8’āZ·dĢ Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-04-27.10:45:12.ttyrec Time: (1524825912) Fri Apr 27 10:45:12 2018 8’āZ’jŸ[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick your jelly Mystic's gender and alignment for you? [ynq] 8’āZé4 y@[BSOD2 the Insert rank title here ] St9 Dx6 Co8 In9 Wi4 Ch11 MysJelFemLaw S0 Dlvl:1 $0 HP 13(13)  Pw 10(10)  AC4 Xp1/0 Wt10501/1040 T1 Bli  Old  It is written in the Book of Legolas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Legolas seeks to possess the Amulet, and with it to gain deserved ascendance ove8’āZś4 ~r the other gods.  You, a newly trained Insert rank title here, have been heralded from birth as the instrument of Legolas. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Legolas!--More--9’āZšP\@Hello BSOD2, welcome to SlashEMExtended! You are a lawful female jelly Mystic. --More--9’āZ„ż^ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--9’āZT  [BSOD2 the Insert rank title here ] St9 Dx6 Co8 In9 Wi4 Ch11 MysJelFemLaw S0  13(13)  Pw 10(10)  AC4 Xp1/0 Wt10501/1040 T1 Bli  Old The moon is waxing tonight.--More--9’āZ”You can't even move a handspan with this load![BSOD2 the Insert rank title here ] St9 Dx6 Co8 In9 Wi4 Ch11 MysJelFemLaw S0  13(13)  Pw 10(10)  AC4 Xp1/0 Wt10501/1040 T1 Bli  Old @1:’āZ_£ Not wearing any accessories. Use 'T' command to take off armor.[BSOD2 the Insert rank title here ] St9 Dx6 Co8 In9 Wi4 Ch11 MysJelFemLaw S0  13(13)  Pw 10(10)  AC4 Xp1/0 Wt10501/1040 T1 Bli  Old @;’āZ©CÜUnknown command ' '.[BSOD2 the Insert rank title here ] St9 Dx6 Co8 In9 Wi4 Ch11 MysJelFemLaw S0  13(13)  Pw 10(10)  AC4 Xp1/0 Wt10501/1040 T1 Bli  Old @;’āZ’³;What do you want to put on? [abe or ?*] ;’āZ¼D/ Amulets a - " an uncursed amulet of polymorph {0} Implants b - ] an uncursed implant of inertia {0} Rings e - = an uncursed ring of sickness resistance {0}(end) =’āZ„8s+@b - an uncursed implant of inertia (being worn) {0}.[BSOD2 the Insert rank title here ] St9 Dx6 Co8 In9 Wi4 Ch11 MysJelFemLaw S0  13(13)  Pw 10(10)  AC1 Xp1/0 Wt10501/1040 T2 Bli  Old ś@=’āZ), 9What do you want to remove? [b or ?*] =’āZ"~ ›Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects.--More-->’āZÕ6 B Really try to remove it? [yes/no] >’āZŃß y?’āZĮŖe?’āZs?’āZ¼žAs you try to rip the implant out of your body, you are severely hurt.[BSOD2 the Insert rank title here] St9 Dx6 Co8 In9 Wi4 Ch11 MysJelFemLaw S0  0(10)  Pw 10(10)  AC1 Xp1/0 Wt10501/1040 T2 Bli  Old --More--@’āZYhYou die...[ 0(10)  Pw 10(10)  AC1 Xp1/0 Wt10501/1040 T2 Bli  Old --More--@’āZSNś@1[BSOD2 the Insert rank title here] St9 Dx6 Co8 In9 Wi4 Ch11 MysJelFemLaw S0 Dlvl:1 $0 HP 0(10)  Pw 10(10)  AC1 Xp1/0 Wt10501/1040 T2 Bli  Old You didn't even score a single point. You noob!--More--@’āZ·Š DDo not pass go. Do not collect 200 zorkmids.--More--@’āZ P NDo you want your possessions identified? DYWYPI? [ynq] (n) @’āZÆŃ n Amulets  a - " an uncursed amulet of polymorph {0}  Implants  b - ] an uncursed implant of inertia (being worn) {0}  Weapons  c - ) an uncursed +0 two-handed sword (weapon in hands) {60}  Armor  d - [ an uncursed +0 chain mail (being worn) {120}  Comestibles  g - % an uncursed fortune cookie {0}  Scrolls  i - ? an uncursed scroll of earth {0}  q - ? 5 uncursed scrolls of healing {0}  r - ? 4 uncursed scrolls of mana {0}  s - ? 3 uncursed scrolls of phase door {0}  t - ? 2 uncursed scrolls of standard id {0}  u - ? an uncursed scroll of cure {0}  Spellbooks  j - + an uncursed spellbook of detect monsters (0:4) {0}  Potions  h - ! an uncursed potion of restore ability @’āZÅŃ ’{0}  Rings  e - = an uncursed ring of sickness resistance {0}  Wands (1 of 2)@’āZ»R 7 k - / an uncursed wand of healing (0:10) {0}  Tools  f - ( an uncursed credit card {0}  Gems  l - * 11 uncursed +0 rocks (in quiver) {0}  Boulders/Statues  m - 0 an uncursed boulder {9000}  Iron balls  n - 0 an uncursed +0 heavy iron ball {1200}  Chains  o - _ an uncursed +0 stone chain {120}  Venoms  p - . an uncursed blinding venom {1} (2 of 2)@’āZ“Ų (ś@1[BSOD2 the Insert rank title here] St9 Dx6 Co8 In9 Wi4 Ch11 MysJelFemLaw S0 Dlvl:1 $0 HP 0(10)  Pw 10(10)  AC1 Xp1/0 Wt10501/1040 T2 Bli  Old Do you want to see your attributes? [ynq] (n) @’āZnU nFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 10. You carried 0 sins. You could not have this property at all: detect monsters. You could not have this property extrinsically: wonderlegs. You could not have this property intrinsically: sickopathy. Scroll identification only worked 100 times out of 151. Ring identification only worked 4 times out of 17. Implant identification only worked 1 times out of 7. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 11. Tool identification only worked 5 times out of 12. Monsters only dropped their equipment with 45% chance. Scroll drop chance was reduced to 97%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 10%. Potion drop chance was reduced to 97%. Tool drop chance was reduced to 99%. Concealing mo@’āZU änsters were spawned underneath items 58% of the time only. The following skill could not be trained at all: scimitar. The following skill was trained at half the usual rate: crossbow. --More--A’āZŸ The following skill was trained at one fifth the usual rate: form V (Djem So). The following skill was limited to basic proficiency: high heels. The following skill was limited to skilled proficiency: broadsword. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: crossbow (turn 1). The following skill became untrainable if you tried to train it too early: club (turn 90). The following skill became untrainable after a while: divination spells (turn 92762). The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 24775). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 87169. Monster spawn increase had reached its maximum at turn 149828. In this game, Eevee's evolution was jolteon. A’āZ¾ µ[18;1HYour limit for ascension was at turn 10232976. The monster class that cannot be genocided was wall monster. The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1). The monster species that was spawned more often: gnome ruler (freq bonus 4). The monster species that was spawned more often: great hell wyrm (freq bonus 15). --More--A’āZOThe monster species that was spawned more often: senser (freq bonus 4). The monster species that was spawned more often: sucker (freq bonus 12). The monster species that was spawned more often: goblin awgwa (freq bonus 4). The monster species that was spawned more often: smart smasher (freq bonus 6). The monster species that was spawned more often: contamination fungus (freq bonus 4). The monster species that was spawned more often: ice bird (freq bonus 12). The monster species that was spawned more often: horse-deer (freq bonus 12). The monster species that was spawned more often: emerald draconian (freq bonus 3).The monster species that was spawned more often: indisposition overnight (freq bonus 14). The monster species that was spawned more often: proportionately adventured (freq bonus 14). The monster species that was spawned more often: pure white unicorn (freq bonus 8).The monster species thA’āZ]aat was spawned more often: bloodsucker (freq bonus 12). The monster species that was spawned more often: undead sage (freq bonus 12). The monster species that was spawned more often: amazonas fish (freq bonus 16). The monster species that was spawned more often: seven-tentacle hententmon (freq bonus 9). The monster species that was spawned more often: pike (freq bonus 12). The monster species that was spawned more often: domoxorn (freq bonus 4). The monster species that was spawned more often: mummified cat (freq bonus 10). --More--A’āZę‰ The monster trait that was more common: monsters that usually spawn tame (freq bonus 2). The monster trait that was more common: monsters that mutter cantrips (freq bonus 2). The monster trait that was more common: monsters that are slithy (freq bonus 4).The monster trait that was more common: monsters which petrify others on touch (freq bonus 3). The monster trait that was more common: monsters that are always female (freq bonus 8). The monster species that was never randomly spawned: erdrick. The monster species that was never randomly spawned: morlock. The monster species that was never randomly spawned: collodium rowdyism gatecrasher. The monster species that was never randomly spawned: white blob. The monster species that was never randomly spawned: hooliganism shoplifter gainful. The monster species that was never randomly spawned: spawned establisher. The monster species that A’āZų‰ ’was never randomly spawned: water force fungus. The monster species that was never randomly spawned: sue colony. The monster species that was never randomly spawned: runoff growth. The monster species that was never randomly spawned: forest ogre. The RNG hath decreed that this item was never generated: mirror shield (polished shield). --More--A’āZA The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet). The RNG hath decreed that this item was never generated: aggravate monster (grating). The RNG hath decreed that this item was never generated: bank stone (gray). The RNG hath decreed that this item was never generated: anger peaceful monster (volatile). The RNG hath decreed that this item was never generated: teleportation (iridium). The RNG hath decreed that this item was never generated: steel shield ((null)). The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)). The RNG hath decreed that this item was never generated: chalcedon (cyan). The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet). The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 9). The RNG hath decreed thA’āZ] ©at this item was generated more often: tidal wave (tolkienian, freq bonus 10). The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 14). The RNG hath decreed that this item was generated more often: implant of --More--B’āZg)absorption (saintly, freq bonus 90). The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 22). The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 14). The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 15). The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 6). The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 5). The RNG hath decreed that this item was generated moreB’āZ})Œ often: dragon spear ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 3). The RNG hath decreed that this item was generated more often: monster detection --More--B’āZ/{(bubbly, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 10). The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 7). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 75). The RNG hath decreed that this item was always generated cursed: course javelin ((null)). The RNG hath decreed that this item was always generated cursed: timely backup (rusty). The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow). The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)). The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesomB’āZG{Le gloves). The RNG hath decreed that this item was always generated cursed: hard mode stone (gray). The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)). The RNG hath decreed that this item was always generated cursed: cypher helm --More--B’āZž)(basin helmet). The RNG hath decreed that this item was always generated cursed: skeleton key (key). The RNG hath decreed that this item was always generated cursed: sleepstone (gray). The RNG hath decreed that this trap was always invisible: destruction trap. The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 28). Next attribute increase check would have come at turn 469. Strength training was 0. Dexterity training was 0. Wisdom training was 3. Constitution training was 0. You were sleep resistant. You were poison resistant. You were immune to sickness. You were blinded (0). You had not decided on your sexuality yet. You were prevented from having detect monsters (0). You were prevented from having wonderlegs (0). You leeched mana. You were warned. You had automatic searching. You had 1499 points of nutrition rB’āZ *(emaining. --More--B’āZōšõYou could survive without air. You had discount action. You regenerated. You had polymorphitis. Your luck was zero. You could not have safely prayed (494). You are dead. --More--B’āZĢó )ś@1[BSOD2 the Insert rank title here] St9 Dx6 Co8 In9 Wi4 Ch11 MysJelFemLaw S0 Dlvl:1 $0 HP 0(10)  Pw 10(10)  AC1 Xp1/0 Wt10501/1040 T2 Bli  Old Do you want to see your discoveries? [ynq] (n) B’āZ)œ n Discoveries   Amulets  " amulet of polymorph (rigid)  Implants  ] implant of inertia (sanguinary)  Scrolls  ? scroll of earth (SEXY BUTT CHEEKS)  ? scroll of healing (SEGMENTATION FAULT)  ? scroll of mana (BEAUTY FLAME ATTACK WITH BLUE AND BURNED)  ? scroll of phase door (IGNORE SHELL BLOC RING)  ? scroll of standard id (JUBILEX IS MY BEST FRIEND)  ? scroll of cure (HITTING EVEN USED HAT MELO)  ? * scroll of extra healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN  ? * scroll of greater mana restoration (GON GET YA)  Spellbooks  + spellbook of detect monsters (starry)  Potions  ! potion of restore ability (roast mate)  Rings  = ring of B’āZ?œ ™sickness resistance (scarab)  Wands  / wand of healing (terminal)  Venoms (1 of 2)C’āZ‚G* . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)C’āZ±4ś@1[BSOD2 the Insert rank title here] St9 Dx6 Co8 In9 Wi4 Ch11 MysJelFemLaw S0 Dlvl:1 $0 HP 0(10)  Pw 10(10)  AC1 Xp1/0 Wt10501/1040 T2 Bli  Old Do you want an account of creatures vanquished? [ynq] (n) C’āZ}ün Vanquished creatures:  0 whnases (1 created) 0 cave goblins (1 created) 0 drains rats (3 created) 0 grimers (1 created) 0 gray newts (1 created) 0 mini rub monsters (1 created) 0 food troves (1 created) 0 scroll troves (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--C’āZŽź ßDo you want to see your conduct? [ynq] (n) C’āZ/Žån Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--D’āZžÖ ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 0 Au |  | killed by trying |  | to remove an |  | implant |  | |  | |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Mystic... You died in The DunD’āZ½Ö¾geons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 10 hit points when you died. --More--D’āZŽ