Zg  Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-26.10:42:42.ttyrec Time: (1519641762) Mon Feb 26 10:42:42 2018 Zo [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. @@[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0 Dlvl:1 $0 HP 15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1  It is written in the Book of Lady Gaga:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of thZ e gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Lady Gaga seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Clacker, have been heralded from birth as the instrument of Lady Gaga. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lady Gaga!--More--ZK#@@ZL{Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male unicorn Transvestite.--More--Z"e You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ZZ+ Zix@@####[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0 Yen:1 $0 HP 15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 It is hot here. You smell smoke...Z4--More--ZtWelcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape.--More--Z7 If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you!--More--Z4Z [BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 The moon is waxing tonight.ZMIFUnknown command ' '.[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 Z~%[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 ZZ[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 Z[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 Z+E[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 Zr[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 Z2W[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 Z[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 Z_A [BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 Z [BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 ZQR [BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 Z [BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1660 T1 ZKYou kill the grid bug![BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S4  15(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1660 T2 Znh#[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S4  15(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1660 T2 @@x#The grid bug bites you!You get zapped![BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S4  14(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1660 T2 [-1 -> 14]xZuoYou kill the grid bug![BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S8  14(15)  Pw 5(5)  AC8 Xp1/2 Wt3/1660 T2 [BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S8  14(15)  Pw 5(5)  AC8 Xp1/2 Wt3/1660 T3 ZV TYou kill the grid bug![BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S12  14(15)  Pw 5(5)  AC8 Xp1/3 Wt3/1660 T3 ZU[BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S12  14(15)  Pw 5(5)  AC8 Xp1/3 Wt3/1660 T3 @#ZWu[BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S12  14(15)  Pw 5(5)  AC8 Xp1/3 Wt3/1660 T3 [BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S12  14(15)  Pw 5(5)  AC8 Xp1/3 Wt3/1660 T4 @#Z [BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S12  14(15)  Pw 5(5)  AC8 Xp1/3 Wt3/1660 T4 ###@VZ&UYour attack doesn't seem to harm the vampiroid.[BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S12  14(15)  Pw 5(5)  AC8 Xp1/3 Wt3/1660 T4 ZbYour attack doesn't seem to harm the vampiroid.[BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S12  14(15)  Pw 5(5)  AC8 Xp1/3 Wt3/1660 T5 Z3In what direction? [47896321><] Zt7You kick the vampiroid.You destroy the vampiroid![BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T5 ZP@#[BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T5 You hear some noises in the distance.[BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T6 Z<] ZYou start chopping at the door.[BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T8 You hit the door with all your might.[BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T9 [BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T10 --More--Z9 (You break through the door.ZP'{[BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T11 @Z[BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T11 @Z  [BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T11 [BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T12 @++Z6M # Z forceZ5 4In what direction? [47896321><] ZUYou start chopping at the door.[BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T12 You hit the door with all your might.[BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T13 [BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T14 @--More--VmZ8)You break through the door.ZNGJUnknown command ' '.[BSOD2 the Clack er] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  14(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T14 Z+[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  15(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T15 @Z& +@You hear a door open.@@dThe jackal misses.ZcYou miss the jackal.[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  15(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T15 [BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S16  15(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1660 T16 ZSYou kill the jackal![BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S20  15(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1660 T16 @%Z? @+ Things that are here: a jackal corpse {300} a leash {0}--More--ZJ[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S20  15(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1660 T16 ZM[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S20  15(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1660 T16 %@Z,{[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S20  15(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1660 T17 @Z}W [BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S20  15(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1660 T17 @rZ&cYou kill the sewer rat![BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S24  15(15)  Pw 5(5)  AC8 Xp1/6 Wt3/1660 T17 [BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S24  15(15)  Pw 5(5)  AC8 Xp1/6 Wt3/1660 T18 Z^g[BSOD2 the Clacker ] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S24  15(15)  Pw 5(5)  AC8 Xp1/6 Wt3/1660 T18 @rThe sewer rat bites you![BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S24  12(15)  Pw 5(5)  AC8 Xp1/6 Wt3/1660 T18 [-3 -> 12]ZW([BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S24  12(15)  Pw 5(5)  AC8 Xp1/6 Wt3/1660 T18 Zy JYou kill the sewer rat![BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S28  12(15)  Pw 5(5)  AC8 Xp1/7 Wt3/1660 T18 Zs[BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S28  12(15)  Pw 5(5)  AC8 Xp1/7 Wt3/1660 T18 @+Z [BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S28  12(15)  Pw 5(5)  AC8 Xp1/7 Wt3/1660 T19 [BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S28  12(15)  Pw 5(5)  AC8 Xp1/7 Wt3/1660 T19 @Z [BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S28  12(15)  Pw 5(5)  AC8 Xp1/7 Wt3/1660 T19 @Z [BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S28  12(15)  Pw 5(5)  AC8 Xp1/7 Wt3/1660 T19 @r+Z@{LYou kill the rabbit![BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S44  12(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1660 T20 %Z@You see here a rabbit corpse {20}.[BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S44  12(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1660 T20 Zѩ [BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S44  12(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1660 T21 %@[BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S44  12(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1660 T21 Z @[BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S44  12(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1660 T21 Z,k @[BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S44  12(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1660 T21 ZM[BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S44  12(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1660 T22 @IIt misses.It just misses!;--More--Z.gIThe giant rockfish brushes against your leg.:Z| SYou miss the giant rockfish.[BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S44  12(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1660 T22 ZoGTYou kill the newt![BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S48  12(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1660 T23 Z\ You miss the giant rockfish.[BSOD2 the Cla cker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S48  12(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1660 T23 The giant rockfish claws you![BSO D2 the Clacker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S48  3(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1660 T23 [-9 -> 3]--More--ZcThe giant rockfish claws you![BSOD2 the Clacker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S48  -2(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1660 T23 --More--Z5You die...[ -2(15)  Pw 5(5) --More--Z]####################+++%%@+++Ŀ;[BSOD2 the Clacker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S48 Yen:1 $0 HP -2(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1660 T23 Do you want your possessions identified? DYWYPI? [ynq] (n) Z kwn Weapons  a - ) an uncursed +0 wedged little-girl sandal (weapon in hand) {1}  Armor  b - [ an uncursed +0 pair of wedge sandals (being worn) {2}  Scrolls  d - ? 5 uncursed scrolls of healing {0}  e - ? 4 uncursed scrolls of mana {0}  f - ? 3 uncursed scrolls of phase door {0}  g - ? 2 uncursed scrolls of standard id {0}  h - ? an uncursed scroll of cure {0}  Tools  c - ( an uncursed leather saddle {0} (end) Z####################+++%%@+++Ŀ;[BSOD2 the Clacker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S48 Yen:1 $0 HP -2(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1660 T23 Do you want to see your attributes? [ynq] (n) ZVnFinal Attributes: You were playing in wonderland mode. You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fear resistance. You could not have this property extrinsically: stun resistance. You could not have this property intrinsically: detect monsters. Scroll identification only worked 100 times out of 106. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 25. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 10. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 77% chance. Monsters only dropped their equipment with 85% chance. Scroll drop chance was reduced to 76%. Ring drop chanZ!Wce was reduced to 92%. Potion drop chance was reduced to 90%. Musable item generation frequency had a negative bias of 30%. Monster death drops spawned with only 91% chance. --More--ZThe following skill could not be trained at all: occult spells. The following skill was trained at half the usual rate: healing spells. The following skill was trained at one fifth the usual rate: axe. The following skill was limited to basic proficiency: body spells. The following skill was limited to skilled proficiency: devices. The following skill was limited to expert proficiency: spirituality. The following skill became untrainable if you tried to train it too early: whip (turn 7). Number of artifacts generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 54153. Monster spawn increase had reached its maximum at turn 122203. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 270725. The monster class that cannot be genocided was elemental. The monster class that was spawned more often: giant humanoid (freq bonus 4)Z. The monster species that was spawned more often: inertia growth (freq bonus 84). The monster species that was spawned more often: Juen's wooden sandal (freq bonus 14). The monster species that was spawned more often: blue beetle (freq bonus 28). The monster species that was spawned more often: centipede (freq bonus 12). The monster species that was spawned more often: disrupted sincere (freq bonus 72). --More--ZBeThe monster species that was spawned more often: sparrow (freq bonus 24). The monster species that was spawned more often: armor-piercing monster (freq bonus 16). The monster species that was spawned more often: devilfish (freq bonus 36). The monster species that was spawned more often: liniment desensitizer reversibly hemorrhaging (freq bonus 21). The monster species that was spawned more often: %s-$$$-NIX (freq bonus 18). The monster species that was spawned more often: glabrezu (freq bonus 12). The monster species that was spawned more often: venom lich (freq bonus 30). The monster species that was spawned more often: eye sore (freq bonus 66). The monster species that was spawned more often: ingestion wonderment (freq bonus 5). The monster species that was spawned more often: freemason provincial grand master (freq bonus 6). The monster species that was spawned more often: cyan fungus (freq bonus 72). eeHThe monster species that was spawned more often: counteracting housesitting transformation feat (freq bonus 20). The monster species that was spawned more often: Big Katcher (freq bonus 24). The monster species that was spawned more often: mana warp patch (freq bonus 6).The monster species that was spawned more often: ancient of death (freq bonus 24). The monster trait that was more common: monsters that usually spawn tame (freq bonus 4). --More--ZThe monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1). The monster trait that was more common: monsters with seduction dialogue (freq bonus 2). The monster species that was never randomly spawned: giant scorpion. The monster species that was never randomly spawned: translucent growth. The monster species that was never randomly spawned: monoton. The monster species that was never randomly spawned: Yagyu Jubei-Chan. The monster species that was never randomly spawned: time warp patch. The monster species that was never randomly spawned: poison sphere. The monster species that was never randomly spawned: Andrealphus. The monster species that was never randomly spawned: aligned kop. The monster species that was never randomly spawned: spore mushroom. The monster species that was never randomly spawned: monoclops. The monster class that was always generated with eZGxtra speed: angelic being. The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield). The RNG hath decreed that this item was never generated: secret attack stone (gray). The RNG hath decreed that this item was never generated: bronze arrow ((null)). The RNG hath decreed that this item was never generated: stone to flesh (thick). The RNG hath decreed that this item was never generated: worthless piece of green glass (green). --More--ZxThe RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)). The RNG hath decreed that this item was never generated: untame monster (classy). The RNG hath decreed that this item was never generated: inertia (grass green). The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet). The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves). The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 20). The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 6). The RNG hath decreed that this item was generated moreZ?x often: hyper beam (pokemon logo, freq bonus 28). The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: radioactive --More--Zdagger ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 8). The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 3). The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 10). The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 9). The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 7). The RNG hath decreed thZat this item was generated more often: sleepstone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 18). The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 3). The RNG hath decreed that this item was generated more often: silver long sword --More--Z"b((null), freq bonus 4). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 72). The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray). The RNG hath decreed that this item was always generated cursed: lock manipulation (castle). The RNG hath decreed that this item was always generated cursed: charger ((null)). The RNG hath decreed that this item was always generated cursed: trap revealing (elysium). The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE). The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED). The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)). The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)). The RNG hathZWb. decreed that this item was always generated cursed: nether beam (crashbug). The RNG hath decreed that this item was always generated cursed: assault rifle ((null)). The RNG hath decreed that this trap was always invisible: glyph of summoning. --More--ZThe RNG hath decreed that this trap was generated more often: glue trap (freq bonus 2). Next attribute increase check would have come at turn 1774. Strength training was 3. Dexterity training was 5. Wisdom training was 0. Constitution training was 0. You were prevented from having fear resistance (0). You were prevented from having stun resistance (0). You had 1465 points of nutrition remaining. You could jump. You were very fast. Your luck was zero. You could not have safely prayed (130). You are dead. --More--Z| ####################+++%%@+++Ŀ;[BSOD2 the Clacker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S48 Yen:1 $0 HP -2(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1660 T23 Do you want to see your discoveries? [ynq] (n) Zq n Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runesword (runic broadsword)  ) * elven broadsword (Z runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword) (1 of 7)ZC]  ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  ) * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * voulge (pole cleaver)  ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle) ] y;1H ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm) (2 of 7)Zj  ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  ) * orcish arrow (crude arrow)  ) * elven arrow (runed arrow)  ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow)  ) * stick of dynamite (red stick)  ) * droven crossZ bow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * silver chakram (silver circular blade) (3 of 7)Zn  Armor  [ * wedge sandals (heeled sandals)  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dress)  [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail)  [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes) /o u9;1H [ * jumpsuit (silver clothes)  [ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei) (4 of 7)Z!  [ * robe (purple robe)  [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  [ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (rotating helmet)  [ * sedge hat (tasseled helmet)  [ * skullcap (chain-aventailed helmet)  [ * flack helmet (celtic helmet)  [ * crystal helm (complete helmet)  [ * mining helm (etched helmeZi t)  [ * field helm (covered helmet)  [ * helm of safeguard (golden helmet)  [ * war hat (winged helmet) (5 of 7)Z  [ * plasteel gloves (white gloves)  [ * leather gloves (natural gloves)  [ * gauntlets of safeguard (moth-bitten gloves)  [ * gauntlets of plugsuit (camouflage patterned gloves)  [ * commander gloves (tightly fitting gloves)  [ * field gloves (shitty gloves)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield)  [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes)  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes)  [ * cryZ Rstal boots (glass boots)  [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear)  [ * feminine pumps (female footwear)  [ * leather peep-toes (asian footwear) (6 of 7)Z  [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * boots of plugsuit (heroine mocassins)  [ * field boots (arcane boots)  [ * boots of safeguard (side gore boots)  Scrolls  ? scroll of healing (ERAU QSSI DRLO WEHT)  ? scroll of mana (FOLDING WING ATLITUDE VERY DAMAGE USED)  ? scroll of phase door (VM J UECM 5 O9FAD8)  ? scroll of standard id (FORC RISE WHEN KEY IS HIT)  ? scroll of cure (KARSUS)  ? * scroll of extra healing (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER)  ? * scroll of greater mana restoration (MASKELLI MASKELLO)  Tools  ( leather saddle (saddle)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splasZ h of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (7 of 7)Zz ####################+++%%@+++Ŀ;[BSOD2 the Clacker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S48 Yen:1 $0 HP -2(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1660 T23 Do you want an account of creatures vanquished? [ynq] (n) Z nVanquished creatures: 0 blue blobs (1 created) a jackal (4 created) 0 small kobolds (1 created) 0 marine goblins (1 created) 2 sewer rats (3 created) 0 drains rats (1 created) a rabbit 0 black rats (1 created) 0 centipedes (1 created) 3 grid bugs 0 Coures (1 created) 0 sparrows (2 created) a vampiroid 0 aggravating wallwalkers (1 created) a kobold zombie 0 battle scarred ronins (1 created) 0 little boys (1 created) 0 Green-elves (2 created) The dnethack elder priest(TM) (0 times) 0 minighosts (1 created) 0 tortoises (3 created) 0 hata-hatas (2 created) --More--Z{-0 hata-matas (1 created) 0 giant rockfish (1 created) 0 giant clams (1 created) 0 visor piranhas (1 created) a newt (3 created) a twen (2 created) 0 normal frogs (1 created) 0 novice light walls (1 created) 0 novice medium walls (1 created) 0 novice dark walls (1 created) 0 cold troves (1 created) 0 disintegration troves (1 created) 49 creatures born. 11 creatures vanquished. 1 boss born. 0 bosses vanquished. --More--Z####################+++%%@+++Ŀ;[BSOD2 the Clacker] St15 Dx12 Co14 In11 Wi8 Ch13 TraUniMalCha S48 Yen:1 $0 HP -2(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1660 T23 Do you want to see your conduct? [ynq] (n) Z $n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 8 times. You killed 9 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Z%@++Ŀ; ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 0 Au |  | killed by a |  | monster (giant |  | rockfish) |  | |  | |  | |  | 2018 |  *| * *ZP * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 48 points, and 0 pieces of gold, after 23 moves. You were level 1 with a maximum of 15 hit points when you died. --More--Z= You reached the 67th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 4 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 5 Z5= 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - ZF=[36] 12 2389 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [71] 16 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch). - [61] 17 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 21 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 23 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 25 789 BSOD2-Blo-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of ZX= Moloch). - [74] 27 752 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [42] 28 670 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [52] 29 661 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [37] 30 632 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [50] 34 552 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level Z=1. Killed by a monster (the elder priestess of Moloch). - [39] 42 365 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [38] 44 344 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [46] 45 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 46 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 47 262 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by Z=a rocket. - [29] 49 224 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [36] 50 218 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [35] 52 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [31] 54 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 55 147 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by being decapitated by the elder priest. Z= - [22] 58 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 60 80 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [20] 61 77 BSOD2-Trs-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (human). - [15] 64 68 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant piranha). - [15] 65 60 Demo-Sli-Add-Mal-Law died in Yendorian Tower on level 1. Killed by a monster (shark). - [7] 66 54 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a gas spore's explosion. - [15]  67 48 BSOD2-Tra-Uni-MZ=al-Cha died in Yendorian Tower on   level 1. Killed by a monster (giant rockfish). - [15] 68 36 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (hata-mata). - [6] 69 28 Coolfrog-Psi-Wra-Fem-Cha quit in Yendorian Tower on level 1. 6 [6] 72 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on