s,YD Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-05-29.19:17:37.ttyrec Time: (1496085457) Mon May 29 19:17:37 2017 s,YCp[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...s,Ys,Ysc[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30 Dlvl:1 $161 HP 11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T17 Ye return to level 1 in The Dungeons o' Doom.--More--s,Y`ĿB#@#Ŀ+<[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30 Dlvl:1 $161 HP 11(11)  Pw ,Y|24H2(2)  AC7 Xp1/6 Wt157/950 T17 Ahoy BSOD2, the veela Pirate, welcome back to SlashEMExtended![BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T17 --More--s,YP)The moon be waxing tonight.s,YO [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T17 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T18 %@Bs,Y\[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T19 @Bs,Y9[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T19 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T20 @Bs,Yn[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T21 @Bs,Ymx[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T21 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T22 @Bs,Y3 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T23 #@#B%s,Y$[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T24 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T25 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T26 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11) s,Y$S[24;21H Pw 2(2)  AC7 Xp1/6 Wt157/950 T26 ###@B##s,Y[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T27 ##@s,Yܤ x[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T27 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T28 @s,Y&[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T29 Ŀ@s,Y5.[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T29 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T30 @Bs,Y}T[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T31 @s,Y@There's some graffiti on the floor 'ere.Use "r." to read it.[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T31 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T32 s,YG J[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T33 @s,Y_ T[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T33 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T34 @s,Yo W[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T35 @[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T35 s,YfHS[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T36 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T36 Bs,Y[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T37 #@Bs,Y [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T38 ##@B#There be a wall in the way![BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T38 s,Y PThere be a wall in the way![BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T38 s,Y Lz[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T39 @#s,Y[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T40 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T41 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T42 ###@#s,Y-#[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T42 s,Y<[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T43 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T43 s,YΨ [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T43 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T44 #B#@##s,Y DThere be a wall in the way![BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T44 s,Y[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T45 B@s,YD[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T45 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T46 ##@#s,Yk DThere be a wall in the way![BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T46 s,YY [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T47 @#s,Y[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T47 [BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T48 @#s,Y/s[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T49 k@B#s,Y2 Ŀk@B[BSOD2 the Landlubber ] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  11(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T49 The kobold throws a dart!)s,Y mYe be hit by a dart.[BSOD2 the Landlu bber] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  9(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T49 [-2 -> 9])s,YnY[BSOD2 the Landlu bber] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  9(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T50 @Bs,YzYd[BSOD2 the Landlu bber] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S30  9(11)  Pw 2(2)  AC7 Xp1/6 Wt157/950 T51 @Bs,YbuYe kill the kobold![BSOD2 the Landlu bber] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S54  9(11)  Pw 2(2)  AC7 Xp1/12 Wt157/950 T52 %Bs,Y{@ Things that are here: a blessed kobold corpse {400} 15 cursed darts {8} an uncursed padded helmet {20}--More--s,Yn[BSOD2 the Landlu bber] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S54  9(11)  Pw 2(2)  AC7 Xp1/12 Wt157/950 T53 Bs,Y R Pick up what?  Weapons (')') a - ) 15 cursed darts {8} Armor ('[') b - [ an uncursed padded helmet {20} Comestibles ('%') c - % a blessed kobold corpse {400}(end) s,Y$fĿ%##[BSOD2 the Landlu bber] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S54  9(11)  Pw 2(2)  AC7 Xp1/12 Wt157/950 T53 s,Y*What do ye want to eat? [ij or ?*,] s,Yo eat what?  Comestibles ('%') a - % a blessed kobold corpse {400}(end) s,Yn +ĿEcch - that must have been poisonous!s,Yp [BSOD2 the Landlubber] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S54  -3(11)  Pw 2(2)  AC7 Xp1/12 Wt157/950 T53 Ye die...[ -3(11)  Pw 2(2) --More--s,Y s,Y Ŀ##Ŀ##########%####Ŀ###+,Y˄ m##Ŀ##<B@##[BSOD2 the Landlubber] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S54 Dlvl:1 $161 HP -3(11)  Pw 2(2)  AC7 Xp1/12 Wt157/950 T53 Do ye want yer possessions is,Y dentified? DYWYPI? [ynq] (n) s,Yn Weapons  a - ) a blessed +0 cutlass (weapon in hand) {16}  b - ) 3 uncursed +1 chiveys (alternate weapon; not wielded) {6}  c - ) an uncursed +0 barking iron {8}  d - ) 100 uncursed +0 bullets (in quiver) {50}  Armor  e - [ an uncursed +0 monkey jacket (being worn) {12}  f - [ an uncursed +0 monkey jacket {12}  g - [ an uncursed +0 monkey jacket {12}  h - [ an uncursed +0 pair of high boots (being worn) {8}  Comestibles  i - % 2 uncursed sea biscuits {2}  j - % 13 uncursed bananas {7}  Scrolls  n - ? 5 uncursed scrolls of healing {5}  o - ? 4 uncursed scrolls of mana {4}  p - ? 3 uncursed scrolls of phase door {3}  q - ? 2 uncursed scrolls of standard id {2}  r - ? an uncursed scroll s,Yof cure {1}  Potions  k - ! 3 uncursed potions of rum {3}  Rings  l - = an uncursed ring of numbness {1}  Tools (1 of 2)s,YcS m - ( an uncursed oilskin sack {5} (2 of 2)s,Yr Ŀ##Ŀ##########%####Ŀ###+s,Yr ##Ŀ##<B@##[BSOD2 the Landlubber] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S54 Dlvl:1 $161 HP -3(11)  Pw 2(2)  AC7 Xp1/12 Wt157/950 T53 The oilskin sas,Yr ck be empty.--More--s,Y @Do ye want to see yer attributes? [ynq] (n) s,Yp nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fear resistance. You could not have this property extrinsically: telepathy. You could not have this property intrinsically: improved vision. Scroll identification only worked 100 times out of 130. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 12. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 137. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 311. Monsters only dropped their musable items with 81% chance. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 93%. Ring drop chance was reduced to 67%. Wand drop chance s,Yp was reduced to 96%. Potion drop chance was reduced to 99%. Concealing monsters were spawned underneath items 81% of the time only. Monster death drops spawned with only 92% chance. --More--s,Y The following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: divination spells. The following skill was trained at one fifth the usual rate: lightsaber. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: quarterstaff. The following skill was limited to expert proficiency: mace. The following skill became untrainable if you tried to train it too early: two-handed sword (turn 8). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 62450. Monster spawn increase had reached its maximum at turn 81649. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1824255. The monster class that cannot be genocided was trapper or lurker above. The monster class that was spawned more s,Y often: ogre (freq bonus 6). The monster species that was spawned more often: Grindorn (freq bonus 78). The monster species that was spawned more often: t-a-n-k (freq bonus 144). The monster species that was spawned more often: young adult blood dragon (freq bonus 120). The monster species that was spawned more often: spike smasher (freq bonus 20). The monster species that was spawned more often: Aburame Shino (freq bonus 8). The monster species that was spawned more often: cook islander (freq bonus 18). The monster species that was spawned more often: nightgaunt (freq bonus 28). --More--s,Yr The monster species that was spawned more often: giant field mouse (freq bonus 24). The monster species that was spawned more often: sepia force patch (freq bonus 40). The monster species that was spawned more often: spit demon (freq bonus 36). The monster species that was spawned more often: undead shapeshifter (freq bonus 42). The monster species that was spawned more often: petty big white unicorn (freq bonus 18). The monster species that was spawned more often: Olog-hai gorgon (freq bonus 20). The monster species that was spawned more often: mummy (freq bonus 7). The monster species that was spawned more often: disgusting warp patch (freq bonus 14). The monster species that was spawned more often: minor mind flayer (freq bonus 27). The monster species that was spawned more often: sludge stalk (freq bonus 14). The monster species that was spawned more often: amorphous force fungus (freq s,Yr Fbonus 8). The monster species that was spawned more often: centaur prince (freq bonus 18). The monster species that was spawned more often: hidden warp patch (freq bonus 16). The monster trait that was more common: monsters of large size (freq bonus 1). --More--s,Y The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1). The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1). The monster trait that was more common: monsters that want to arrest the player (freq bonus 3). The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2). The monster species that was never randomly spawned: shimmering stalk. The monster species that was never randomly spawned: multi-hued warp fungus. The monster species that was never randomly spawned: wandering terror. The monster species that was never randomly spawned: hell temptress. The monster species that was never randomly spawned: speedhack horror. The monster species that was never randomly spawned: ethereal missingno. The monster species that was never randomly spawned: umbra warp fungus. The monster speciess,Y Z that was never randomly spawned: plague daemon. The monster species that was never randomly spawned: guild ship. The monster species that was never randomly spawned: time mold. The RNG hath decreed that this item was never generated: destructive heels (weapon light boots). The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak). The RNG hath decreed that this item was never generated: muteness stone (gray). The RNG hath decreed that this item was never generated: chromatic beam --More--s,Yt (chromatic). The RNG hath decreed that this item was never generated: fire hook (beaked staff). The RNG hath decreed that this item was never generated: summon undead (shining). The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan). The RNG hath decreed that this item was never generated: rumor (scribbled). The RNG hath decreed that this item was never generated: green mate (St.John's Wort). The RNG hath decreed that this item was never generated: green sweets ((null)). The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 6). The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 40). The RNG hath decreed that this item was generated more often: amulet of s,Yu reflection (hexagonal, freq bonus 14). The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 29). The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: create familiar --More--s,YR(wormwood, freq bonus 17). The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 56). The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6). The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 25). The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 9). The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 3). The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 9). The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 10). The RNG hath decreed that this item ws,Y\as generated more often: chaos terrain stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 11). The RNG hath decreed that this item was generated more often: knout ((null), --More--s,Yxfreq bonus 10). The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 9). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 57). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 18). The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)). The RNG hath decreed that this item was always generated cursed: final explosion (venerable). The RNG hath decreed that this item was always generated cursed: poison blast (tattered). The RNG hath decreed that this item was always generated cursed: inviso stone (gray). The RNG hath decreed that this item was always generated cursed: fire (hexagonal). The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal). The RNs,Y.x"G hath decreed that this item was always generated cursed: morion (black). The RNG hath decreed that this item was always generated cursed: heavy chain ((null)). The RNG hath decreed that this item was always generated cursed: inka --More--s,Y=mithril-coat ((null)). The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak). The RNG hath decreed that this trap was always invisible: wrenching trap. The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 4). Next attribute increase check would have come at turn 450. Strength training was 1. Dexterity training was 1. Wisdom training was 1. Constitution training was 1. You were prevented from having fear resistance (0). You were prevented from having telepathy (0). You had 1445 points of nutrition remaining. You could swim. Your luck was zero. You could have safely prayed (0). You are dead. --More--s,Y=Ŀ##Ŀ##########%####Ŀ###+s,Y=##Ŀ##<B@##[BSOD2 the Landlubber] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S54 Dlvl:1 $161 HP -3(11)  Pw 2(2)  AC7 Xp1/12 Wt157/950 T53 Do ye want to see yer discs,Y=overies? [ynq] (n) s,Yn Discoveries   Weapons  ) cutlass (curved sword)  Armor  [ high boots (jackboots)  [ * oilskin cloak (slippery cloak)  Scrolls  ? scroll of healing (HI GUYS IM ON MY TABLETTEN)  ? scroll of mana (INTRUDER ALERT)  ? scroll of phase door (SUPER BURNINATE ENEMY WITH VERY TIRED)  ? scroll of standard id (PHYSIC STUNT DAMAGE SMALLERS)  ? scroll of cure (PUNCH FROM INVISIBLES NEVER MISS HITING)  Potions  ! potion of rum (baloon flower)  Rings  = ring of numbness (rubber)  Tools  ( * oilskin sack (bag)  ( * grappling hook (iron hook)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie flosss,Y7 rhing (splash of venom) (1 of 2)s,YI . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)s,YĿ##Ŀ##########%####Ŀ###+s,Y[37m##Ŀ##<B@##[BSOD2 the Landlubber] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S54 Dlvl:1 $161 HP -3(11)  Pw 2(2)  AC7 Xp1/12 Wt157/950 T53 Do ye want an s,Y.account o' creatures vanquished? [ynq] (n) s,YA(n Vanquished creatures:  2 kobolds a grid bug 0 airborne parrots (1 created)  4 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--s,Y@ĿDo ye want to see yer conduct? [ynq] (n) s,Y D<n Voluntary challenges:  You eaten 1 time. You eaten food with animal by-products 1 time. You eaten meat 1 time. You were an atheist. You never prayed to the gods. You used a wielded weapon 2 times. You killed 2 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--s,YVĿ#######%##Ŀ+<,Yr;1H ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 161 Au |  | killed by a |  | poisonous corpse |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Pirate... You died in The Dungeons of Doom on dungeon level 1 with 54 points, and 161 pieces of gold, after 53 moves. You were level 1 with a maximum of 11 hit points when you died.s,Yx --More--s,YG