Z  Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-01.07:07:21.ttyrec Time: (1512112041) Fri Dec 1 07:07:21 2017  Zz [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] Z{ yĿ@u+[BSOD2 the Swordsman ] St18 Dx8 Co12 In5 Wi10 Ch3 WarBreFemCha+W S0 Dlvl:1 $0 HP 20(20)  Pw 15(15)  AC-4 Xp1/0 Wt365/1600 T1  It is written in the Book of Clavicus Vile:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, Z  and bides his time.  Your god Clavicus Vile seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Swordsman, have been heralded from birth as the instrument of Clavicus Vile. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Clavicus Vile!--More-- Z*R Ŀ@u+ Z&U Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female warper bretonian Warrior.--More-- Ze You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-- Z Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More-- ZĿ [BSOD2 the Swordsman ] St18 Dx8 Co12 In5 Wi10 Ch3 WarBreFemCha+W S0  20(20)  Pw 15(15)  AC-4 Xp1/0 Wt365/1600 T1 The moon is waxing tonight. Z MUnknown command ' '.[BSOD2 the Swordsman ] St18 Dx8 Co12 In5 Wi10 Ch3 WarBreFemCha+W S0  20(20)  Pw 15(15)  AC-4 Xp1/0 Wt365/1600 T1  ZUnix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Dec 1 00:07:04 2017.--More-- Z 9 [BSOD2 the Swordsman ] St18 Dx8 Co12 In5 Wi10 Ch3 WarBreFemCha+W S0  20(20)  Pw 15(15)  AC-4 Xp1/0 Wt365/1600 T1  Z' :@<[BSOD2 the Swordsman ] St18 Dx8 Co12 In5 Wi10 Ch3 WarBreFemCha+W S0  20(20)  Pw 15(15)  AC-4 Xp1/0 Wt365/1600 T2 How many times do I have to say it? You're not supposed to be playing old and outdated versions! Play the current up-to-date version instead! If you have any complaints, get on the #em.slashem.me Freenode IRC channel.--More-- Zp Z [BSOD2 the Swordsman  20(20)  Pw 15(15) Ŀ@<u+[BSOD2 the Swordsman ] St18 Dx8 Co12 In5 Wi10 Ch3 WarBreFemCha+W S0 Dlvl:1 $0 HP 20(20)  Pw 15(15)  AC-4 Xp1/0 Wt365/1600 T2 Do not pass go. Do not collect 200 zorkmids. Zs --More-- Z-NDo you want your possessions identified? DYWYPI? [ynq] (n)  Zn Weapons b - ) an uncursed +1 mace (weapon in hand) {12} c - ) an uncursed +1 crossbow {20} d - ) 50 blessed +0 crossbow bolts (in quiver) {25} Armor a - [ an uncursed +1 bronze plate mail (being worn) {200} e - [ an uncursed +0 large shield (being worn) {40} Comestibles f - % 47 uncursed apples {26} g - % 46 uncursed carrots {27} Scrolls h - ? 5 uncursed scrolls of healing {5} i - ? 4 uncursed scrolls of mana {4} j - ? 3 uncursed scrolls of phase door {3} k - ? 2 uncursed scrolls of standard id {2} l - ? an uncursed scroll of cure {1}(end)  ZĿ@<u+Do you want to see your attributes? [ynq] (n)  Z nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: manaleech. You could not have this property extrinsically: slow digestion. You could not have this property intrinsically: glib combat. Scroll identification only worked 100 times out of 176. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 12. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 109. Monsters only dropped their musable items with 94% chance. Monsters only dropped their equipment with 98% chance. Scroll drop chance was reduced to 70%. Amulet drop chance was reduced to 96%. Potion drop chance was reduced to 86%. Musable item generation frequency Z  had a negative bias of 24%. Concealing monsters were spawned underneath items 95% of the time only. Monster death drops spawned with only 95% chance. The following skill could not be trained at all: two-weapon combat. --More-- Z6The following skill was trained at half the usual rate: saber. The following skill was trained at one fifth the usual rate: petkeeping. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: general combat. The following skill was limited to expert proficiency: two-weapon combat. The following skill became untrainable if you tried to train it too early: petkeeping (turn 8). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 22670. Monster spawn increase had reached its maximum at turn 153230. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 527199. The monster class that cannot be genocided was gnome. The monster class that was spawned more often: rub monster (freq bonus 4). The monster species that was spawned more often: Z7 taekwondo girl (freq bonus 15). The monster species that was spawned more often: Hisame Shizumaru (freq bonus 28). The monster species that was spawned more often: tamlit (freq bonus 28). The monster species that was spawned more often: humming terminal (freq bonus 30). The monster species that was spawned more often: disintegration hound (freq bonus 18). --More-- ZrThe monster species that was spawned more often: training kobold (freq bonus 15). The monster species that was spawned more often: ruby mold (freq bonus 5). The monster species that was spawned more often: ice boar (freq bonus 24). The monster species that was spawned more often: inka lady (freq bonus 36). The monster species that was spawned more often: werestalker (freq bonus 14). The monster species that was spawned more often: black dragon (freq bonus 6). The monster species that was spawned more often: wind force fungus (freq bonus 22). The monster species that was spawned more often: master couatl (freq bonus 8). The monster species that was spawned more often: ancient black dragon (freq bonus 12). The monster species that was spawned more often: acid hound (freq bonus 12). The monster species that was spawned more often: lightscreen metroid (freq bonus 32). The monster species that was spawned mor Zre often: spark bug (freq bonus 32). The monster species that was spawned more often: giant fruit fly (freq bonus 5).The monster species that was spawned more often: tear patch (freq bonus 36). The monster species that was spawned more often: air hound (freq bonus 10). The monster trait that was more common: monsters that are humanoid (freq bonus 3).The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1). --More-- Z/The monster trait that was more common: monsters with acid resistance (freq bonus 4). The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 3). The monster trait that was more common: monsters that boast (freq bonus 4). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2). The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 3). The monster trait that was more common: monsters that make chicken sounds (freq bonus 1). The monster species that was never randomly spawned: Bael. The monster species that was never randomly spawned: sererrog. The monster species that was never randomly spawned: nether eye. The monster species that was never randomly spawned: Yig, Father ZI9of Serpents. The monster species that was never randomly spawned: ghost. The monster species that was never randomly spawned: crypt lich. The monster species that was never randomly spawned: rust piercer. The monster species that was never randomly spawned: Desiree's combat boot. The monster species that was never randomly spawned: charisma trove. The monster species that was never randomly spawned: hidden elf. The RNG hath decreed that this item was never generated: shimmering dragon --More-- Zfscale mail ((null)). The RNG hath decreed that this item was never generated: sledge hammer ((null)). The RNG hath decreed that this item was never generated: speedbug boots (profiled boots). The RNG hath decreed that this item was never generated: hyper beam (pokemon logo). The RNG hath decreed that this item was never generated: knock (pink). The RNG hath decreed that this item was never generated: bubblebeam (encased). The RNG hath decreed that this item was never generated: stealth (jade). The RNG hath decreed that this item was never generated: stone of cursing (gray). The RNG hath decreed that this item was never generated: walking stick ((null)). The RNG hath decreed that this item was never generated: summon undead (black). The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: Zf transistor (three-wired thing, freq bonus 7). The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 42). The RNG hath decreed that this item was generated more often: cure stun (fat, --More-- Z}freq bonus 3). The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 59). The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 33). The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 10). The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: switcheroo [19; Zp1H(amazing, freq bonus 4). The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 11). The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 9). The RNG hath decreed that this item was generated more often: summon sexy girl --More-- Z=Z(girly, freq bonus 4). The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 6). The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 7). The RNG hath decreed that this item was always generated cursed: down level (silvervine). The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet). The RNG hath decreed that this item was always generated cursed: tortilla ((null)). The RNG hath decreed that this item was always generated cursed: regeneration (moonstone). The RNG hath decreed that this item was always generated cursed: true sight (adamantium). The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL E Z[Z_VACUATE THE AREA IMMEDIATELY). The RNG hath decreed that this item was always generated cursed: secret key ((null)). The RNG hath decreed that this item was always generated cursed: disconnect stone (gray). The RNG hath decreed that this item was always generated cursed: golden dragon --More-- ZSscale mail ((null)). The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped). The RNG hath decreed that this trap was always invisible: back to start trap. The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 2). Next attribute increase check would have come at turn 328. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were fire resistant. You were cold resistant. You were shock resistant. You were prevented from having manaleech (0). You were prevented from having slow digestion (0). Your chance to block was 27%. You had 1499 points of nutrition remaining. Your luck was zero. You could not have safely prayed (462). You are dead. --More-- ZnĿ@<u+[BSOD2 the Swordsman ] St18 Dx8 Co12 In5 Wi10 Ch3 WarBreFemCha+W S0 Dlvl:1 $0 HP 20(20)  Pw 15(15)  AC-4 Xp1/0 Wt365/1600 T2 Do you want to see your discoveries? [ynq] (n)  Zn Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runesword (runic broadsword)  ) * elven broadsword ( Z runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword) (1 of 7) ZPB ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  ) * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * voulge (pole cleaver)  ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle) [23 ZsBy;1H ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm) (2 of 7) ZZ ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  ) * orcish arrow (crude arrow)  ) * elven arrow (runed arrow)  ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow)  ) * stick of dynamite (red stick)  ) * droven cross Z}bow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * silver chakram (silver circular blade) (3 of 7) Zr  Armor  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dress)  [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail)  [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes)  [ * jumpsuit (silver clothes)   Zs i[ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei)  [ * robe (orange robe) (4 of 7) Ze  [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  [ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (strip bandana)  [ * sedge hat (internet helmet)  [ * skullcap (grimace helmet)  [ * flack helmet (mechanical helmet)  [ * crystal helm (thinking helmet)  [ * mining helm (translucent helmet)  [ * fi Z eld helm (weeping helmet)  [ * helm of safeguard (steel helmet)  [ * war hat (aluminium helmet)  [ * plasteel gloves (white gloves) (5 of 7) Zz  [ * leather gloves (parked gloves)  [ * gauntlets of safeguard (spanish gloves)  [ * gauntlets of plugsuit (moth-bitten gloves)  [ * commander gloves (ice-cold gloves)  [ * field gloves (steel gloves)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield)  [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes)  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes)  [ * crystal boots (glass boots)  [ * wedge sandals (heeled sandals)  Z@z 8[20;1H [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear)  [ * feminine pumps (female footwear)  [ * leather peep-toes (asian footwear) (6 of 7) Z-  [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * boots of plugsuit (ankle boots)  [ * field boots (side zip boots)  [ * boots of safeguard (buffalo boots)  Scrolls  ? scroll of healing (WET WITH WATER)  ? scroll of mana (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS)  ? scroll of phase door (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN)  ? scroll of standard id (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED M  ? scroll of cure (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (7 of 7)[27 Zc m Zv Ŀ@<u+[BSOD2 the Swordsman ] St18 Dx8 Co12 In5 Wi10 Ch3 WarBreFemCha+W S0 Dlvl:1 $0 HP 20(20)  Pw 15(15)  AC-4 Xp1/0 Wt365/1600 T2 Do you want an account of creatures vanquished? [ynq] (n)  Z n Vanquished creatures:  0 pack jackals (1 created) 0 evasive jermlaines (1 created) 0 hobbit revellers (1 created) 0 jellies (1 created) 0 restons (1 created) 0 marine goblins (9 created) 0 rabbits (1 created) 0 green nightmares (1 created) 0 nattos (1 created) 0 slimebesus (1 created) 0 small boos (1 created) 0 twens (1 created) 0 novice medium walls (1 created) 0 cold troves (1 created)  22 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- Z$[ E [BSOD2 the Swordsman ] St18 Dx8 Co12 In5 Wi10 Ch3 WarBreFemCha+W S0 Dlvl:1 $0 HP 20(20)  Pw 15(15)  AC-4 Xp1/0 Wt365/1600 T2 Do you want to see your conduct? [ynq] (n)  Z n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More-- Z6  ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 0 Au |  | killed by a died |  | |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Warrior... You died in The Du Z[ ngeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 20 hit points when you died. --More--