Àد^n«Ì Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-04.08:56:32.ttyrec Time: (1588582592) Mon May 4 08:56:32 2020 Àد^D±¥[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Áد^ÌyÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúúúúúúþú@úúúúúúúúúúúú³³údúúúúúúúúRúúú³³úúúúúúúúúúúúúú³³úúúúúúúúúúúúúú+ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ[BSOD2 the Velite ] St10 Dx12 Co17 In10 Wi9 Ch6 GlaAztMalLaw S0 Dlvl:1 $0 HP 14(14)  Pw 2(2)  AC4 Xp1/0 Wt32/1550 T1  It is written in the Book of Sulla:  After the Creation, the cruel god Moloch rebelled against the authority of MardukÁد^+Ìô the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Sulla seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Velite, have been heralded from birth as the instrument of Sulla. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sulla!--More--ÂØ¯^LQ3Hello BSOD2, welcome to SlashEMExtended! You are a lawful male aztpok Gladiator.--More--ÂØ¯^ç¶e You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ÂØ¯^ÿ“  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--ÃØ¯^²lè[BSOD2 the Velite ] St10 Dx12 Co17 In10 Wi9 Ch6 GlaAztMalLaw S0  14(14)  Pw 2(2)  AC4 Xp1/0 Wt32/1550 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Freenode and complain to Amy.--More--ÃØ¯^ûó [BSOD2 the Velite  14(14)  Pw 2(2) ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúúúúúúþú@úúúúúúúúúúúú³³údúúúúúúúúRúúú³³úúúúúúúúúúúúúú³³úúúúúúúúúúúúúú+ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ[BSOD2 the Velite ] St10 Dx12 Co17 In10 Wi9 Ch6 GlaAztMalLaw S0 Dlvl:1 $0 HP 14(14)  Pw 2(2) [25;1ÃØ¯^ô uH AC4 Xp1/0 Wt32/1550 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ÄØ¯^@% Ûn Weapons a - ) an uncursed +1 silver spear (weapon in hand) {12} Armor b - [ an uncursed +0 shield of reflection (being worn) {20} Comestibles c - % a blessed cram ration {0} Scrolls d - ? 5 uncursed scrolls of healing {0} e - ? 4 uncursed scrolls of mana {0} f - ? 3 uncursed scrolls of phase door {0} g - ? 2 uncursed scrolls of standard id {0} h - ? an uncursed scroll of cure {0} i - ? an uncursed scroll of heal other {0}(end) ÅØ¯^1—çÄÄÄ¿Do you want to see your attributes? [ynq] (n) ÅØ¯^ç‘nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: double attacks. You could not have this property extrinsically: peacevision. Scroll identification only worked 100 times out of 172. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 27. Amulet identification only worked 15 times out of 31. Implant identification only worked 1 times out of 39. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 3. Tool identification only worked 5 times out of 14. Monsters only dropped their equipment with 44% chance. Scroll drop chance was reduced to 91%. Ring drop chance was reduced to 94%. Wand drop chance was reduced to 65%. Amulet drop chance was reduced to 80%. PotionÅØ¯^õ‘´ drop chance was reduced to 85%. Shop item generation was reduced to 35%. Musable item generation frequency had a negative bias of 72%. --More--ÅØ¯^3tConcealing monsters were spawned underneath items 97% of the time only. The following skill was trained at one fifth the usual rate: paddle. The following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: saber. The following skill became untrainable after a while: body spells (turn 44310). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 49180). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 62512. Monster spawn increase had reached its maximum at turn 130241. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1485288. The monster class that cannot be genocided was wraith. The monster class that was spawned more often: rub monster (freq bonus 1). The monster species that was spÅØ¯^KtYawned more often: bamboo blowtube (freq bonus 3).The monster species that was spawned more often: kratscher (freq bonus 36). The monster species that was spawned more often: soft fungus (freq bonus 6). The monster species that was spawned more often: aloe gel (freq bonus 5). The monster species that was spawned more often: topmodel (freq bonus 24). The monster species that was spawned more often: debruising blousiest (freq bonus 16). The monster species that was spawned more often: kancho assassin (freq bonus --More--ÆØ¯^zú12). The monster species that was spawned more often: aquatic quylthulg (freq bonus 6).The monster species that was spawned more often: chief monkey (freq bonus 21). The monster species that was spawned more often: hantarget permamimic (freq bonus 6). The monster species that was spawned more often: wor skeleton (freq bonus 4). The monster species that was spawned more often: loon archdiocese (freq bonus 6).The monster species that was spawned more often: Uberjaquio (freq bonus 12). The monster species that was spawned more often: umbral hulk (freq bonus 2). The monster species that was spawned more often: beeper (freq bonus 18). The monster species that was spawned more often: orc sorceror (freq bonus 9). The monster species that was spawned more often: foxhound agent (freq bonus 9). The monster species that was spawned more often: nonnative schussed (freq bonus 30). The monster species that was ÆØ¯^‡úspawned more often: rotated shaman (freq bonus 4). The monster species that was spawned more often: raging torrent (freq bonus 16). The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2). The monster trait that was more common: monsters that have kick attacks (freq bonus 2). The monster trait that was more common: monsters who attack with plasma clouds --More--ÆØ¯^”Ž(freq bonus 12). The monster trait that was more common: monsters that are amorphous (freq bonus 6).The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1). The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2). The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2). The monster trait that was more common: monsters that count as undead (freq bonus 1). The monster species that was never randomly spawned: theobromine scarifier bran purgatively. The monster species that was never randomly spawned: centaur flamesticker. The monster species that was never randomly spawned: skink. The monster species that was never randomly spawned: agent black stalk. The monster species that was never randomly spawned: training bulb. The monstÆØ¯^¢ŽÝer species that was never randomly spawned: crashbug causer. The monster species that was never randomly spawned: hussy. The monster species that was never randomly spawned: starlit wall. The monster species that was never randomly spawned: minotaur. The monster species that was never randomly spawned: multicolor beam. The RNG hath decreed that this item was never generated: finger bending (flapping). --More--ÆØ¯^§¦ The RNG hath decreed that this item was never generated: sniper rifle ((null)). The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN). The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)). The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves). The RNG hath decreed that this item was never generated: heavy compost ball ((null)). The RNG hath decreed that this item was never generated: cocoa (nettle). The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue). The RNG hath decreed that this item was never generated: simeout stone (gray). The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray). The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 16). The RNG hath deÆØ¯^¶¦ Æcreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 16). The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 17). The RNG hath decreed that this item was generated more often: flame mountain ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: farlook stone --More--ÇØ¯^&Ù(gray, freq bonus 23). The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 13). The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 51). The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 9). The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 14). The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 11). The RNG hath decreed that this item ÇØ¯^0Ùžwas generated more often: nurse cap ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: lizard scales ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 3). The RNG hath decreed that this item was generated more often: black dragon --More--ÇØ¯^}scales ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 8). The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 7). The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 5). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 74). The RNG hath decreed that this item was always generated cursed: crypt (YOU ARE CLOSE TO DEATH). The RNG hath decreed that this item was always generated cursed: light (cloth). The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet). The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots). The RNG hath decreed that this item was always generated cursed: implant of tossing (dressing). The RNG hath decreed ÇØ¯^!}4that this item was always generated cursed: statcrease stone (gray). The RNG hath decreed that this item was always generated cursed: pancake ((null)). The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)). --More--ÇØ¯^aLThe RNG hath decreed that this item was always generated cursed: shades of grey stone (gray). The RNG hath decreed that this item was always generated cursed: dream eater (tapered). The RNG hath decreed that this trap was always invisible: fucked info trap. The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 9). Trap randomization happened for 1 in 908 traps. Traps were spawned invisible 1 times in 87. Traps were extra hard to find 10% of the time. Next attribute increase check would have come at turn 513. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having double attacks (0). Your chance to block was 27%. You had 1500 points of nutrition remaining. You were fast. You had reflectioÇØ¯^nLvn. Your luck was zero. You had spell retention for remembering 20 spells. --More--ÇØ¯^¹‹ cYou could not have safely prayed (199). You survived. --More--ÈØ¯^óņÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúúúúúúþú@úúúúúúúúúúúú³³údúúúúúúúúRúúú³³úúúúúúúúúúúúúú³³úúúúúúúúúúúúúú+ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ[BSOD2 the Velite ] St10 Dx12 Co17 In10 Wi9 Ch6 GlaAztMalLaw S0 Dlvl:1 $0 HP 14(14)  Pw 2(2)  AC4 Xp1/0 Wt32/1550 T1 Do you want to see your discoveries? [ynq] (n) ÈØ¯^õ³ qÈØ¯^Þ´ $