ZX Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-26.10:34:10.ttyrec Time: (1519641250) Mon Feb 26 10:34:10 2018 Z,Y 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - Za[36] 15 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch). - [61] 16 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 20 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 22 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 24 784 Coolfrog-Ana-Din-Fem-Cha died in Yendorian Tower on level 1. Drowned in a moat by a deformed fish. 8 [86] 25 752 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Z+b Moloch). - [42]  26 661 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on   level 1. Killed by a monster (the elder priest of   Moloch). - [37] 27 632 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [50] 28 604 Coolfrog-Ana-Dop-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [51] 31 552 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [39] 39 365 BSOD2-Tra-Uni-Mal-ChZdba died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [38] 41 344 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [46] 42 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 43 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 44 262 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a rocket. - [29] 47 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the eldeZbr priest of Moloch). - [31] 49 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 50 147 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by being decapitated by the elder priest. - [22] 53 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 57 68 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant piranha). - [15] 59 54 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a gas spore's explosion. - [15] 64 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (sewer rat). Z - [15] 65 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [15] 70 4 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [15] ZD[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Ŀ@@[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0 Dlvl:1 $0 HP 15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1  It is written in the Book of Lady Gaga:  After the Creation, the cruel god Moloch rebelled Z' against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Lady Gaga seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Clacker, have been heralded from birth as the instrument of Lady Gaga. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lady Gaga!--More--ZGhĿ@@Z:k{Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male unicorn Transvestite.--More--ZD e You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ZZ + Z {#@@#Z" [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0 Yen:1 $0 HP 15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 Zb )It is hot here. You smell smoke...Zn Z --More--ZT* tWelcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape.--More--Z  ZG If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you!--More--Z;  Z< <[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 The moon is waxing tonight.Z CUnknown command ' '.[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 Z% ![BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 Z [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 Zp7 [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 Zh [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 Z![BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 Z![BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 Z2[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 Z\e[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 Z [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 Zw[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 ZG[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T1 ZΩ[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T2 #@#Zz [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T2 #@##Zx <There is a wall in the way![BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T2 Zdw[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T2 ++#@ZZ# Zs forceZ)4In what direction? [47896321><] ZYou start chopping at the door.[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T3 You hit the door with all your might.[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T4 --More--Zw <You break through the door.[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T5 Z0x[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T5 @ZF[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T5 [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T6 @ZV +@There is a wall in the way![BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T6 Zf~RYou can't open anything -- you have no hands!--More--Z@ TTry to open it with another part of your body instead? [yn] (n) ZR(n[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T6 Z# ZI forceZ3c4In what direction? [47896321><] ZYou start chopping at the door.[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T6 You hit the door with all your might.[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T7 [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T8 [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0 ZF[24;1H 15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T9 --More--Z )You break through the door.Z[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T9 +@Z[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T10 [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T10 @+Z [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T11 @ZG:/+@You hear some noises in the distance.[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T12 [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T12 @Z [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC9 Xp1/0 Wt3/900 T12 @+You see a door open.BZo @You hear a door crash open.The Rame Duck misses.ZTYou kill the Rame Duck![BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S4  15(15)  Pw 5(5)  AC9 Xp1/1 Wt3/900 T13 ZA[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S4  15(15)  Pw 5(5)  AC9 Xp1/1 Wt3/900 T14 [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S4  15(15)  Pw 5(5)  AC9 Xp1/1 Wt3/900 T14 @+Zv~@[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S4  15(15)  Pw 5(5)  AC9 Xp1/1 Wt3/900 T14 Z@[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S4  15(15)  Pw 5(5)  AC9 Xp1/1 Wt3/900 T14 Z7[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S4  15(15)  Pw 5(5)  AC9 Xp1/1 Wt3/900 T15 [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S4  15(15)  Pw 5(5)  AC9 Xp1/1 Wt3/900 T16 @ĿYou hear a door open.[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S4  15(15)  Pw 5(5)  AC9 Xp1/1 Wt3/900 T17 x|1m@rThe sewer rat just misses!Z"[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S4  15(15)  Pw 5(5)  AC9 Xp1/1 Wt3/900 T17 ZDYou kill the sewer rat![BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S8  15(15)  Pw 5(5)  AC9 Xp1/2 Wt3/900 T17 %Z @You see here a sewer rat corpse {20}.[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S8  15(15)  Pw 5(5)  AC9 Xp1/2 Wt3/900 T18 Z}[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S8  15(15)  Pw 5(5)  AC9 Xp1/2 Wt3/900 T19 Z>[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S8  15(15)  Pw 5(5)  AC9 Xp1/2 Wt3/900 T20 [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S8  15(15)  Pw 5(5)  AC9 Xp1/2 Wt3/900 T20 %@>Z$ [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S8  15(15)  Pw 5(5)  AC9 Xp1/2 Wt3/900 T20 @Z,[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S8  15(15)  Pw 5(5)  AC9 Xp1/2 Wt3/900 T20 [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S8  15(15)  Pw 5(5)  AC9 Xp1/2 Wt3/900 T21 @Z[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S8  15(15)  Pw 5(5)  AC9 Xp1/2 Wt3/900 T21 @Z7 [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S8  15(15)  Pw 5(5)  AC9 Xp1/2 Wt3/900 T21 @Z=SYou kill the small turret Bomber![BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S48  15(15)  Pw 5(5)  AC9 Xp1/12 Wt3/900 T22 Z] [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S48  15(15)  Pw 5(5)  AC9 Xp1/12 Wt3/900 T22 +@ZF[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S48  15(15)  Pw 5(5)  AC9 Xp1/12 Wt3/900 T22 @You hear a mumbled incantation.--More--ZD @You feel that monsters are aware of your presence.Zu# ZtK forceZo4In what direction? [47896321><] Zcmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--Z [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S48 Yen:1 $0 HP 15(15)  Pw 5(5)  AC9 Xp1/12 Wt3/900 T22 ++@+%++Ŀ>+#######Zi8Unknown command ' '.[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S48  15(15)  Pw 5(5)  AC9 Xp1/12 Wt3/900 T22 Z# Z* forceZp4In what direction? [47896321><] ZXCYou start chopping at the door.[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S48  15(15)  Pw 5(5)  AC9 Xp1/12 Wt3/900 T23 You hit the door with all your might.[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S48  15(15)  Pw 5(5)  AC9 Xp1/12 Wt3/900 T24 [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S48  15(15)  Pw 5(5)  AC9 Xp1/12 Wt3/900 T25 --More--Z )You break through the door.Z9@A nearby voice intones:"Pilgrim, you enter a sacred place!"--More--Z5 ZYou have a strange forbidding feeling...[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S48  15(15)  Pw 5(5)  AC9 Xp1/12 Wt3/900 T25 tZvYou kill the baby metroid![BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S80  20(20)  Pw 13(13)  AC9 Xp2/20 Wt3/950 T25 Welcome to experience level 2.[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S80  20(20)  Pw 13(13)  AC9 Xp2/20 Wt3/950 T26 Z2\&[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S80  20(20)  Pw 13(13)  AC9 Xp2/20 Wt3/950 T26 Z [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S80  20(20)  Pw 13(13)  AC9 Xp2/20 Wt3/950 T26 Z [BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S80  20(20)  Pw 13(13)  AC9 Xp2/20 Wt3/950 T27 ZZ[BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S80  20(20)  Pw 13(13)  AC9 Xp2/20 Wt3/950 T27 You hear some noises in the distance.@Z4In what direction? [47896321><] Z UYou kick the elder priestess of Moloch.--More--Zr7zYour high heels severely wound the elder priest's tentacles![BSOD2 the Clacker ] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S80  20(20)  Pw 13(13)  AC9 Xp2/20 Wt3/950 T27 --More--Z TThe elder priestess of Moloch swings her mace.--More--ZW kThe elder priestess of Moloch hits you![BSOD2 the Clacker] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S80  -15(20)  Pw 13(13)  AC9 Xp2/20 Wt3/950 T27 --More--ZYou die...[ -15(20)  Pw 13(13) --More--Z_++@@%++Ŀ>+#######[BSOD2 the Clacker] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S80 Yen:1 $0 HP -15(20)  Pw 13(13)  AC9 Xp2/20 Wt3/950 T27 Do you want your possessions identified? DYWYPI? [yZz nq] (n) Zvn Weapons  a - ) an uncursed +0 wedged little-girl sandal (weapon in hand) {1}  Armor  b - [ an uncursed +0 pair of wedge sandals (being worn) {2}  Scrolls  d - ? 5 uncursed scrolls of healing {0}  e - ? 4 uncursed scrolls of mana {0}  f - ? 3 uncursed scrolls of phase door {0}  g - ? 2 uncursed scrolls of standard id {0}  h - ? an uncursed scroll of cure {0}  Tools  c - ( an uncursed leather saddle {0} (end) Z-++@@%++Ŀ>+#######[BSOD2 the Clacker] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S80 Yen:1 $0 HP -15(20)  Pw 13(13)  AC9 Xp2/20 Wt3/950 T27 Do you want to see your attributes? [ynq] (n) ZinFinal Attributes: You were playing in wonderland mode. You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: psi resistance. You could not have this property extrinsically: glib combat. You could not have this property intrinsically: jumping. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 15. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 23. Monsters only dropped their equipment with 88% chance. Scroll drop chance was reduced to 63%. Ring drop chance was reduced to 91%. Wand drop chance was reduced to 90%. Amulet drop chance was reduced to 66%. Potion drop chance was reduced to 86%. Musable item generation frequency had a negative bias of 75%. The following skill couldZy not be trained at all: body armor. The following skill was trained at half the usual rate: trident. The following skill was trained at one fifth the usual rate: hammer. --More--ZpThe following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: protection spells. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: elemental spells (turn 4). Number of artifacts generated was 1. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 49365. Monster spawn increase had reached its maximum at turn 188023. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 1355856. The monster class that cannot be genocided was troll. The monster class that was spawned more often: light (freq bonus 2). The monster species that was spawned more often: ill mushroom (freq bonus 72). The monster species that was spawned more often: poliwag (freq bonus 15). The monster species that was sZ.pawned more often: harmonization reacquired impetigo (freq bonus 14). The monster species that was spawned more often: redo munch (freq bonus 9). The monster species that was spawned more often: giant copper dragonfly (freq bonus 6). The monster species that was spawned more often: Miss Darkmoon (freq bonus 6). The monster species that was spawned more often: black locust (freq bonus 24). The monster species that was spawned more often: laserdisk cappy (freq bonus 3).--More--ZFrThe monster species that was spawned more often: neighbor sanctioner (freq bonus 3). The monster species that was spawned more often: epithelium barely (freq bonus 20). The monster species that was spawned more often: embraced drowess (freq bonus 24). The monster species that was spawned more often: The disgusting smoker friend of Marie (freq bonus 4). The monster species that was spawned more often: venom mold (freq bonus 6). The monster species that was spawned more often: resentment liberally yoke wreaking cutter (freq bonus 4). The monster species that was spawned more often: reddish force fungus (freq bonus 12). The monster species that was spawned more often: petty gnome thief (freq bonus 12). The monster species that was spawned more often: void spore (freq bonus 12). The monster species that was spawned more often: artist (freq bonus 6). The monster species that was spawned more oftZWrmen: stygian harlot (freq bonus 40). The monster species that was spawned more often: covetous great orc (freq bonus 18). The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1). The monster trait that was more common: monsters that wander randomly (freq --More--Z(bonus 6). The monster species that was never randomly spawned: arphexad. The monster species that was never randomly spawned: oil village. The monster species that was never randomly spawned: parental coddle. The monster species that was never randomly spawned: dunlending. The monster species that was never randomly spawned: rat snake. The monster species that was never randomly spawned: Underwater Sabrina. The monster species that was never randomly spawned: octarine fungus. The monster species that was never randomly spawned: real mushroom. The monster species that was never randomly spawned: nexus force fungus. The monster species that was never randomly spawned: Maurah's sweetheart pump. The RNG hath decreed that this item was never generated: orthoclase (yellow). The RNG hath decreed that this item was never generated: salt water (polka-dot). The RNG hath decreed that this item was never generated: sleepstZ9Hone (gray). The RNG hath decreed that this item was never generated: steel shield ((null)). The RNG hath decreed that this item was never generated: prehnite (radiant). The RNG hath decreed that this item was never generated: increase damage (coral). The RNG hath decreed that this item was never generated: mage plate mail ((null)). The RNG hath decreed that this item was never generated: charoite (violet). The RNG hath decreed that this item was never generated: lubricant can ((null)). --More--ZYThe RNG hath decreed that this item was never generated: demonology (IA CTHULHU). The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 17). The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 22). The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 44). The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 4). The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of regeneration (vividZh, freq bonus 3). The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 9). The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11). The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 11). --More--ZiThe RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 9). The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10). The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 2). The RNG hath decreed that this item was generated more often: random effects s18;1H(milled, freq bonus 8). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 13). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 90). The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow). --More--Z\mThe RNG hath decreed that this item was always generated cursed: BFG ammo ((null)). The RNG hath decreed that this item was always generated cursed: mood (ridged). The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly). The RNG hath decreed that this item was always generated cursed: dagger ((null)). The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)). The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak). The RNG hath decreed that this item was always generated cursed: fire resistance (cooling). The RNG hath decreed that this item was always generated cursed: cirmocline (pink). The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak). The RNG hath decreed that this trap was always invisible: hallucination trap. Zmm-The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 2). Next attribute increase check would have come at turn 1079. Strength training was 2. Dexterity training was 1. Wisdom training was 0. --More--Z {Constitution training was 1. You were prevented from having psi resistance (0). You were prevented from having glib combat (0). You had 1470 points of nutrition remaining. You aggravated monsters. You were very fast. Your luck was zero. You could not have safely prayed (186). You are dead. --More--Z++@@%++Ŀ>+#######[BSOD2 the Clacker] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S80 Yen:1 $0 HP -15(20)  Pw 13(13)  AC9 Xp2/20 Wt3/950 T27 Do you want to see your discoveries? [ynq] (n) Zn Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runesword (runic broadsword)  ) * elven broadsword (Z  runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword) (1 of 7)Z ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  ) * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * voulge (pole cleaver)  ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle) y;1H ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm) (2 of 7)Z@ ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  ) * orcish arrow (crude arrow)  ) * elven arrow (runed arrow)  ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow)  ) * stick of dynamite (red stick)  ) * droven crossZ[bow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * silver chakram (silver circular blade) (3 of 7)Z{ Armor  [ * wedge sandals (heeled sandals)  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dress)  [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail)  [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes) {u9;1H [ * jumpsuit (silver clothes)  [ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei) (4 of 7)Z [ * robe (yellow robe)  [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  [ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (radio helmet)  [ * sedge hat (chain-aventailed helmet)  [ * skullcap (tight helmet)  [ * flack helmet (green bowel)  [ * crystal helm (crested helmet)  [ * mining helm (arduous helmet) Z[22;1H [ * field helm (tribal helmet)  [ * helm of safeguard (meso helmet)  [ * war hat (long-hair helmet) (5 of 7)Ze [ * plasteel gloves (white gloves)  [ * leather gloves (clumsy gloves)  [ * gauntlets of safeguard (inka gloves)  [ * gauntlets of plugsuit (transparent gloves)  [ * commander gloves (viva gloves)  [ * field gloves (natural gloves)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield)  [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes)  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes)  [ * crystal boots (glass boots) x3H [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear)  [ * feminine pumps (female footwear)  [ * leather peep-toes (asian footwear) (6 of 7)Z  [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * boots of plugsuit (block-heeled boots)  [ * field boots (red sneakers)  [ * boots of safeguard (heavy boots)  Scrolls  ? scroll of healing (DEHARK A SONE BHELL)  ? scroll of mana (SIGNAL 11 WAS RAISED)  ? scroll of phase door (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TIL  ? scroll of standard id (BOOBIE BLITZ)  ? scroll of cure (LOREM IPSUM)  ? * scroll of extra healing (AWAKED FASTLY)  ? * scroll of greater mana restoration (TEKMAKMAYACON)  Tools  ( leather saddle (saddle)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  Z {[33m. * acid venom (splash of venom)  . * segfault venom (splash of venom) (7 of 7)Z{ ++@@%++Ŀ>+#######[BSOD2 the Clacker] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S80 Yen:1 $0 HP -15(20)  Pw 13(13)  AC9 Xp2/20 Wt3/950 T27 Do you want an account of creatures vanquished? [ynq] (n)Z |  Z nVanquished creatures: 0 ants (1 created) 0 stoats (1 created) 0 gazer larvae (1 created) 0 hobbit gentlemen (1 created) 0 hobbit merchants (1 created) 0 larva imps (12 created) a kobold (2 created) 0 attractive demimondaines (1 created) 0 little wild pigs (1 created) a sewer rat 0 evasive sewer rats (1 created) 0 hares (1 created) 0 chipmunks (1 created) 0 araches (1 created) a baby metroid 0 larvae (1 created) 0 chaffinches (1 created) a Rame Duck 0 lichens (1 created) 0 green molds (1 created) 0 sub-gnomes (1 created) 0 New Kops (1 created) --More--ZB )0 Bulletproof Kops (1 created) a baby ogre 0 kobold zombies (1 created) 0 orc zombies (1 created) 0 incantifiers (1 created) 0 asian girls (1 created) The dnethack elder priest(TM) (0 times) 0 minighosts (1 created) 0 tortoises (3 created) 0 hata-hatas (1 created) 0 gray twens (1 created) a novice light wall a small turret 49 creatures born. 7 creatures vanquished. 1 boss born. 0 bosses vanquished. --More--Zm ++@@%++Ŀ>+#######[BSOD2 the Clacker] St8 Dx8 Co7 In5 Wi9 Ch12 TraUniMalCha S80 Yen:1 $0 HP -15(20)  Pw 13(13)  AC9 Xp2/20 Wt3/950 T27 Do you want to see your conduct? [ynq] (n) Z n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 4 times. You killed 4 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Z +@@%+Ŀ> ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 0 Au |  | killed by a |  |monster (the elder|  | priestess of |  | Moloch) Z  |  | |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 80 points, and 0 pieces of gold, after 27 moves. You were level 2 with a maximum of 20 hit points when you died. --More--