!Zp Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-01.07:38:49.ttyrec Time: (1512113929) Fri Dec 1 07:38:49 2017  !Z[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] !Zy !ZĿ!@f !ZՂ[BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0 Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  It is written in the Book of Loki:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Loki seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Loki. You are destined to recover t !Zσhe Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Loki!--More-- !Ze Ŀ!@f !ZA  !ZC Velkommen BSOD2, welcome to SlashEMExtended! You are a chaotic female sokosolver monster Valkyrie.--More-- !Ze You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-- !Z < Ŀ Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More-- !Z %Ŀ   [BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1 The moon is waxing tonight. !ZfHUnknown command ' '.[BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z̃'[BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !ZQ ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !ZF ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z|S ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Zj ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z8U![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !ZG![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !ZP![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z|![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !ZI![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z7![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z< ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z!![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z(&![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Zs![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z% ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z( ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z) ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z; ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z, ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z- ![BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T1  !Z#5@<[BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0  22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T2 How many times do I have to say it? You're not supposed to be playing old and outdated versions! Play the current up-to-date version instead! If you have any complaints, get on the #em.slashem.me Freenode IRC channel.--More--!ZtG  Ŀ[BSOD2 the Stripling  22(22)  Pw 3(3) Ŀ!@<f[BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0 Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T2 Do not pass go. Do not collect 200 zorkmids.!ZL --More--!Z&NDo you want your possessions identified? DYWYPI? [ynq] (n) !Z n Weapons a - ) an uncursed +1 spear (weapon in hand) {12} b - ) 5 uncursed +0 daggers {20} Armor c - [ an uncursed +3 small shield (being worn) {12} Comestibles d - % an uncursed food ration {1} Scrolls e - ? 5 uncursed scrolls of healing {5} f - ? 4 uncursed scrolls of mana {4} g - ? 3 uncursed scrolls of phase door {3} h - ? 2 uncursed scrolls of standard id {2} i - ? an uncursed scroll of cure {1}(end) !ZP Ŀ!@<fDo you want to see your attributes? [ynq] (n) !Z@ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: infravision. You could not have this property extrinsically: numbopathy. You could not have this property intrinsically: clairvoyance. Scroll identification only worked 100 times out of 363. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 20. Wand identification only worked 3 times out of 11. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 32% chance. Monsters only dropped their equipment with 77% chance. Scroll drop chance was reduced to 83%. Potion drop chance was reduced to 92%. Musable item generation frequency had a negative bias of 30%. Monster death drops spawned with only 92% chance. The following skill co!Zi )uld not be trained at all: protection spells. The following skill was trained at half the usual rate: devices. The following skill was trained at one fifth the usual rate: body armor. The following skill was limited to basic proficiency: shield. --More--!ZPThe following skill was limited to skilled proficiency: body armor. The following skill was limited to expert proficiency: knife. The following skill became untrainable if you tried to train it too early: javelin (turn 7). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 43035. Monster spawn increase had reached its maximum at turn 77217. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 101150. The monster class that cannot be genocided was pile of coins. The monster class that was spawned more often: vampire (freq bonus 6). The monster species that was spawned more often: diabolic shaman (freq bonus 42). The monster species that was spawned more often: anthrazite patch (freq bonus 18). The monster species that was spawned more often: big weapon trove (freq bonus 34). The !ZP~monster species that was spawned more often: giant gold frog (freq bonus 9).The monster species that was spawned more often: lower xorn (freq bonus 24). The monster species that was spawned more often: automatic housecat (freq bonus 48). The monster species that was spawned more often: farting girl (freq bonus 18). --More--!Z The monster species that was spawned more often: ancient rainbow dragon (freq bonus 18). The monster species that was spawned more often: ruby force fungus (freq bonus 32). The monster species that was spawned more often: undead gunner (freq bonus 16). The monster species that was spawned more often: chaotic light (freq bonus 60). The monster species that was spawned more often: umbra force fungus (freq bonus 16). The monster species that was spawned more often: winter wolf (freq bonus 8). The monster species that was spawned more often: giant trapdoor spider (freq bonus 7). The monster species that was spawned more often: soft mold (freq bonus 44). The monster species that was spawned more often: Rat-Man (freq bonus 11). The monster species that was spawned more often: space borloth (freq bonus 16). The monster species that was spawned more often: manic-depressive turret (freq bonus 21). The mons!Z2ter species that was spawned more often: needle monster (freq bonus 26). The monster species that was spawned more often: ocean naga hatchling (freq bonus 12). The monster trait that was more common: monsters with shock resistance (freq bonus 1). The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1). --More--!ZThe monster species that was never randomly spawned: water archer. The monster species that was never randomly spawned: wereghost. The monster species that was never randomly spawned: gas spore. The monster species that was never randomly spawned: trap warp fungus. The monster species that was never randomly spawned: black slayer. The monster species that was never randomly spawned: bomb-carrying ornithopter automaton. The monster species that was never randomly spawned: vileplume. The monster species that was never randomly spawned: Sophia. The monster species that was never randomly spawned: Jasieen's wedge sandal. The monster species that was never randomly spawned: werelocust. The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical). The RNG hath decreed that this item was never generated: acid stream (colorful). The RNG hath decreed that this item was never gene!Zrated: venom scattering (hooked). The RNG hath decreed that this item was never generated: cloak of totter (birthcloth). The RNG hath decreed that this item was never generated: diamond smasher ((null)). The RNG hath decreed that this item was never generated: infravision (unwritten). The RNG hath decreed that this item was never generated: amulet of teleport --More--!ZBcontrol (transitory). The RNG hath decreed that this item was never generated: sleep (runed). The RNG hath decreed that this item was never generated: invulnerability (icy). The RNG hath decreed that this item was never generated: banana ((null)). The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 45). The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 17). The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 26). The RNG hath decreed that this item was generated more often!Zx: acid venom (splash of venom, freq bonus 11). The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 27). The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 13). --More--!ZThe RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 5). The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9). The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10). The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 5). The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 8). The RNG hath decreed that this item was generated more often: amethyst dragon scal!Ze shield (amethyst dragonhide shield, freq bonus 5). The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 8). The RNG hath decreed that this item was always generated cursed: greyout stone (gray). The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY). --More--!ZThe RNG hath decreed that this item was always generated cursed: darkmode stone (gray). The RNG hath decreed that this item was always generated cursed: totem summoning (garbage). The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)). The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak). The RNG hath decreed that this item was always generated cursed: natural stick ((null)). The RNG hath decreed that this item was always generated cursed: sentou ((null)). The RNG hath decreed that this item was always generated cursed: dimness (viva). The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian). The RNG hath decreed that this trap was always invisible: bisection trap. The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 3). !ZNext attribute increase check would have come at turn 215. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. --More--!Z[wYou were cold resistant. You were prevented from having infravision (0). You were prevented from having numbopathy (0). Your chance to block was 18%. You had 1500 points of nutrition remaining. You were stealthy. Your luck was zero. You could not have safely prayed (412). You are dead. --More--!ZĿ!@<f[BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0 Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T2 Do you want to see your discoveries? [ynq] (n) !ZYn Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runesword (runic broadsword)  ) * elven broadsword (!Z runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword) (1 of 7)!Z ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  ) * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * voulge (pole cleaver)  ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle) [23!Z#y;1H ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm) (2 of 7)!Z ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  ) * orcish arrow (crude arrow)  ) * elven arrow (runed arrow)  ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow)  ) * stick of dynamite (red stick)  ) * droven cross!Zbow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * silver chakram (silver circular blade) (3 of 7)!Z} Armor  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dress)  [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail)  [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes)  [ * jumpsuit (silver clothes)  !Zd[ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei)  [ * robe (green robe) (4 of 7)!ZN! [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  [ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (padded helmet)  [ * sedge hat (poor helmet)  [ * skullcap (inkcoat helmet)  [ * flack helmet (radiant helmet)  [ * crystal helm (bluy helmet)  [ * mining helm (black helmet)  [ * field helm (frequen!Z!t helmet)  [ * helm of safeguard (yellow helmet)  [ * war hat (water-pipe helmet)  [ * plasteel gloves (white gloves) (5 of 7)!Z [ * leather gloves (faded mittens)  [ * gauntlets of safeguard (concrete gloves)  [ * gauntlets of plugsuit (sensor gloves)  [ * commander gloves (orange gloves)  [ * field gloves (moth-bitten gloves)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield)  [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes)  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes)  [ * crystal boots (glass boots)  [ * wedge sandals (heeled sandals) !Zڛ8[20;1H [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear)  [ * feminine pumps (female footwear)  [ * leather peep-toes (asian footwear) (6 of 7)!Z [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * boots of plugsuit (fin boots)  [ * field boots (block-heeled boots)  [ * boots of safeguard (sharp-edged sandals)  Scrolls  ? scroll of healing (SEE YA CUNT)  ? scroll of mana (NURSE THE NAIL THE ATTACK IS STRONGER)  ? scroll of phase door (THE RESULT IS THE FRUIT)  ? scroll of standard id (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL)  ? scroll of cure (HITTING EVEN USED HAT MELO)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (7 of 7)!Z8Ŀ!@<f[BSOD2 the Stripling ] St12 Dx7 Co14 In7 Wi5 Ch6 ValMnsFemCha+K S0 Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC5 Xp1/0 Wt60/1400 T2 Do you want an account of creatures vanquished? [ynq] (n) !Zkn Vanquished creatures:  0 kittens (1 created) 0 grid xorns (1 created) 0 novice light walls (1 created) 0 scroll troves (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--!ZfDo you want to see your conduct? [ynq] (n) !Zx n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--!ZF!Z ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 0 Au |  | killed by a died |  | |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Farvel BSOD2 the Valkyrie... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 22 hit poi!Z.nts when you died. --More--