!Zk  Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-01.07:37:34.ttyrec Time: (1512113854) Fri Dec 1 07:37:34 2017 !Z)w [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] !Z yĿdddddddd@$df[BSOD2 the Beachcomber ] St7 Dx11 Co15 In10 Wi8 Ch8 DivEntMalCha S0 Dlvl:1 $0 HP 13(13)  Pw 3(3)  AC7 Xp1/0 Wt187/1200 T1  It is written in the Book of Whiro:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides h!Z is time.  Your god Whiro seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Beachcomber, have been heralded from birth as the instrument of Whiro. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Whiro!--More--!ZĿdddddddd@$df!Zɨ!ZIXHello BSOD2, welcome to SlashEMExtended! You are a chaotic male ent Diver.!Z  --More--!Zg$^ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--!Z Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--!Z Ŀ dddd[BSOD2 the Beachcomber ] St7 Dx11 Co15 In10 Wi8 Ch8 DivEntMalCha S0  13(13)  Pw 3(3)  AC7 Xp1/0 Wt187/1200 T1 The oilskin cloak fits very tightly.The moon is waxing tonight.!ZPJUnknown command ' '.[BSOD2 the Beachcomber ] St7 Dx11 Co15 In10 Wi8 Ch8 DivEntMalCha S0  13(13)  Pw 3(3)  AC7 Xp1/0 Wt187/1200 T1 !Z )[BSOD2 the Beachcomber ] St7 Dx11 Co15 In10 Wi8 Ch8 DivEntMalCha S0  13(13)  Pw 3(3)  AC7 Xp1/0 Wt187/1200 T1 !Z[BSOD2 the Beachcomber ] St7 Dx11 Co15 In10 Wi8 Ch8 DivEntMalCha S0  13(13)  Pw 3(3)  AC7 Xp1/0 Wt187/1200 T2 How many times do I have to say it? You're not supposed to be playing old and outdated versions! Play the current up-to-date version instead! If you have any complaints, get on the #em.slashem.me Freenode IRC channel.--More--!Z\R [BSOD2 the Beachcomber  13(13)  Pw 3(3) Ŀdddddddd@$df[BSOD2 the Beachcomber ] St7 Dx11 Co15 In10 Wi8 Ch8 DivEntMalCha S0 Dlvl:1 $0 HP 13(13)  Pw 3(3)  AC7 Xp1/0 Wt187/1200 T2 Do not pass go. Do not collect 200 zorkmids.!Z]--More--!Z NDo you want your possessions identified? DYWYPI? [ynq] (n) !Zn Amulets  g - " an uncursed amulet of magical breathing {1}  Weapons  a - ) an uncursed +2 knife (weapon in hand) {2}  b - ) 3 uncursed +0 spears (alternate weapon; not wielded) {36}  c - ) an uncursed +0 trident {10}  Armor  d - [ an uncursed +1 oilskin cloak (being worn) {4}  Comestibles  i - % 8 uncursed oranges {4}  j - % 11 uncursed apples {6}  k - % 9 uncursed carrots {5}  l - % 8 uncursed pears {5}  m - % 7 uncursed asian pears {5}  n - % 10 uncursed lemons {5}  o - % 8 uncursed bananas {5}  p - % 8 uncursed melons {5}  q - % 139 uncursed slime molds {75}  Scrolls  r - ? 5 uncursed scrolls of healing {5}  s - ? 4 uncursed scrolls of mana {4}  t - !Zj? 3 uncursed scrolls of phase door {3}  u - ? 2 uncursed scrolls of standard id {2}  v - ? an uncursed scroll of cure {1} (1 of 2)!Z Tools  e - ( a blessed can of grease (0:21) {1}  f - ( 3 blessed tallow candles {2}  h - ( a blessed towel {1} (2 of 2)!ZR |Ŀdddddddd@$df[BSOD2 the Beachcomber ] St7 Dx11 Co15 In10 Wi8 Ch8 DivEntMalCha S0 Dlvl:1 $0 HP 13(13)  Pw 3(3)  AC7 Xp1/0 Wt187/1200 T2 Do you want to see your attributes? [ynq] (n) !ZD- nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stun resistance. You could not have this property extrinsically: shock resistance. You could not have this property intrinsically: psi resistance. Scroll identification only worked 100 times out of 168. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 17. Monsters only dropped their musable items with 87% chance. Scroll drop chance was reduced to 85%. Ring drop chance was reduced to 85%. Wand drop chance was reduced to 92%. Potion drop chance was reduced to 92%. Monster death drops spawned with only 91% c!Zu- hance. The following skill could not be trained at all: body spells. The following skill was trained at half the usual rate: elemental spells. The following skill was trained at one fifth the usual rate: bare-handed --More--!ZT combat. The following skill was limited to basic proficiency: two-handed weapons. The following skill was limited to skilled proficiency: bow. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: attack spells (turn 24). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 41305. Monster spawn increase had reached its maximum at turn 68747. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 239326. The monster class that cannot be genocided was zombie. The monster class that was spawned more often: umber hulk (freq bonus 1). The monster species that was spawned more often: tower vulture (freq bonus 32). The monster species that was spawned more often: evil teacher (freq bonus 8). The monster species !Z that was spawned more often: broken laser (freq bonus 12). The monster species that was spawned more often: flying piercer (freq bonus 12). The monster species that was spawned more often: istar (freq bonus 12). The monster species that was spawned more often: colorless mushroom patch (freq bonus 12). The monster species that was spawned more often: really dangerous force patch (freq bonus 10). --More--!Zr+ The monster species that was spawned more often: amulet trove (freq bonus 4). The monster species that was spawned more often: mini gremlin (freq bonus 32). The monster species that was spawned more often: Nils (freq bonus 6). The monster species that was spawned more often: mad mage (freq bonus 96). The monster species that was spawned more often: grape jelly (freq bonus 6). The monster species that was spawned more often: water hulk (freq bonus 6). The monster species that was spawned more often: nautilus neer-do-well (freq bonus 32). The monster species that was spawned more often: death brigadier (freq bonus 4).The monster species that was spawned more often: vampiric amazonas fish (freq bonus 21). The monster species that was spawned more often: leafeon (freq bonus 16). The monster species that was spawned more often: little greek girl (freq bonus 9).The monster species that was spawned more often: !Z+ ?large bat (freq bonus 6). The monster species that was spawned more often: bang lich (freq bonus 4). The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2). The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2). The monster trait that was more common: monsters with seduction dialogue (freq bonus 2). The monster trait that was more common: monsters that originate from Dungeon --More--!ZH Lords (freq bonus 2). The monster trait that was more common: monsters that can see invisible (freq bonus 4). The monster species that was never randomly spawned: petty chillbug. The monster species that was never randomly spawned: sticky spore. The monster species that was never randomly spawned: flying skeleton fish. The monster species that was never randomly spawned: pellet warrior. The monster species that was never randomly spawned: Succubus Lieutenant. The monster species that was never randomly spawned: undead kangaroo. The monster species that was never randomly spawned: uranium dragon bat. The monster species that was never randomly spawned: greek fish. The monster species that was never randomly spawned: icy flame. The monster species that was never randomly spawned: Trumpet Archon. The monster class that was always generated with extra speed: nymph. The RNG hath decreed that this item was never gene!Zv krated: starvation (underestimated). The RNG hath decreed that this item was never generated: map stone (gray). The RNG hath decreed that this item was never generated: spiked club ((null)). The RNG hath decreed that this item was never generated: special mop ((null)). The RNG hath decreed that this item was never generated: wooden stake ((null)). The RNG hath decreed that this item was never generated: wings of angel (wings). The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak). --More--!Z6- The RNG hath decreed that this item was never generated: pasta ((null)). The RNG hath decreed that this item was never generated: leech (andalusite). The RNG hath decreed that this item was never generated: magical paintbrush ((null)). The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 3). The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 6). The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 162). The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 39). The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 17). The RNG hath decreed that this item was genera!Zd- ted more often: fire horn (horn, freq bonus 14). The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 8). --More--!Z( The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 11). The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 11). The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 20). The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 13). The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 23). The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of change (square, !Zj qfreq bonus 10). The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 8). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 34). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 28). --More--!Z1 The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)). The RNG hath decreed that this item was always generated cursed: flint (gray). The RNG hath decreed that this item was always generated cursed: detect water (generous). The RNG hath decreed that this item was always generated cursed: dream eater (tapered). The RNG hath decreed that this item was always generated cursed: stun monster (octarine). The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal). The RNG hath decreed that this item was always generated cursed: dropless stone (gray). The RNG hath decreed that this item was always generated cursed: turquoise (green). The RNG hath decreed that this item was always generated cursed: fruit juice (dark). The RNG hath decreed that this item was always generated cursed: resist poison (big). The RNG hath decreed !Z1 that this trap was always invisible: cursed grave. The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 2). Next attribute increase check would have come at turn 215. Strength training was 0. --More--!Zɯ Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were prevented from having shock resistance (0). You were prevented from having stun resistance (0). You had 1500 points of nutrition remaining. You could survive without air. Your luck was zero. You could not have safely prayed (486). You are dead. --More--!Z }Ŀdddddddd@$df[BSOD2 the Beachcomber ] St7 Dx11 Co15 In10 Wi8 Ch8 DivEntMalCha S0 Dlvl:1 $0 HP 13(13)  Pw 3(3)  AC7 Xp1/0 Wt187/1200 T2 Do you want to see your discoveries? [ynq] (n) !Z. n Discoveries   Amulets  " amulet of magical breathing (evilpatch)  Armor  [ * oilskin cloak (slippery cloak)  Scrolls  ? scroll of healing (APOCALYPSE)  ? scroll of mana (IGNORE SHELL BLOC RING)  ? scroll of phase door (KESALAN PATHARAN)  ? scroll of standard id (SLASHEM EXTENDED WANTS YOU DEAD)  ? scroll of cure (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION)  Tools  ( tallow candle (candle)  ( * oilskin sack (bag)  ( * grappling hook (iron hook)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) [23;!Z 1H(end) !Z(Ŀdddddddd@$df!Z`[BSOD2 the Beachcomber ] St7 Dx11 Co15 In10 Wi8 Ch8 DivEntMalCha S0 Dlvl:1 $0 HP 13(13)  Pw 3(3)  AC7 Xp1/0 Wt187/1200 T2 Do you want an account of creatures vanquished? [ynq] (n) !Z(n Vanquished creatures:  0 ants (1 created) 0 pack jackals (9 created) 0 kittens (1 created) 0 mini gremlins (1 created) 0 mimics (1 created) 0 demimondaines (1 created) 0 lichens (1 created) 0 novice light walls (1 created)  16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--!Z+7Ŀdddddddd@$df!ZA81Do you want to see your conduct? [ynq] (n) !Z4n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--!Z Ŀdddddddd@$df!ZI ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 0 Au |  | killed by a died |  | |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Diver... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 13 hit point!ZQ,s when you died. --More--!Zw  !Z4z !Z/Q No Points Name Hp [max] !ZA 1 3460191 Bluescreen-Jes-Nav-Fem-Cha died on the Plane of !ZQ Earth. Shot herself with a death ray. 330 [424] !ZD 2 1677213 ziratha-Ele-Dev-Fem-Cha died in The Sunless Sea on !Z6Q level 28 [max 29]. Burned by molten lava. - [253] !ZG 3 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. !ZB Killed by a monster (undead cruel abuser called !Z'Q Lukas). - [144] !ZҌF 4 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom !ZQ on level 13. Killed by a shotgun shell. - [118] !ZPF 5 304844 ziratha-Ele-Ang-Mal-Cha died in The Dungeons of Doom !ZQ on level 5 [max 12]. Killed by a bullet. - [143] !ZA 6 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 !ZAG [max 13]. Killed by a monster (Bitchy Lara's hugging !ZߐQ boot), while sleeping. - [146] !ZF 7 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom !ZWQ on level 18. Killed by a monster (captain). - [132] !ZF 8 249881 ziratha-Ele-Ang-Mal-Law died in The Dungeons of Doom !Z; on level 8 [max 12]. Killed by a monster !ZeQ (terrorist). - [171] !ZF 9 248503 ziratha-Ele-Ang-Fem-Cha died in The Gnomish Mines on !ZQ level 14. Killed by a monster (holy roller coaster). - [161] !ZC 10 242480 ziratha-Ele-Ang-Fem-Law choked on her food in The !Z0D Dungeons of Doom on level 6 [max 11]. Choked on a !ZԗQ eucalyptus leaf. 53 [145] !ZG 40 40611 BSOD2-Fig-War-Mal-Law quit in The Dungeons of Doom on !ZQ level 9 [max 10]. 131 [131] !Z:C382 1 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of !ZۚQ Doom on level 1. 20 [20] !ZF383 1 Elronnd-Sam-Red-Fem-Law quit in The Dungeons of Doom !Z*Q on level 1. 29 [29] !ZX 0 BSOD2-Div-Ent-Mal-Cha died in The Dungeons of Doom on  !ZX level 1. Killed by a died. 13 [13]