Z[ Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-26.10:26:05.ttyrec Time: (1519640765) Mon Feb 26 10:26:05 2018 Z=\ 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - Z2][36] 15 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch). - [61] 16 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 20 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 22 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 35 365 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [38] 36 348 Coolfrog-Ana-Wra-Fem-Cha quit in Yendorian Tower on Z] level 1. 44 [44]  37 344 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on   level 1. Killed by a monster (the elder priest of   Moloch). - [46] 38 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 39 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 42 196 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [31] 44 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. Z` - [35] 45 147 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by being decapitated by the elder priest. - [22] 48 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 57 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (sewer rat). - [15] ZdN[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ZrĿĿ@@$Ŀ[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0 Dlvl:1 $0 HP 15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1  It is written in the Book of Lady Gaga:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Lady Gaga seeks to Zpossess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Clacker, have been heralded from birth as the instrument of Lady Gaga. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lady Gaga!--More--ZH ĿĿ@@$ĿZxM {Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male unicorn Transvestite.--More--Zse You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ZXW Ŀ Ŀ@[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0 Yen:1 $0 HP 15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1 rnd(5) attempted - returning 1--More--ZEwProgram in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug.--More--ZKT The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). --More--Z. @@##Z![BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0 Yen:1 $0 HP 15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1 Z)It is hot here. You smell smoke...Z_Z--More--Z3QtWelcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape.--More--Z ZIf you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you!--More--Z_b Z%c?[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1 The moon is waxing tonight.Z Z*8Unknown command ' '.[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1 ZM$[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1 ZA[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1 Z^[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1 Z[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1 ZH[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1 Z[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1 ZrZ [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1 Z [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1 Z l [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T1 ZA [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T2 @##Zx[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T2 @#Z [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T3 ###@Z`b [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T3 @#ZK[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T3 #@Z[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T4 #@#Zi[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T4 #@#ZN [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T4 #@##Z[?There is a wall in the way![BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T4 Zt[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T5 @#Z(p[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T5 @++#Z# Z forceZ S3In what direction? [47896321><] ZK` You start chopping at the door.[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T5 [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T6 You hit the door with all your might.[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T7 @--More--Zݓ LYou break through the door.@Z\EUnknown command ' '.[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T7 Zx[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T7 @Z[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T8 @$Zǿ@++1 gold piece.[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S1 1 15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T8 You see here a statue of a curser {2175}.@--More--ZeThe statue comes to life![BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S1  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1270 T8 You hear a door open.Z nYou kill the curser![BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S45  15(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1270 T8 [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S45  15(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1270 T9 %Z% # Zy forceZS4In what direction? [47896321><] Z You start chopping at the door.[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S45  15(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1270 T9 @You hit the door with all your might.[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S45  15(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1270 T10 @--More--ZkY~Sarah eats a tripe ration {0}.[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S45  15(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1270 T11 You break through the door.Z [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S45  15(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1270 T11 @Z[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S45  15(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1270 T12 @Z @You hear a door open.[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S45  15(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1270 T13 [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S45  15(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1270 T13 @+Z:[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S45  15(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1270 T14 @+[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S45  15(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1270 T14 ZM0[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S45  15(15)  Pw 5(5)  AC8 Xp1/11 Wt3/1270 T14 @ZYYou kill the karate scrub![BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S49  15(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T15 %Z)@1 gold piece.[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S50 2 15(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T15 --More--Zu Things that are here: a karate scrub corpse {1450} a scroll of healing {0}--More--ZA}[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S50  15(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T15 You hear some noises in the distance.Zz Pick up what?  Comestibles ('%') a - % a karate scrub corpse {1450} Scrolls ('?') b - ? a scroll of healing {0}(end) Z˘++Zu -ZpYou have a little trouble lifting a karate scrub corpse {1450}. Continue? [ynq] (q) Z# 8q[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S50  15(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T15 Zr Pick up what?  Comestibles ('%') a - % a karate scrub corpse {1450} Scrolls ('?') b - ? a scroll of healing {0}(end) Z+Z1ri - a scroll of healing {0}.[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S50  15(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T15 Z7 [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S50  15(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T16 [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S50  15(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T16 %@Z[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S50  15(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T16 @Z [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S50  15(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T17 [BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S50  15(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T17 @rZ"[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S50  15(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T17 Z:You just miss the sewer rat.[BSOD2 the Clacker ] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S50  15(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T17 The sewer rat bites you![BSOD2 the Clack er] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S50  14(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T17 [-1 -> 14][BSOD2 the Clack er] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S50  14(15)  Pw 5(5)  AC8 Xp1/12 Wt3/1270 T18 Z2aXYou kill the sewer rat![BSOD2 the Clack er] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S54  14(15)  Pw 5(5)  AC8 Xp1/13 Wt3/1270 T18 %Z@You see here a sewer rat corpse {20}.[BSOD2 the Clack er] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S54  14(15)  Pw 5(5)  AC8 Xp1/13 Wt3/1270 T18 Zr [BSOD2 the Clack er] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S54  14(15)  Pw 5(5)  AC8 Xp1/13 Wt3/1270 T19 Z& [BSOD2 the Clack er] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S54  14(15)  Pw 5(5)  AC8 Xp1/13 Wt3/1270 T19 e%@ZL>You hit the gas spore![BSOD2 the Clack er] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S54  14(15)  Pw 5(5)  AC8 Xp1/13 Wt3/1270 T19 Zna~You kill the gas spore!/-\-/Z 3@You are caught in the gas spore's explosion![ -5(15)  Pw 5(5) --More--Z##################++%%@++Ŀ[BSOD2 the Clacker] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S54 Yen:1 $2 HP -5(15)  Pw 5(5)  AC8 Xp1/13 Wt3/1270 T19 Do you want your possessions identified? DYWYPI? [ynq] (n) ZS n Weapons  a - ) an uncursed +0 wedged little-girl sandal (weapon in hand) {1}  Armor  b - [ an uncursed +0 pair of wedge sandals (being worn) {2}  Scrolls  d - ? 5 uncursed scrolls of healing {0}  e - ? 4 uncursed scrolls of mana {0}  f - ? 3 uncursed scrolls of phase door {0}  g - ? 2 uncursed scrolls of standard id {0}  h - ? an uncursed scroll of cure {0}  i - ? a cursed scroll of healing {0}  Tools  c - ( an uncursed leather saddle {0} (end) Z ##################++%%@++Ŀ[BSOD2 the Clacker] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S54 Yen:1 $2 HP -5(15)  Pw 5(5)  AC8 Xp1/13 Wt3/1270 T19 Do you want to see your attributes? [ynq] (n) Zjf nFinal Attributes: You were playing in wonderland mode. You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: invisibility. You could not have this property extrinsically: burnopathy. You could not have this property intrinsically: peacevision. Ring identification only worked 4 times out of 20. Amulet identification only worked 15 times out of 25. Armor identification only worked 15 times out of 50. Spellbook identification only worked 2 times out of 15. Tool identification only worked 5 times out of 11. Monsters only dropped their equipment with 97% chance. Scroll drop chance was reduced to 93%. Amulet drop chance was reduced to 70%. Potion drop chance was reduced to 99%. Musable item generation frequency had a negative bias of 48%. Concealing monsters were spawned underneath items Zf 92% of the time only. Monster death drops spawned with only 89% chance. The following skill could not be trained at all: morning star. The following skill was trained at half the usual rate: two-handed sword. --More--Z The following skill was trained at one fifth the usual rate: high heels. The following skill was limited to basic proficiency: two-handed weapons. The following skill was limited to skilled proficiency: devices. The following skill was limited to expert proficiency: long sword. The following skill became untrainable if you tried to train it too early: protection spells (turn 54). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 51638. Monster spawn increase had reached its maximum at turn 377978. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 4069260. The monster class that cannot be genocided was worm. The monster class that was spawned more often: umber hulk (freq bonus 8). The monster species that was spawned more often: cave worm (freq bonus 20). The monster species that was spawned morZ e often: Lea (freq bonus 24). The monster species that was spawned more often: dwarven caster (freq bonus 40). The monster species that was spawned more often: baby platinum dragon (freq bonus 18). The monster species that was spawned more often: Stella (freq bonus 40). The monster species that was spawned more often: torchblaze (freq bonus 78). The monster species that was spawned more often: grooving knouted telepathic (freq bonus 18). --More--Zv The monster species that was spawned more often: black and white warp fungus (freq bonus 60). The monster species that was spawned more often: troglodyte beastlord (freq bonus 24). The monster species that was spawned more often: aqua muncher (freq bonus 12). The monster species that was spawned more often: mars-resound (freq bonus 18). The monster species that was spawned more often: type of ice block (freq bonus 22). The monster species that was spawned more often: swamp dweller (freq bonus 108). The monster species that was spawned more often: directional respected (freq bonus 42). The monster species that was spawned more often: Thorin II Oakenshield (freq bonus 20). The monster species that was spawned more often: solvable burred (freq bonus 80). The monster species that was spawned more often: slug impersonator (freq bonus 52). The monster species that was spawned more often: oZv ]cho-maru (freq bonus 30). The monster species that was spawned more often: oligarchy offloaded matzoh (freq bonus 24). The monster species that was spawned more often: Seraph of the Atom (freq bonus 36). The monster trait that was more common: monsters whose attacks frenzy you (freq --More--Z bonus 1). The monster trait that was more common: monsters of medium size (freq bonus 6). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4). The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1). The monster trait that was more common: monsters that neigh (freq bonus 2). The monster species that was never randomly spawned: Denise's girl shoe. The monster species that was never randomly spawned: teal naga hatchling. The monster species that was never randomly spawned: troll king. The monster species that was never randomly spawned: dislocation issuably innermost. The monster species that was never randomly spawned: inquisitory marketer apologal. The monster species that was never randomly spawned: desexualization shantung loanable. The monster species that was never randomly spawned: racily ringer.  HThe monster species that was never randomly spawned: iceblock grue. The monster species that was never randomly spawned: sane mold. The monster species that was never randomly spawned: rock kobold. The monster class that was always generated with extra speed: xan or other mythical/fantastic insect. The monster class that was more likely to generate with musable stuff: naga. The RNG hath decreed that this item was never generated: orcish bow (crude --More--Z*` bow). The RNG hath decreed that this item was never generated: make invisible (marble). The RNG hath decreed that this item was never generated: genocide (extraordinary). The RNG hath decreed that this item was never generated: red dragon scale mail ((null)). The RNG hath decreed that this item was never generated: checkerboard stone (gray). The RNG hath decreed that this item was never generated: entrapping (blasted). The RNG hath decreed that this item was never generated: silver short sword ((null)). The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield). The RNG hath decreed that this item was never generated: stoning (petrified). The RNG hath decreed that this item was never generated: detect unseen (violet). The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 40). The RNG hZ^` Rath decreed that this item was generated more often: frilled apron (apron, freq bonus 17). The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: spetum (forked --More--Z polearm, freq bonus 16). The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 23). The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 10). The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 31). The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 6). The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 18). The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 9). The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 3). The RNG hath decreed that this item was generated more ofZ ten: scaler mittens (dusty gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 10). The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3). The RNG hath decreed that this item was generated more often: worthless piece --More--Z q of teal glass (teal, freq bonus 11). The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 16). The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 9). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 61). The RNG hath decreed that this item was always generated cursed: hugging boot ((null)). The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)). The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray). The RNG hath decreed that this item was always generated cursed: gloves of energy Z]q edraining (silk fingerlings). The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold). The RNG hath decreed that this item was always generated cursed: polymorph (silver). The RNG hath decreed that this item was always generated cursed: garnet (red). --More--Z The RNG hath decreed that this item was always generated cursed: trash stone (gray). The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative). The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic). The RNG hath decreed that this trap was always invisible: volt trap. The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 4). Next attribute increase check would have come at turn 2511. Strength training was 6. Dexterity training was 5. Wisdom training was -1. Constitution training was 0. You were prevented from having invisibility (0). You were prevented from having burnopathy (0). You had 1476 points of nutrition remaining. You could jump. You were very fast. Your luck was zero. You could not have safely prayed (1006). You are dead. --MoZ( re--Ze##################++%%@++Ŀ[BSOD2 the Clacker] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S54 Yen:1 $2 HP -5(15)  Pw 5(5)  AC8 Xp1/13 Wt3/1270 T19 Do you want to see your discoveries? [ynq] (n) Zn Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runesword (runic broadsword)  ) * elven broadsword (Z runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword) (1 of 7)Zc* ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  ) * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * voulge (pole cleaver)  ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle) *y;1H ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm) (2 of 7)Z ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  ) * orcish arrow (crude arrow)  ) * elven arrow (runed arrow)  ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow)  ) * stick of dynamite (red stick)  ) * droven crossZԟbow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * silver chakram (silver circular blade) (3 of 7)Z; Armor  [ * wedge sandals (heeled sandals)  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dress)  [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail)  [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes) :;u9;1H [ * jumpsuit (silver clothes)  [ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei) (4 of 7)ZR [ * robe (purple robe)  [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  [ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (great helmet)  [ * sedge hat (tasseled helmet)  [ * skullcap (dream helmet)  [ * flack helmet (mechanical helmet)  [ * crystal helm (orange visored helmet)  [ * mining helm (space heZılmet)  [ * field helm (spinning helmet)  [ * helm of safeguard (thinking helmet)  [ * war hat (ruined helmet) (5 of 7)Z78 [ * plasteel gloves (white gloves)  [ * leather gloves (tar gloves)  [ * gauntlets of safeguard (warped gloves)  [ * gauntlets of plugsuit (camouflage patterned gloves)  [ * commander gloves (transparent gloves)  [ * field gloves (poor gloves)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield)  [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes)  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes)  [ * crystal boots (glaZe8Css boots)  [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear)  [ * feminine pumps (female footwear)  [ * leather peep-toes (asian footwear) (6 of 7)Z" [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * boots of plugsuit (radiant heels)  [ * field boots (pink sneakers)  [ * boots of safeguard (irregular boots)  Scrolls  ? scroll of healing (I WANT TO HERB MY BIKE UP)  ? scroll of mana (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK)  ? scroll of phase door (DIFFER SEX CANT USE STUNTS)  ? scroll of standard id (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL)  ? scroll of cure (MIXING FUCK)  ? * scroll of extra healing (GROUP SING MAKE MORE DAMAGED)  ? * scroll of greater mana restoration (BREADANDBUTTER POPGUN NUKE)  Tools  ( leather saddle (saddle)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splasZPh of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (7 of 7)ZF##################++%%@++Ŀ[BSOD2 the Clacker] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S54 Yen:1 $2 HP -5(15)  Pw 5(5)  AC8 Xp1/13 Wt3/1270 T19 Do you want an account of creatures vanquished? [ynq] (n) ZJnVanquished creatures: 0 fuel barrels (2 created) 0 chicks (1 created) a gas spore 0 kobolds (1 created) 0 whnases (1 created) 0 hidden kobolds (1 created) 0 goblins (1 created) an orc warrior (2 created) 0 papier-mache cows (1 created) a sewer rat (2 created) 0 evasive sewer rats (3 created) 0 cave spiders (1 created) 0 brown growths (1 created) 0 Keystone Policemen (3 created) 0 aggravating wallwalkers (2 created) 0 coal miners (1 created) a karate scrub 0 woodsmen (1 created) 0 dunadans (1 created) 0 imperials (1 created) a curser (2 created) 0 poisoners (1 created) --More--Z "m0 little girls (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (3 created) 0 hata-hatas (3 created) 0 jellyfish (1 created) 0 tuna (1 created) 0 leeches (1 created) 0 goldfish (1 created) 0 piranhas (2 created) 0 atlanteans (1 created) 0 newts (1 created) 0 twens (1 created) 0 geckos (1 created) 0 novice medium walls (2 created) 0 novice dark walls (2 created) 53 creatures born. 5 creatures vanquished. 1 boss born. 0 bosses vanquished. --More--Z?##################++%%@++Ŀ[BSOD2 the Clacker] St10 Dx12 Co11 In12 Wi6 Ch9 TraUniMalCha S54 Yen:1 $2 HP -5(15)  Pw 5(5)  AC8 Xp1/13 Wt3/1270 T19 Do you want to see your conduct? [ynq] (n) Z82n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 5 times. You killed 4 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Z%%@+Ŀ ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 2 Au |  | killed by a gas |  |spore's explosion |  | |  | |  | |  | |  | 2018 |  *| Z8X * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 54 points, and 2 pieces of gold, after 19 moves. You were level 1 with a maximum of 15 hit points when you died. --More--