g/ZP  Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-21.08:35:51.ttyrec Time: (1519202151) Wed Feb 21 08:35:51 2018 g/Z;R jBad syntax in OPTIONS in /dgldir/userdata/BSOD2/slex/BSOD2.slexrc: wonderland. Hit return to continue: h/Zq [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] i/ZyĿd@![BSOD2 the Charger ] St5 Dx8 Co10 In17 Wi5 Ch4 EleKobMalNeu S0 Dlvl:1 $0 HP 18(18)  Pw 21(21)  AC6 Xp1/0 Wt144/850 T1 It is written in the Book of Benjamin Franklin:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Undi/Zer World, where he now lurks, and bides his time. Your god Benjamin Franklin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Charger, have been heralded from birth as the instrument of Benjamin Franklin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Benjamin Franklin! --More--i/ZSdĿd@![BSOD2 the Charger ] St5 Dx8 Co10 In17 Wi5 Ch4 EleKobMalNeu S0 Dlvl:1 $0 HP 18(18)  Pw 21(21)  AC6 Xp1/0 Wt144/850 T1 Unfortunately for you, you're playing an old version of the game. Please play the up-to-date version instead. If you have any complaints, get on the #em.slashem.me IRC channel on Freenode.--More--y/Z [BSOD2 the Charger  18(18)  Pw 21(21) Ŀd@![BSOD2 the Charger ] St5 Dx8 Co10 In17 Wi5 Ch4 EleKobMalNeu S0 Dlvl:1 $0 HP 18(18)  Pw 21(21)  AC6 Xp1/0 Wt144/850 T1 You didn't even score a single point. You noob!--More--z/Z= DDo not pass go. Do not collect 200 zorkmids.--More--{/ZީODo you want your possessions identified? DYWYPI? [ynq] (n) {/ZGn Weapons  a - ) a blessed +1 quarterstaff (weapon in hands) {16}  k - ) 15 uncursed +0 darts (in quiver) {0}  l - ) 3 uncursed +0 orcish daggers (alternate weapon; not wielded) {12}  m - ) 3 uncursed +0 orcish spears {36}  Armor  b - [ an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - % 2 uncursed food rations {0}  Scrolls  e - ? an uncursed scroll of teleportation {0}  n - ? 5 uncursed scrolls of healing {0}  o - ? 4 uncursed scrolls of mana {0}  p - ? 3 uncursed scrolls of phase door {0}  q - ? 2 uncursed scrolls of standard id {0}  r - ? an uncursed scroll of cure {0}  Spellbooks  h - + a blessed spellbook of shocking sphere (4:5) {0}  i - + a {/ZGblessed spellbook of lightning (0:3) {0}  Potions  d - ! a blessed potion of monster detection {0}  Rings  g - = an uncursed ring of see invisible {0}  Wands (1 of 2){/Z f - / an uncursed wand of lightning (3:2) {0}  Tools  j - ( an uncursed oil lamp {0} (2 of 2){/Z=CĿd@![BSOD2 the Charger ] St5 Dx8 Co10 In17 Wi5 Ch4 EleKobMalNeu S0 Dlvl:1 $0 HP 18(18)  Pw 21(21)  AC6 Xp1/0 Wt144/850 T1 Do you want to see your attributes? [ynq] (n) {/ZCnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: teleport control. You could not have this property extrinsically: slow digestion. You could not have this property intrinsically: speed. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 31. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 14. Monsters only dropped their musable items with 81% chance. Monsters only dropped their equipment with 78% chance. Scroll drop chance was reduced to 76%. Ring drop chance was reduced to 76%. Wand drop chance was reduced to 92%. Amulet drop chance was reduced to 93%. Concealing monsters were spawned underneath items 51% of {/ZPthe time only. The following skill could not be trained at all: searching. The following skill was trained at half the usual rate: long sword. The following skill was trained at one fifth the usual rate: divination spells. --More--{/ZBThe following skill was limited to basic proficiency: searching. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: martial arts. The following skill became untrainable if you tried to train it too early: knife (turn 63). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 10155. Monster spawn increase had reached its maximum at turn 36008. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 56106. The monster class that cannot be genocided was dragon. The monster class that was spawned more often: eye or sphere (freq bonus 3). The monster species that was spawned more often: dark potato (freq bonus 84). The monster species that was spawned more often: healer (freq bonus 42). The monster species that was spawned more often{/ZB: dwarven brigand thief (freq bonus 27). The monster species that was spawned more often: sadistic lady (freq bonus 6). The monster species that was spawned more often: Countess Bathory (freq bonus 18). The monster species that was spawned more often: ford sierra cosworth (freq bonus 5). The monster species that was spawned more often: wig sheep (freq bonus 16). The monster species that was spawned more often: high orc captain (freq bonus --More--{/Z10). The monster species that was spawned more often: lava force fungus (freq bonus 16). The monster species that was spawned more often: shadow serpent (freq bonus 10). The monster species that was spawned more often: venom mushroom (freq bonus 30). The monster species that was spawned more often: attendantly searchable (freq bonus 12). The monster species that was spawned more often: internet giant (freq bonus 36). The monster species that was spawned more often: randomisator vortex (freq bonus 12). The monster species that was spawned more often: death dog (freq bonus 12). The monster species that was spawned more often: charged ice (freq bonus 10). The monster species that was spawned more often: disenchanter patch (freq bonus 48). The monster species that was spawned more often: prime cursed lizard (freq bonus 48). The monster species that was spawned more often: anthrazi{/Zte patch (freq bonus 36). The monster species that was spawned more often: hulking automaton (freq bonus 18). The monster trait that was more common: monsters that gurgle (freq bonus 1). --More--{/ZSThe monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2). The monster trait that was more common: monsters with petrification resistance (freq bonus 2). The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1). The monster trait that was more common: monsters that are extra nasty (freq bonus 2). The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1). The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4). The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1). The monster trait that was more common: monsters that count as lord (freq bonus 8).The monster species that was never randomly spawned: mensurative forfeitable. The monster species that was never randomly spawn{/ZSed: magidrakee. The monster species that was never randomly spawned: exchanging speciously. The monster species that was never randomly spawned: petty demilich. The monster species that was never randomly spawned: grinder. The monster species that was never randomly spawned: epidote stalk. The monster species that was never randomly spawned: random flying fish. The monster species that was never randomly spawned: fucker troll. --More--{/ZThe monster species that was never randomly spawned: black flower. The monster species that was never randomly spawned: autofarm black pudding. The monster class that was always generated with extra speed: apelike creature. The RNG hath decreed that this item was never generated: share pain (octogonal). The RNG hath decreed that this item was never generated: amulet of hunger (gleaming). The RNG hath decreed that this item was never generated: lootcut stone (gray). The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword). The RNG hath decreed that this item was never generated: numbness (flowing). The RNG hath decreed that this item was never generated: captcha stone (gray). The RNG hath decreed that this item was never generated: detect unseen (violet). The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves). The {/ZRNG hath decreed that this item was never generated: chain coif ((null)). The RNG hath decreed that this item was never generated: rumor (scribbled). The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 27). The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6). --More--{/ZC The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 6). The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 4). The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 15). The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 19). The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 7). The RNG hath decreed that this item was generated more often: plain dragon scales ((null){/ZC , freq bonus 2). The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 9). The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 3). --More--|/ZIThe RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 10). The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 69). The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe). The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming). The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloa|/Zaik). The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes). The RNG hath decreed that this item was always generated cursed: rain pipe ((null)). The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe). --More--|/Z_The RNG hath decreed that this item was always generated cursed: great dagger ((null)). The RNG hath decreed that this item was always generated cursed: riding crop ((null)). The RNG hath decreed that this item was always generated cursed: evil patch stone (gray). The RNG hath decreed that this item was always generated cursed: figurine ((null)). The RNG hath decreed that this trap was always invisible: metabolic trap. The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 7). Next attribute increase check would have come at turn 674. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were shock resistant. You were poison resistant. You were prevented from having teleport control (0). You were prevented from having slow digestion (0). You fell asleep. You had infravision. |/Z"_k[23;1HYou had 1500 points of nutrition remaining. Your luck was zero. --More--|/ZfcYou could not have safely prayed (376). You are dead. --More--|/ZZĿd@![BSOD2 the Charger ] St5 Dx8 Co10 In17 Wi5 Ch4 EleKobMalNeu S0 Dlvl:1 $0 HP 18(18)  Pw 21(21)  AC6 Xp1/0 Wt144/850 T1 Do you want to see your discoveries? [ynq] (n) |/Zn Discoveries   Weapons  ) quarterstaff (staff)  ) orcish dagger (crude dagger)  ) orcish spear (crude spear)  Scrolls  ? scroll of teleportation (YOU DONT STAND A CHANCE)  ? scroll of healing (THROW BODY MAKED LIGHTLY SHARP SPEE WORK)  ? scroll of mana (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL)  ? scroll of phase door (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN)  ? scroll of standard id (EARLYGAME LATEGAME ENDGAME)  ? scroll of cure (THATFEMINISTGIRL IS A VERY NICE PERSON)  Spellbooks  + spellbook of shocking sphere (apocryphic)  + spellbook of lightning (volatile)  Potions  ! potion of monster detection (icy)  ! potion of oil (marigold)  Rings [21;|/Z.1H = ring of see invisible (chinese)  Wands  / wand of lightning (biblic)  Tools (1 of 2)|/ZXf ( oil lamp (lamp)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)|/ZĿd@![BSOD2 the Charger ] St5 Dx8 Co10 In17 Wi5 Ch4 EleKobMalNeu S0 Dlvl:1 $0 HP 18(18)  Pw 21(21)  AC6 Xp1/0 Wt144/850 T1 Do you want an account of creatures vanquished? [ynq] (n) |/Zin Vanquished creatures:  0 shock hound pups (1 created) 0 demimondaines (1 created) 0 drains rats (2 created) 0 kobold zombies (1 created) 0 small turrets (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--|/ZDo you want to see your conduct? [ynq] (n) |/ZSn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--|/Z ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 0 Au |  | killed by a died |  | |  | |  | |  | |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Electric Mage... You died in |/ZThe Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you died. --More--