^F Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-12-30.11:52:25.ttyrec Time: (1577706745) Mon Dec 30 11:52:25 2019  ^ j[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file... ^+ ^,d[BSOD2 the Money Addict ] St17 Dx17 Co18 In6 Wi6 Ch3 BulAktFemLaw S0 Dlvl:1 $0 HP 14(14)  Pw 6(6)  AC-2 Xp1/0 Wt18/1910 T1 You return to level 1 in The Dungeons of Doom.--More-- ^=Ŀ+n$@[BSOD2 the Money Addict ] St17 Dx17 Co18 In6 Wi6 Ch3 BulAktFemLaw S0 Dlvl:1 $0 HP 14(14)  Pw 6(6)  AC-2 Xp1/0 Wt18/1910 T1 Hello BSOD2, the ak Thief is dead! Bully, welcome back to SlashEMExtended![BSOD2 the Money Addict ] St17 Dx17 Co18 In6 Wi6 Ch3 BulAktFemLaw S0  14(14)  Pw [2 ^Re4;22H6(6)  AC-2 Xp1/0 Wt18/1910 T1  --More-- ^ Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Freenode and complain to Amy.--More-- ^LP Ŀ  +[BSOD2 the Money Addict  14(14)  Pw 6(6) Ŀ+n$@[BSOD2 the Money Addict ] St17 Dx17 Co18 In6 Wi6 Ch3 BulAktFemLaw S0 Dlvl:1 $0 HP 14(14)  Pw [2 ^_P 4;22H6(6)  AC-2 Xp1/0 Wt18/1910 T1 Do you want your possessions identified? DYWYPI? [ynq] (n)  ^n Weapons a - ) an uncursed +0 club (weapon in foreclaw) {12} b - ) an uncursed +0 knife (alternate weapon; not wielded) {2} Armor c - [ a cursed +3 dunce cap (being worn) {2} d - [ a cursed +3 T-shirt (being worn) {2} Comestibles e - % 10 uncursed candy bars {0} Scrolls h - ? 5 uncursed scrolls of healing {0} i - ? 4 uncursed scrolls of mana {0} j - ? 3 uncursed scrolls of phase door {0} k - ? 2 uncursed scrolls of standard id {0} l - ? an uncursed scroll of cure {0} Potions f - ! an uncursed finalized potion of fruit juice {0} g - ! an uncursed potion of fruit juice {0}(end)  ^XĿ+n$@Do you want to see your attributes? [ynq] (n)  ^nFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: contamination resistance. Scroll identification only worked 100 times out of 350. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 31. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 11. Monsters only dropped their musable items with 99% chance. Monsters only dropped their equipment with 90% chance. Scroll drop chance was reduced to 74%. Wand drop chance was reduced to 84%. Amulet drop chance was reduced to 93%. Potion drop chance was reduced to 88%. Weapon drop chance was reduced to 97%. Food drop chan ^,ce was reduced to 98%. The following skill was trained at half the usual rate: hammer. The following skill was trained at one fifth the usual rate: protection spells. --More-- ^_The following skill became untrainable if you tried to train it too early: two-handed sword (turn 16). The following skill became untrainable if you tried to train it too early: occult spells (turn 176). Heavy curses were more common by 12%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 111462. Monster spawn increase had reached its maximum at turn 404686. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 6652960. The monster class that cannot be genocided was turret. The monster species that was spawned more often: postnatal bisectional (freq bonus 2). The monster species that was spawned more often: beast of Nurgle (freq bonus 6).The monster species that was spawned more often: persona non grata (freq bonus 8).The monster species that was spawned more often: magma dem ^_on (freq bonus 15). The monster species that was spawned more often: sacredly yucca (freq bonus 6). The monster species that was spawned more often: cursed blob (freq bonus 9). The monster species that was spawned more often: +3 vd barrier (freq bonus 3). The monster species that was spawned more often: pistol banger (freq bonus 6). The monster species that was spawned more often: koala (freq bonus 6). --More-- ^ The monster species that was spawned more often: scarlet colony (freq bonus 6). The monster species that was spawned more often: mechanism lymphocytic (freq bonus 22). The monster species that was spawned more often: doubledress jabberwock (freq bonus 2). The monster species that was spawned more often: horse (freq bonus 6). The monster species that was spawned more often: reintrench hypersensitize (freq bonus 6). The monster species that was spawned more often: honey badger (freq bonus 54). The monster species that was spawned more often: chrome golem (freq bonus 8). The monster species that was spawned more often: baby mimic (freq bonus 18). The monster species that was spawned more often: Yannick (freq bonus 2). The monster species that was spawned more often: muck bomb (freq bonus 12). The monster species that was spawned more often: juraian priest (freq bonus 8). The monster trait that was more common: mon ^ ssters whose attacks poison you and drain wisdom (freq bonus 2). The monster trait that was more common: monsters that can throw boulders (freq bonus 6). The monster trait that was more common: monsters that imitate (freq bonus 2). The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4). The monster species that was never randomly spawned: pakistani eroticizing. The monster species that was never randomly spawned: manic-depressive turret. The monster species that was never randomly spawned: onix. --More-- ^The monster species that was never randomly spawned: bilgiest gracelessly. The monster species that was never randomly spawned: giant insect swarm. The monster species that was never randomly spawned: volt patch. The monster species that was never randomly spawned: luminescent patch. The monster species that was never randomly spawned: flying caterwaul. The monster species that was never randomly spawned: frost beast. The monster species that was never randomly spawned: Kovvelkov. The monster class that was always generated with extra speed: rodent. The RNG hath decreed that this item was never generated: agate (orange). The RNG hath decreed that this item was never generated: stone of difficulty (gray). The RNG hath decreed that this item was never generated: implant of redemption (shrewd). The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves). The RNG hath dec ^Hreed that this item was never generated: water (clear). The RNG hath decreed that this item was never generated: implant of big ol (torched). The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield). The RNG hath decreed that this item was never generated: completely bad part stone (gray). The RNG hath decreed that this item was never generated: whetstone (gray). The RNG hath decreed that this item was never generated: meat stick ((null)). --More-- ^FThe RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 23). The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 23). The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 11). The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 42). The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7). The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 8). The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 28). The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6). The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helm ^Fet, freq bonus 5). The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 104). The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 11). --More-- ^The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 13). The RNG hath decreed that this item was generated more often: leadbar ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 10). The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 14). The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 9). The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 4). The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 11). The RNG hath decreed that this item class was generated ^more often: Potions (freq bonus 53). The RNG hath decreed that this item was always generated cursed: quiz stone (gray). The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL). The RNG hath decreed that this item was always generated cursed: laser swatter ((null)). --More-- ^PThe RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet). The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist). The RNG hath decreed that this item was always generated cursed: gain level (overpowered). The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical). The RNG hath decreed that this item was always generated cursed: bombing (exciting). The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless). The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)). The RNG hath decreed that this trap was always invisible: growing trap. The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 6). Trap randomization happened for 1 in 544 traps. Trap difficulty w ^aas increased by 45. Next attribute increase check would have come at turn 1161. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. --More-- ^Your sanity was 0. You were level-drain resistant. You had not decided on your sexuality yet. You were prevented from having contamination resistance (0). You had 1500 points of nutrition remaining. You aggravated monsters. You were an un in Protect mode. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (330). You survived. --More-- ^CĿ+$<[BSOD2 the Money Addict ] St17 Dx17 Co18 In6 Wi6 Ch3 BulAktFemLaw S0 Dlvl:1 $0 HP 14(14)  Pw 6(6)  AC-2 Xp1/0 Wt18/1910 T1 Do you want to see your discoveries? [ynq] (n)  ^"n Discoveries   Armor  [ dunce cap (conical hat)  Scrolls  ? scroll of healing (KANSANMURHAN RULLAT OVAT PAHOJA)  ? scroll of mana (AD TENT IS LARIENTELRUNYAS BANE)  ? scroll of phase door (OXHE SRIAN)  ? scroll of standard id (ONLY I KNOW HOW THE INTERIOR BUG IN FALLOUT 3 WORKS  ? scroll of cure (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS)  ? * scroll of extra healing (YTTOCS PU EM MAEB)  ? * scroll of greater mana restoration (GWEN SHOULD HAVE PICKED EDDIE)  Potions  ! potion of fruit juice (squirting)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (sp ^0+lash of venom) (end)  ^Ŀ+$<[BSOD2 the Money Addict ] St17 Dx17 Co18 In6 Wi6 Ch3 BulAktFemLaw S0 Dlvl:1 $0 HP 14(14)  Pw 6(6)  AC-2 Xp1/0 Wt18/1910 T1 Do you want an account of creatures vanquished? [ynq] (n)  ^>n Vanquished creatures:  0 clefairies (1 created) 0 vultures (1 created) 0 tiny trolls (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- ^ϞĿ+$<Do you want to see your conduct? [ynq] (n)  ^fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 4 times.--More-- ^U, ;Ŀ+$<Goodbye BSOD2 the Bully... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you quit.--More-- ^ߋC Since you quit, the score list will not be checked.