Z,H Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-26.10:23:15.ttyrec Time: (1519640595) Mon Feb 26 10:23:15 2018 ZH 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - ZH[36] 13 2202 Coolfrog-Ana-Xor-Fem-Cha died in Yendorian Tower on level 1. Killed by being sucked into the elder priest's belly and digested whole. 13 [13] 14 1872 Coolfrog-Dea-Wra-Fem-Cha quit in Yendorian Tower on level 1. 63 [66]  15 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on   level 1 [max 3]. Killed by a monster (the elder   priestess of Moloch). - [61] 16 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 17 1536 Coolfrog-War-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by head trauma. - [54] 20 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [mZHax 2]. Killed by a monster (the elder priestess of Moloch). - [57] 22 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 36 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 37 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 41 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 44 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 53 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed bZH/y a monster (sewer rat). - [15] Z ^N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Z~Ŀ@(@$[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0 Dlvl:1 $0 HP 15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1  It is written in the Book of Lady Gaga:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, theZ/[K Under World, where he now lurks, and bides his time.  Your goddess Lady Gaga seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Clacker, have been heralded from birth as the instrument of Lady Gaga. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lady Gaga!--More--ZL Ŀ@(@$Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male unicorn Transvestite.--More--Ze You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ZLo Ŀ @(Z###@@#[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0 Yen:1 $0 HP 15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 It is hot here. You smell smoke...ZƗZ+--More--ZtWelcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape.--More--Z,J ZJIf you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you!--More--Z ZK@[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 The moon is waxing tonight.Z([ Z5\9Unknown command ' '.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 Z%[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 ZSm[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 Z[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 ZW[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 Z[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 Zi[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 Z[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 Z^S[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 ZpM[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 Zd[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 Z[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T1 Zd q[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T2 #@##Zv@[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T2 @ZV [BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T2 ZVz[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T3 #@@#ZAPYou displaced Jonas.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T3 #@#Z\* u[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T3 #@#Zo[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T3 ##@#Z@There is a wall in the way![BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T3 Z%[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T4 Z [BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T4 ZX K[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T4 @@ZFuYou displaced Jonas.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T4 @@ZS[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T5 @Z2ZM[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T5 @Z+Z[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T5 [BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T6 @Zh@There is a wall in the way![BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T6 ZMThere is a wall in the way![BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T6 ZTMThere is a wall in the way![BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T6 Z MThere is a wall in the way![BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T6 Z%[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T6 Z0 .You find a secret door!--More--Z#7[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T6 +Zd{ # ZU forceZ3In what direction? [47896321><] ZDYou start chopping at the door.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T7 You hit the door with all your might.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T8 --More--Z@You break through the door.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T9 Z4 h[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T9 @Z2[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T9 +@Z*TThis is a water tile that can cause you to drown. Really step on it? [yn] (n) Zr$n[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T9 ZEm [BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T9 +@Z\ [BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T10 @Z)x[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T10 @Z[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T10 @++ZDYou can't open anything -- you have no hands!--More--Zxx TTry to open it with another part of your body instead? [yn] (n) Z%n[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T10 Zoy# Z5 forceZ4In what direction? [47896321><] Z%You start chopping at the door.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T11 You hit the door with all your might.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T12 --More--Zw BYou break through the door.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T13 ZIUnknown command ' '.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T13 ZU[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T13 @@The human adventurer misses.Z'[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC6 Xp1/0 Wt3/1370 T13 Z& UYou kill the human adventurer![BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S24  15(15)  Pw 5(5)  AC6 Xp1/6 Wt3/1370 T13 %Zz+@You see here a human adventurer corpse {1450}.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S24  15(15)  Pw 5(5)  AC6 Xp1/6 Wt3/1370 T14 ZMv%@[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S24  15(15)  Pw 5(5)  AC6 Xp1/6 Wt3/1370 T14 Z#x![BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S24  15(15)  Pw 5(5)  AC6 Xp1/6 Wt3/1370 T14 ZV WYou kill the novice medium wall![BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S52  15(15)  Pw 5(5)  AC6 Xp1/13 Wt3/1370 T15  Z[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S52  15(15)  Pw 5(5)  AC6 Xp1/13 Wt3/1370 T15 @+ Z[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S52  15(15)  Pw 5(5)  AC6 Xp1/13 Wt3/1370 T15 @ Z [BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S52  15(15)  Pw 5(5)  AC6 Xp1/13 Wt3/1370 T15 @ Z([BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S52  15(15)  Pw 5(5)  AC6 Xp1/13 Wt3/1370 T16 [BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S52  15(15)  Pw 5(5)  AC6 Xp1/13 Wt3/1370 T17 [BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S52  15(15)  Pw 5(5)  AC6 Xp1/13 Wt3/1370 T17 @+!Z}[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S52  15(15)  Pw 5(5)  AC6 Xp1/13 Wt3/1370 T17 @r!ZCi#[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S52  15(15)  Pw 5(5)  AC6 Xp1/13 Wt3/1370 T17 !Z/ LYou kill the drains rat![BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S56  15(15)  Pw 5(5)  AC6 Xp1/14 Wt3/1370 T17 %"ZvV>@+You see here a drains rat corpse {20}.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S56  15(15)  Pw 5(5)  AC6 Xp1/14 Wt3/1370 T18 "Z@[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S56  15(15)  Pw 5(5)  AC6 Xp1/14 Wt3/1370 T18 %@"ZW [BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S56  15(15)  Pw 5(5)  AC6 Xp1/14 Wt3/1370 T18 @#ZTz[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S56  15(15)  Pw 5(5)  AC6 Xp1/14 Wt3/1370 T19 @#Z[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S56  15(15)  Pw 5(5)  AC6 Xp1/14 Wt3/1370 T19 @;#Z~ KYou kill the hata-hata![BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S60  15(15)  Pw 5(5)  AC6 Xp1/15 Wt3/1370 T19 #Z [BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S60  15(15)  Pw 5(5)  AC6 Xp1/15 Wt3/1370 T20 @$Z[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S60  15(15)  Pw 5(5)  AC6 Xp1/15 Wt3/1370 T20 @;$Z(eYou kill the hata-hata![BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S64  15(15)  Pw 5(5)  AC6 Xp1/16 Wt3/1370 T20 [BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S64  15(15)  Pw 5(5)  AC6 Xp1/16 Wt3/1370 T21 %$ZH @You see here a hata-hata corpse {10}.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S64  15(15)  Pw 5(5)  AC6 Xp1/16 Wt3/1370 T21 %ZDYou kill the novice light wall!?[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S92  23(23)  Pw 11(11)  AC6 Xp2/23 Wt3/1420 T21 Welcome to experience level 2.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S92  23(23)  Pw 11(11)  AC6 Xp2/23 Wt3/1420 T21 %Z %@You see here a scroll of healing {0}.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S92  23(23)  Pw 11(11)  AC6 Xp2/23 Wt3/1420 T22 &ZvUi - a scroll of healing {0}.[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S92  23(23)  Pw 11(11)  AC6 Xp2/23 Wt3/1420 T22 &Z#E;@[BSOD2 the Clacker ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S92  23(23)  Pw 11(11)  AC6 Xp2/23 Wt3/1420 T22 The tortoise bites you![BSOD2 the Clack er] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S92  21(23)  Pw 11(11)  AC6 Xp2/23 Wt3/1420 T22 [-2 -> 21]'Z[BSOD2 the Clack er] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S92  21(23)  Pw 11(11)  AC6 Xp2/23 Wt3/1420 T22 I@'Z| [BSOD2 the Clack er] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S92  21(23)  Pw 11(11)  AC6 Xp2/23 Wt3/1420 T23 ;@'Z@You kill the tortoise![BSOD2 the Staggerer ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S160  31(31)  Pw 19(19)  AC6 Xp3/40 Wt3/1470 T23 Welcome to experience level 3.[BSOD2 the Staggerer ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S160  31(31)  Pw 19(19)  AC6 Xp3/40 Wt3/1470 T23 (Z> [BSOD2 the Staggerer ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S160  31(31)  Pw 19(19)  AC6 Xp3/40 Wt3/1470 T23 [BSOD2 the Staggerer ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S160  31(31)  Pw 19(19)  AC6 Xp3/40 Wt3/1470 T24 @(Z- @;[BSOD2 the Staggerer ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S160  31(31)  Pw 19(19)  AC6 Xp3/40 Wt3/1470 T24 The hata-hata misses.:)ZG[BSOD2 the Staggerer ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S160  31(31)  Pw 19(19)  AC6 Xp3/40 Wt3/1470 T24 @)ZJVYou kill the hata-hata![BSOD2 the Staggerer ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S164  31(31)  Pw 19(19)  AC6 Xp3/41 Wt3/1470 T25 )Z2l :@[BSOD2 the Staggerer ] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S164  31(31)  Pw 19(19)  AC6 Xp3/41 Wt3/1470 T25 The twen bites you![BSOD2 the Stagger er] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S164  29(31)  Pw 19(19)  AC6 Xp3/41 Wt3/1470 T25 [-2 -> 29]*ZN_You kill the twen![BSOD2 the Stagger er] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S168  29(31)  Pw 19(19)  AC6 Xp3/42 Wt3/1470 T25 *Zd[BSOD2 the Stagger er] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S168  29(31)  Pw 19(19)  AC6 Xp3/42 Wt3/1470 T25 @*Z]f [BSOD2 the Stagger er] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S168  29(31)  Pw 19(19)  AC6 Xp3/42 Wt3/1470 T26 @+Zj[BSOD2 the Stagger er] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S168  29(31)  Pw 19(19)  AC6 Xp3/42 Wt3/1470 T26 @+Z[BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S168  30(31)  Pw 19(19)  AC6 Xp3/42 Wt3/1470 T27 @+ZgF[BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S168  30(31)  Pw 19(19)  AC6 Xp3/42 Wt3/1470 T27 @+Z [BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S168  30(31)  Pw 19(19)  AC6 Xp3/42 Wt3/1470 T27 @,Z[BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S168  30(31)  Pw 19(19)  AC6 Xp3/42 Wt3/1470 T27 @;,ZPYou kill the hata-hata![BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S172  30(31)  Pw 19(19)  AC6 Xp3/43 Wt3/1470 T28 %,Zw@You see here a hata-hata corpse {10}.[BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S172  30(31)  Pw 19(19)  AC6 Xp3/43 Wt3/1470 T28 ,Z: [BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S172  30(31)  Pw 19(19)  AC6 Xp3/43 Wt3/1470 T28 %@,Z [BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S172  30(31)  Pw 19(19)  AC6 Xp3/43 Wt3/1470 T29 @-Z22[BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S172  30(31)  Pw 19(19)  AC6 Xp3/43 Wt3/1470 T29 @-Z [BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S172  30(31)  Pw 19(19)  AC6 Xp3/43 Wt3/1470 T29 +@-Z&IThere is a wall in the way![BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S172  30(31)  Pw 19(19)  AC6 Xp3/43 Wt3/1470 T29 -Z [BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S172  30(31)  Pw 19(19)  AC6 Xp3/43 Wt3/1470 T30 k@.Zw# .Z:R force.ZF4In what direction? [47896321><] .ZN ([BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S172  30(31)  Pw 19(19)  AC6 Xp3/43 Wt3/1470 T30 .ZPUnknown command ' '.[BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S172  30(31)  Pw 19(19)  AC6 Xp3/43 Wt3/1470 T30 /ZaYou kill the kobold![BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T30 0Z9# 0Z force0Z@4In what direction? [47896321><] 0Z޴You start chopping at the door.[BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T30 You hit the door with all your might.[BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T31 [BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T32 --More--0Z )You break through the door.1Z @A nearby voice intones:"Pilgrim, you enter a sacred place!"--More--2ZuYou have a strange forbidding feeling...[BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T32 [BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T33 3Z.[BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T33 3Zs ([BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T33 4Zn([BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T33 4ZP([BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T34 4Z) ([BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T34 5Zƭ7[BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T34 @5ZL &In what direction? [47896321><] 5Z{k RYou kick the elder priest of Moloch.--More--6ZjYour high heels severely wound the elder priest's tentacles![BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T34 6Z/ PUnknown command ' '.[BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T34 7Z*4In what direction? [47896321><] 7ZeRYou kick the elder priest of Moloch.--More--7Z jYour high heels severely wound the elder priest's tentacles![BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T35 8Z7: 4In what direction? [47896321><] 8Z4 RYou kick the elder priest of Moloch.--More--9ZeYour high heels severely wound the elder priest's tentacles![BSOD2 the Staggere r] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  30(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T35 --More--9Z QThe elder priest of Moloch swings his mace.--More--:ZpThe elder priest of Moloch hits you![BSOD2 the Staggerer] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196  -34(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T35 --More--:Z You die...[ -34(31)  Pw 19(19) --More--:Za ###############+++%>@@+%%%+++Ŀ[BSOD2 the Staggerer] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196 Yen:1 $0 HP -34(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T35:Z b L Do you want your possessions identified? DYWYPI? [ynq] (n) :Z{ n Weapons  a - ) an uncursed +0 wedged little-girl sandal (weapon in hand) {1}  Armor  b - [ an uncursed +0 pair of wedge sandals (being worn) {2}  Scrolls  d - ? 5 uncursed scrolls of healing {0}  e - ? 4 uncursed scrolls of mana {0}  f - ? 3 uncursed scrolls of phase door {0}  g - ? 2 uncursed scrolls of standard id {0}  h - ? an uncursed scroll of cure {0}  i - ? a blessed scroll of healing {0}  Tools  c - ( an uncursed leather saddle {0} (end) :ZG ###############+++%>@@+%%%+++Ŀ[BSOD2 the Staggerer] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196 Yen:1 $0 HP -34(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T35 [25;:ZaG 91HDo you want to see your attributes? [ynq] (n) :Zj nFinal Attributes: You were playing in wonderland mode. You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: regeneration. You could not have this property extrinsically: fear factor. You could not have this property intrinsically: teleport control. Scroll identification only worked 100 times out of 145. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 15. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 33. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 139. Monsters only dropped their musable items with 70% chance. Monsters only dropped their equipment with 79% chance. Scroll drop chance was reduced to 79%. Potion drop chance :Z was reduced to 94%. Musable item generation frequency had a negative bias of 26%. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: body spells. --More--:ZM The following skill was trained at half the usual rate: axe. The following skill was trained at one fifth the usual rate: dart. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: divination spells (turn 214). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 47556. Monster spawn increase had reached its maximum at turn 131423. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 1719648. The monster class that cannot be genocided was ogre. The monster class that was spawned more often: giant humanoid (freq bonus 1). The monster species that was spawned more o:ZM Kften: clay growth (freq bonus 8). The monster species that was spawned more often: spider grue (freq bonus 24). The monster species that was spawned more often: agent black mold (freq bonus 12). The monster species that was spawned more often: guzzled joshed (freq bonus 12). The monster species that was spawned more often: ettin (freq bonus 2). The monster species that was spawned more often: %s secret car (freq bonus 9). The monster species that was spawned more often: randomisator vortex (freq --More--:Z bonus 3). The monster species that was spawned more often: raven (freq bonus 12). The monster species that was spawned more often: tiger shark (freq bonus 6). The monster species that was spawned more often: bloodworm (freq bonus 6). The monster species that was spawned more often: decomposer (freq bonus 3). The monster species that was spawned more often: super bottle (freq bonus 9). The monster species that was spawned more often: thorned hulk (freq bonus 4). The monster species that was spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 14). The monster species that was spawned more often: abyss fly (freq bonus 12). The monster species that was spawned more often: crystal force patch (freq bonus 18). The monster species that was spawned more often: Tsi-puff, Selenite Professor (freq bonus 20). The monster species that was spawned more often: covumak (freq bonus 4):Z m. The monster species that was spawned more often: hammerhead (freq bonus 12). The monster species that was spawned more often: big spellbook trove (freq bonus 24). The monster trait that was more common: monsters that mumble (freq bonus 1). The monster trait that was more common: monsters that cannot be tamed (freq bonus 2). The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2). The monster trait that was more common: monsters that have weapon attacks (freq --More--:Z_ bonus 2). The monster trait that was more common: monsters that count as prince (freq bonus 12). The monster trait that was more common: monsters whose attacks do random things (freq bonus 1). The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 6). The monster species that was never randomly spawned: big scroll trove. The monster species that was never randomly spawned: Daughter Lily. The monster species that was never randomly spawned: volt growth. The monster species that was never randomly spawned: steam troglodyte. The monster species that was never randomly spawned: thematic fire elemental. The monster species that was never randomly spawned: veil spirit. The monster species that was never randomly spawned: unsaddle unveiled. The monster species that was never randomly spawned: thanked winced. The monster species that was never randomly spawned: :Z_ blood lord. The monster species that was never randomly spawned: vibration hound. The RNG hath decreed that this item was never generated: secret door detection (balsa). The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet). The RNG hath decreed that this item was never generated: healer uniform (clean white clothes). The RNG hath decreed that this item was never generated: heavy elasthan ball --More--:Z% ((null)). The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE). The RNG hath decreed that this item was never generated: blank paper (plain). The RNG hath decreed that this item was never generated: monster speed stone (gray). The RNG hath decreed that this item was never generated: satisfy hunger (cute). The RNG hath decreed that this item was never generated: halberd (angled poleaxe). The RNG hath decreed that this item was never generated: shotgun shell ((null)). The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 19). The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 52). The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON,:Z  freq bonus 6). The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 15). The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 9). The RNG hath decreed that this item was generated more often: anti caster cloak --More--:ZJ(second-hand cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 9). The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 7). The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 10). The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 6:Z;J). The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 2). The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 11). The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 10). The RNG hath decreed that this item was generated more often: regeneration --More--:Zʾ(moonstone, freq bonus 6). The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 2). The RNG hath decreed that this item was always generated cursed: blood (blood-red). The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)). The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn). The RNG hath decreed that this item was always generated cursed: earthquake (battered). The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet). The RNG hath decreed that this item was always generated cursed: numbness (constricting). The RNG hath decreed that this item was always generated cursed: clockwise stone (gray). The RNG hath decreed that this item was always generated cursed: chalcedon (cyan). The RNG hath decreed that this item was alway:Zs generated cursed: unfair attack cloak (flier cloak). The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak). The RNG hath decreed that this trap was always invisible: rodney trap. --More--;Z@The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 15). Next attribute increase check would have come at turn 551. Strength training was 4. Dexterity training was 4. Wisdom training was 1. Constitution training was 2. You were prevented from having regeneration (0). You were prevented from having an increased fear factor (0). You had 1453 points of nutrition remaining. You could jump. You were very fast. Your luck was zero. You could not have safely prayed (336). You are dead. --More--;Z###############+++%>@@+%%%+++Ŀ[BSOD2 the Staggerer] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196 Yen:1 $0 HP -34(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T35 :1HDo you want to see your discoveries? [ynq] (n) ;ZMn Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runesword (runic broadsword)  ) * elven broadsword (;Z runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword) (1 of 7);Zؠ ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  ) * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * voulge (pole cleaver)  ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle) /y;1H ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm) (2 of 7);Zy' ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  ) * orcish arrow (crude arrow)  ) * elven arrow (runed arrow)  ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow)  ) * stick of dynamite (red stick)  ) * droven cross;Z'bow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * silver chakram (silver circular blade) (3 of 7);Z Armor  [ * wedge sandals (heeled sandals)  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dress)  [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail)  [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes) u9;1H [ * jumpsuit (silver clothes)  [ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei) (4 of 7);Z& [ * robe (gray robe)  [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  [ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (mechanical helmet)  [ * sedge hat (fish bowl)  [ * skullcap (long-hair helmet)  [ * flack helmet (rotating helmet)  [ * crystal helm (formula one helmet)  [ * mining helm (secret h;Z&elmet)  [ * field helm (wide metal helm)  [ * helm of safeguard (weeping helmet)  [ * war hat (viking helmet) (5 of 7);Z [ * plasteel gloves (white gloves)  [ * leather gloves (paper gloves)  [ * gauntlets of safeguard (concrete gloves)  [ * gauntlets of plugsuit (poor gloves)  [ * commander gloves (nondescript gloves)  [ * field gloves (covered pair of gloves)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield)  [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes)  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes)  [ * crystal boots (glass bo;Z=>ots)  [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear)  [ * feminine pumps (female footwear)  [ * leather peep-toes (asian footwear) (6 of 7);Z [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * boots of plugsuit (radiant heels)  [ * field boots (platform boots)  [ * boots of safeguard (velcro sandals)  Scrolls  ? scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN)  ? scroll of mana (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT)  ? scroll of phase door (SMUTT RIOT ZINEFAG)  ? scroll of standard id (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON T  ? scroll of cure (FALLOUT 4 IS DUMBED DOWN)  ? * scroll of extra healing (LV FTS)  ? * scroll of greater mana restoration (FASTLY JUMP TO ENEMY WITH INVISIBLES F  Tools  ( leather saddle (saddle)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom) ;Z . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (7 of 7);Z###############+++%>@@+%%%+++Ŀ[BSOD2 the Staggerer] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196 Yen:1 $0 HP -34(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T35 `E1HDo you want an account of creatures vanquished? [ynq] (n) ;Z5#nVanquished creatures: 0 jackals (2 created) 0 gas spores (1 created) 0 normal jellies (1 created) a kobold (2 created) 0 baby mimics (1 created) 0 sewer rats (1 created) a drains rat (8 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 unalignment things (1 created) 0 ivy lichens (1 created) 0 New Kops (2 created) 0 baby ogres (1 created) 0 nasty wraiths (1 created) 0 kobold zombies (2 created) a human adventurer 0 innkeepers (1 created) 0 woodsmen (1 created) 0 aliens (1 created) 0 dark hunters (1 created) 0 little boys (1 created) The dnethack elder priest(TM) (0 times) --More--;Za tortoise (2 created) 4 hata-hatas (5 created) 0 hovering fish (1 created) 0 jellyfish (1 created) 0 eel-lizards (1 created) 0 newts (1 created) a twen a novice light wall a novice medium wall 0 fire troves (1 created) 0 gem troves (1 created) 0 scroll troves (1 created) 50 creatures born. 11 creatures vanquished. 1 boss born. 0 bosses vanquished. --More--;ZA###############+++%>@@+%%%+++Ŀ[BSOD2 the Staggerer] St12 Dx15 Co12 In7 Wi12 Ch12 TraUniMalCha S196 Yen:1 $0 HP -34(31)  Pw 19(19)  AC6 Xp3/49 Wt3/1470 T35 61HDo you want to see your conduct? [ynq] (n) ;Zn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 11 times. You killed 11 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--;Z >@@%%%++Ŀ ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 0 Au |  | killed by a |  ;Z t |monster (the elder|  |priest of Moloch) |  | |  | |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 196 points, and 0 pieces of gold, after 35 moves. You were level 3 with a maximum of 31 hit points when you died. --More--