ޓZw Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-26.10:17:08.ttyrec Time: (1519640228) Mon Feb 26 10:17:08 2018 ޓZu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52]  10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on   level 1 [max 2]. Killed by a monster (the elder   priest of Moloch). ޓZg - [36] 11 2402 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (stinking cloud). - [14] 12 2368 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 2. Killed by a monster (crystal ice golem). - [58] 15 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 19 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 21 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 35 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). ޓZ - [36] 36 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 40 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 43 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] ޓZ[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Ŀ@@[BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0 Dlvl:1 $0 HP 15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T1  It is written in the Book of Lady Gaga:  After the Creation, the cruel god Moloch rebelled against the authority of MardޓZuk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Lady Gaga seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Clacker, have been heralded from birth as the instrument of Lady Gaga. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lady Gaga!--More--ޓZBxĿ@@ޓZz{Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male unicorn Transvestite.--More--ޓZ0# e You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ޓZ + ޓZ {@@ޓZC ![BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0 Yen:1 $0 HP 15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T1 ޓZz )It is hot here. You smell smoke...ޓZ$ ޓZX --More--ޓZ3 tWelcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape.--More--ޓZ  ޓZ/ If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you!--More--ޓZE ޓZF?[BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T1 The moon is waxing tonight.ޓZ ޓZ8Unknown command ' '.[BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T1 ޓZ0$[BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T1 ޓZ[BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T1 ޓZD[BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T1 ޓZ+u[BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T1 ޓZ}[BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T1 ޓZ[BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T1 ޓZk[BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T1 ޓZ%r[BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T1 ޓZ[BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T1 ޓZw[BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T2 @#ޓZ [BSOD2 the Clacker ] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  15(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T2 ##@@ޓZkm###@A trap door in the ceiling opens and a rock falls on your head![BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  10(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T2 --More--ޓZC[-5 -> 10][BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  10(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T2 [BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  10(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T3 ޓZWo[BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  10(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T3 @*ޓZ[BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  10(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T3 @@ޓZ[ [BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  10(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T3 ##@ޓZ[BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S0  10(15)  Pw 5(5)  AC8 Xp1/0 Wt3/1100 T4 #:@ޓZ gYou kill the newt![BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S4  10(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1100 T4 %@ޓZv#@## Things that are here: a newt corpse {10} a scroll of standard id {0}--More--ޓZ E[BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S4  10(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1100 T4 ޓZ[ Pick up what?  Comestibles ('%') a - % a newt corpse {10} Scrolls ('?') b - ? a scroll of standard id {0}(end) ޓZ-) +ޓZ] g - an uncursed scroll of standard id {0}.[BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S4  10(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1100 T4 ޓZ0Y [BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S4  10(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1100 T5 #@%ޓZsz[BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S4  10(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1100 T5 #@#ޓZ#@#[BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S4  10(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1100 T5 You hear some noises in the distance.ޓZ[BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S4  10(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1100 T5 [BSOD2 the C lacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S4  10(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1100 T6 ###@ޓZ9!#@A trap door in the ceiling opens and a rock falls on your head![BSOD2  the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S4  5(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1100 T6 --More--ޓZ"[-5 -> 5][BSOD2  the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S4  5(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1100 T6 ޓZ<5 [BSOD2  the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S4  5(15)  Pw 5(5)  AC8 Xp1/1 Wt3/1100 T6 *x@#ޓZ8You kill the grid bug![BSOD2  the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S8  5(15)  Pw 5(5)  AC8 Xp1/2 Wt3/1100 T7 ޓZ= 5[BSOD2  the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S8  5(15)  Pw 5(5)  AC8 Xp1/2 Wt3/1100 T7 xxޓZ*[BSOD2  the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S8  5(15)  Pw 5(5)  AC8 Xp1/2 Wt3/1100 T7 xThe grid bug bites you!You get zapped![BSOD 2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S8  4(15)  Pw 5(5)  AC8 Xp1/2 Wt3/1100 T7 [-1 -> 4]ޓZ&vFYou kill the grid bug![BSOD 2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S12  4(15)  Pw 5(5)  AC8 Xp1/3 Wt3/1100 T7 ޓZ JYou kill the grid bug![BSOD 2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S16  4(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1100 T8 ޓZ#[BSOD 2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S16  4(15)  Pw 5(5)  AC8 Xp1/4 Wt3/1100 T8 xޓZrm 9You kill the grid bug![BSOD 2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20  4(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T8 ޓZK[BSOD 2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20  4(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T9 ޓZW[BSOD 2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20  4(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T9 ޓZ[BSOD 2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20  4(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T9 @##ޓZ [BSOD 2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20  4(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T10 ޓZƖ[BSOD 2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20  4(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T10 rx@xޓZ|[BSOD 2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20  4(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T10 The grid bug bites you!You get zapped![BSO D2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20  3(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T10 [-1 -> 3]x--More--ޓZ YThe sewer rat bites you![BSOD2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20  0(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T10 --More--ޓZlYou die...[ 0(15)  Pw 5(5) --More--ޓZ####r*#x@#x########%#######*###[BSOD2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20 Yen:1 $0 HP 0(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T10 Do you want your possessions identified? DYWYPI? [ynq] (n) ޓZh {n Weapons  a - ) an uncursed +0 wedged little-girl sandal (weapon in hand) {1}  Armor  b - [ an uncursed +0 pair of wedge sandals (being worn) {2}  Scrolls  d - ? 5 uncursed scrolls of healing {0}  e - ? 4 uncursed scrolls of mana {0}  f - ? 3 uncursed scrolls of phase door {0}  g - ? 3 uncursed scrolls of standard id {0}  h - ? an uncursed scroll of cure {0}  Tools  c - ( an uncursed leather saddle {0} (end) ޓZ9D ####r*#x@#x########%#######*###[BSOD2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20 Yen:1 $0 HP 0(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T10 Do you want to see your attributes? [ynq] (n) ޓZI nFinal Attributes: You were playing in wonderland mode. You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: petrification resistance. You could not have this property extrinsically: sickness resistance. You could not have this property intrinsically: petrification resistance. Scroll identification only worked 100 times out of 158. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 9. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 155. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 87% chance. Monsters only dropped their equipment withޓZz 49% chance. Scroll drop chance was reduced to 94%. Amulet drop chance was reduced to 10%. Potion drop chance was reduced to 99%. Monster death drops spawned with only 54% chance. --More--ޓZ'"The following skill could not be trained at all: lance. The following skill was trained at half the usual rate: mace. The following skill was trained at one fifth the usual rate: boomerang. The following skill was limited to basic proficiency: bare-handed combat. The following skill was limited to skilled proficiency: searching. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: elemental spells (turn 30). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 72932. Monster spawn increase had reached its maximum at turn 140415. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 2149902. The monster class that cannot be genocided was pudding or ooze. The monster class that was spawned more often: fungus orޓZn" mold (freq bonus 1). The monster species that was spawned more often: gratingly crunching (freq bonus 60). The monster species that was spawned more often: Green-elf rogue (freq bonus 18). The monster species that was spawned more often: pinned drolly (freq bonus 10). The monster species that was spawned more often: steel chunneler (freq bonus 3).The monster species that was spawned more often: color-changing light (freq --More--ޓZbonus 9). The monster species that was spawned more often: zombie bee (freq bonus 16). The monster species that was spawned more often: giant black mouse (freq bonus 12). The monster species that was spawned more often: marine goblin (freq bonus 18). The monster species that was spawned more often: Vera's servant (freq bonus 30). The monster species that was spawned more often: satyr (freq bonus 10). The monster species that was spawned more often: vacuum sphere (freq bonus 4). The monster species that was spawned more often: sloppy patch (freq bonus 30). The monster species that was spawned more often: bunk flutiest thirsting neurologized (freq bonus 36). The monster species that was spawned more often: ebony growth (freq bonus 4). The monster species that was spawned more often: edderkop (freq bonus 18). The monster species that was spawned more often: pitchblack turret (freq bonus 10). The monsޓZter species that was spawned more often: goals goblin (freq bonus 18). The monster species that was spawned more often: invisible mold (freq bonus 12). The monster species that was spawned more often: joker (freq bonus 18). The monster species that was spawned more often: bailiff fishier (freq bonus 5).The monster trait that was more common: monsters that eat meat (freq bonus 1). The monster trait that was more common: monsters that conceal under items (freq --More--ޓZ4bonus 2). The monster trait that was more common: monsters that can cast spells (freq bonus 1). The monster species that was never randomly spawned: ego gas spore. The monster species that was never randomly spawned: householder vivace. The monster species that was never randomly spawned: krone viscidly. The monster species that was never randomly spawned: Andreas. The monster species that was never randomly spawned: Talpa, Ruler of the Netherworld. The monster species that was never randomly spawned: holy slayer. The monster species that was never randomly spawned: mummified noble. The monster species that was never randomly spawned: foul crow. The monster species that was never randomly spawned: umbra growth. The monster species that was never randomly spawned: horace messiest. The monster class that was always generated with extra speed: piercer. The RNG hath decreed that this item was never generatedޓZ'5: sleep (mottled). The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves). The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange). The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet). The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm). --More--ޓZfThe RNG hath decreed that this item was never generated: toxic (wasteful). The RNG hath decreed that this item was never generated: secret whip ((null)). The RNG hath decreed that this item was never generated: object detection (smoky). The RNG hath decreed that this item was never generated: right mouse button stone (gray). The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak). The RNG hath decreed that this item was generated more often: water (clear, freq bonus 26). The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 35). The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 18). The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 19)ޓZ]g. The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 32). The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 25). --More--ޓZThe RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 40). The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 10). The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 10). The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: pack of floppies (boޓZx containing little plastic cards, freq bonus 9). The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 3). The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 5). --More--ޓZwThe RNG hath decreed that this item class was generated more often: Tools (freq bonus 98). The RNG hath decreed that this item was always generated cursed: K-ration ((null)). The RNG hath decreed that this item was always generated cursed: water flame (complementary). The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield). The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber). The RNG hath decreed that this item was always generated cursed: solar beam (beaming). The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth). The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield). The RNG hath decreed that this item was always generated cursed: stone of permanence (gray). The RNG haޓZ+x{th decreed that this item was always generated cursed: silver mace ((null)). The RNG hath decreed that this item was always generated cursed: fruit juice (dark). The RNG hath decreed that this trap was always invisible: too heavy trap. The RNG hath decreed that this trap was generated more often: escalating trap --More--ޓZ>(freq bonus 1). Next attribute increase check would have come at turn 240. Strength training was 3. Dexterity training was 3. Wisdom training was -1. Constitution training was 0. You were prevented from having sickness resistance (0). You were prevented from having petrification resistance (0). You had 1486 points of nutrition remaining. You could jump. You were very fast. Your luck was zero. You could not have safely prayed (1048). You are dead. --More--ޓZo####r*#x@#x########%#######*###[BSOD2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20 Yen:1 $0 HP 0(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T10 Do you want to see your discoveries? [ynq] (n) ޓZn Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runesword (runic broadsword)  ) * elven broadsword (ޓZ runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword) (1 of 7)ޓZs ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  ) * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * voulge (pole cleaver)  ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle) [23ޓZty;1H ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm) (2 of 7)ޓZ ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  ) * orcish arrow (crude arrow)  ) * elven arrow (runed arrow)  ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow)  ) * stick of dynamite (red stick)  ) * droven crossޓZ?bow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * silver chakram (silver circular blade) (3 of 7)ޓZM Armor  [ * wedge sandals (heeled sandals)  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dress)  [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail)  [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes) [1ޓZu9;1H [ * jumpsuit (silver clothes)  [ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei) (4 of 7)ޓZ [ * robe (green robe)  [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  [ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (translucent helmet)  [ * sedge hat (dream helmet)  [ * skullcap (internet helmet)  [ * flack helmet (covered helmet)  [ * crystal helm (bug-tracking helmet)  [ * mining helm (mesoޓZ> helmet)  [ * field helm (golden helmet)  [ * helm of safeguard (celtic helmet)  [ * war hat (rural helmet) (5 of 7)ޓZo [ * plasteel gloves (white gloves)  [ * leather gloves (orange gloves)  [ * gauntlets of safeguard (english gloves)  [ * gauntlets of plugsuit (comfortable gloves)  [ * commander gloves (odd pair of gloves)  [ * field gloves (faded mittens)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield)  [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes)  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes)  [ * crystal boots (glass bootޓZ p<s)  [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear)  [ * feminine pumps (female footwear)  [ * leather peep-toes (asian footwear) (6 of 7)ޓZ+  [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * boots of plugsuit (plateau boots)  [ * field boots (side zip boots)  [ * boots of safeguard (yellow sneakers)  Scrolls  ? scroll of healing (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD)  ? scroll of mana (REVERTREVERTREVERT IT IN SLASHTHEM)  ? scroll of phase door (SMOKING KILLS)  ? scroll of standard id (MA MILLOCOR)  ? scroll of cure (EY WHICH FAELLTEN YOU)  ? * scroll of extra healing (MOSSOFMAREILON STOMAFILLIA SPENSEWEED)  ? * scroll of greater mana restoration (FIREWALL STUNT IS MORE POWERE WHEN TIR  Tools  ( leather saddle (saddle)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venoޓZq m)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (7 of 7)ޓZl####r*#x@#x########%#######*###[BSOD2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20 Yen:1 $0 HP 0(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T10 Do you want an account of creatures vanquished? [ynq] (n) ޓZnVanquished creatures: 0 ants (1 created) 0 wax bees (2 created) 0 cocks (1 created) 0 chicks (1 created) 0 jackals (2 created) 0 foxes (1 created) 0 minks (1 created) 0 hobbit gentlemen (1 created) 0 wimps (1 created) 0 baby mimics (1 created) 0 marine goblins (1 created) 0 sewer rats (1 created) 0 hole spiders (9 created) 0 big spiders (1 created) 0 crawling worm masses (1 created) 4 grid bugs (51 created) 0 egg-laying mammals (1 created) 0 porter lichens (1 created) 0 mean growths (1 created) 0 gnomes (2 created) 0 Keystone Kops (1 created) 0 low speezes (1 created) --More--ޓZi0 vampiroids (1 created) 0 kobold zombies (1 created) 0 weary pilgrims (1 created) a blabbering otaku 0 blubbering idiots (1 created) 0 battle scarred ronins (1 created) 0 innkeepers (1 created) a maia 0 aliens (1 created) 0 sensers (1 created) 0 poisoners (2 created) 0 rogue scouts (1 created) 0 asian girls (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (2 created) 0 hata-hatas (1 created) 0 swordfish (1 created) a newt 103 creatures born. 7 creatures vanquished. 1 boss born. 0 bosses vanquished. --More--ޓZ####r*#x@#x########%#######*###[BSOD2 the Clacker] St7 Dx11 Co12 In5 Wi8 Ch12 TraUniMalCha S20 Yen:1 $0 HP 0(15)  Pw 5(5)  AC8 Xp1/5 Wt3/1100 T10 Do you want to see your conduct? [ynq] (n) ޓZY{n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 5 times. You killed 5 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ޓZ ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 0 Au |  | killed by a |  | monster (sewer |  | rat) |  | |  | |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Transvestite... You died in YޓZ"endorian Tower on dungeon level 1 with 20 points, and 0 pieces of gold, after 10 moves. You were level 1 with a maximum of 15 hit points when you died. --More--