J)¤^@×Ì Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-25.12:12:58.ttyrec Time: (1587816778) Sat Apr 25 12:12:58 2020 J)¤^Xj[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...J)¤^HJ)¤^÷Hc[BSOD2 the Radical Elf ] St17 Dx15 Co14 In18 Wi5 Ch3 DunSkeFemLaw S0 Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC7 Xp1/0 Wt18/1830 T1 You return to level 1 in The Dungeons of Doom.--More--J)¤^¦* ×ÚÄÄÄ¿ ³úBú³ ³úú@³ ³úúú³ ³úúú³ ³úúú ÀÄÄÄÙ[BSOD2 the Radical Elf ] St17 Dx15 Co14 In18 Wi5 Ch3 DunSkeFemLaw S0 Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC7 Xp1/0 Wt18/1830 T1 Hello BSOD2, the skeleton Dunmer, welcome back to SlashEMExtended![BSOD2 the Radical Elf ] St17 Dx15 Co14 In18 Wi5 Ch3 DunSkeFemLaw S0  21(21)  Pw 9(9)  AC7 Xp1/0 Wt18/1830 T1 --More--J)¤^ÄšSorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Freenode and complain to Amy.--More--K)¤^{ÐÚÄÄÄ¿ ³úBú³[BSOD2 the Radical Elf  21(21)  Pw 9(9) ÚÄÄÄ¿ ³úBú³ ³úú@³ ³úúú³ ³úúú³ ³úúú ÀÄÄÄÙ[BSOD2 the Radical Elf ] St17 Dx15 Co14 In18 Wi5 Ch3 DunSkeFemLaw S0 Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC7 Xp1/0 Wt18/1830 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) L)¤^ÈÅ °n Weapons  a - ) an uncursed +2 dark elven dagger (weapon in hand) {4}  b - ) an uncursed +2 dark elven bow (alternate weapon; not wielded) {12}  c - ) 100 uncursed +0 dark elven arrows (in quiver) {2}  Scrolls  d - ? 5 uncursed scrolls of healing {0}  e - ? 4 uncursed scrolls of mana {0}  f - ? 3 uncursed scrolls of phase door {0}  g - ? 2 uncursed scrolls of standard id {0}  h - ? an uncursed scroll of cure {0}  i - ? an uncursed scroll of heal other {0} (end) M)¤^Y, oÚÄÄÄ¿ ³úúú³ ³úú<³ ³úúú³ ³úúú³ ³úúú ÀÄÄÄÙ[BSOD2 the Radical Elf ] St17 Dx15 Co14 In18 Wi5 Ch3 DunSkeFemLaw S0 Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC7 Xp1/0 Wt18/1830 T1 Do you want to see your attributes? [ynq] (n) M)¤^õu nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: sickopathy. You could not have this property intrinsically: magic resistance. Scroll identification only worked 100 times out of 398. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 13. Implant identification only worked 1 times out of 50. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 461. Monsters only dropped their musable items with 88% chance. Amulet drop chance was reduced to 53%. Potion drop chance was reduced to 91%. Weapon drop chance was reduced to 51%. Armor drop chance was reduced to 84%. Tool drop chance was reduced to 94%. Food drop chance was reduced to 97%. Shop item generationM)¤^v Î was reduced to 29%. The following skill could not be trained at all: divination spells. The following skill was trained at one fifth the usual rate: petkeeping. --More--N)¤^‡ÙThe following skill was limited to basic proficiency: devices. The following skill was limited to skilled proficiency: morning star. The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 21707). The following skill became harder to train at higher skill levels: two-handed sword. Items were more likely to be generated cursed by 5%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 43860. Monster spawn increase had reached its maximum at turn 155223. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 704292. The monster class that cannot be genocided was fungus or mold. The monster class that was spawned more often: vampire (freq bonus 1). The monster species that was spawned more often: peacemaker (freq bonus 4). The monster species that was spawN)¤^•Ùâned more often: switchman acupuncture supervision misdirecting (freq bonus 8). The monster species that was spawned more often: petty giant tarantula (freq bonus 24). The monster species that was spawned more often: alien princess (freq bonus 60). The monster species that was spawned more often: level centaur (freq bonus 20). The monster species that was spawned more often: silver-heeled bitch (freq --More--N)¤^ãnbonus 12). The monster species that was spawned more often: iron duck (freq bonus 4). The monster species that was spawned more often: laawl (freq bonus 16). The monster species that was spawned more often: Hanh's translucent sandal (freq bonus 3). The monster species that was spawned more often: striped spider (freq bonus 8). The monster species that was spawned more often: hooliganism shoplifter gainful (freq bonus 12). The monster species that was spawned more often: scalesmen undergo (freq bonus 12). The monster species that was spawned more often: petty ceti eel (freq bonus 7). The monster species that was spawned more often: unsaddle unveiled (freq bonus 3).The monster species that was spawned more often: scorexorn (freq bonus 6). The monster species that was spawned more often: flayed gynoid (freq bonus 24). The monster species that was spawned more often: big deal xan (freq bonus 12). The N)¤^ønèmonster species that was spawned more often: metal mole (freq bonus 6). The monster species that was spawned more often: grantable scourer (freq bonus 20). The monster species that was spawned more often: tlot horse (freq bonus 48). The monster trait that was more common: monsters that have weapon attacks (freq bonus 2). The monster trait that was more common: monsters that make loud noise (freq bonus 2). --More--N)¤^ The monster trait that was more common: monsters that count as gnome (freq bonus 4). The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1). The monster trait that was more common: monsters with soldier dialogue (freq bonus 2). The monster trait that was more common: unique monsters (freq bonus 2). The monster species that was never randomly spawned: Radiant Archon. The monster species that was never randomly spawned: floating dream eye. The monster species that was never randomly spawned: rat-thing. The monster species that was never randomly spawned: stardust force fungus. The monster species that was never randomly spawned: petty movanic deva. The monster species that was never randomly spawned: dark gray warp patch. The monster species that was never randomly spawned: ogre ruler. The monster species that was never randomly spawned: Sammael. The monster species that wN)¤^  as never randomly spawned: jailor gamma. The monster species that was never randomly spawned: nightclub thief. The RNG hath decreed that this item was never generated: cure wounds (yerba mate). The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE). The RNG hath decreed that this item was never generated: boss visor ((null)). The RNG hath decreed that this item was never generated: terces dlu (bird's eye). --More--O)¤^˜The RNG hath decreed that this item was never generated: full lead suit ((null)). The RNG hath decreed that this item was never generated: disenchanting boots (jade boots). The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag). The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP). The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual). The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow). The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 23). The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 12). The RNG hath decreed that this item was generated more often:O)¤^(˜6 silver arrow ((null), freq bonus 26). The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: elegant broadsword ((null), freq bonus 93). --More--O)¤^Ê#pÚÄÄÄ¿ ³úúú³ ³úú<³ ³úúú³ ³úúú³ ³úúú ÀÄÄÄÙ[BSOD2 the Radical Elf ] St17 Dx15 Co14 In18 Wi5 Ch3 DunSkeFemLaw S0 Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC7 Xp1/0 Wt18/1830 T1 Do you want to see your discoveries? [ynq] (n) O)¤^#ô qO)¤^v. $ O)¤^‰ 7 Since you quit, the score list will not be checked.