XK Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-03-14.11:40:05.ttyrec Time: (1489491605) Tue Mar 14 11:40:05 2017 X[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] XOf nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict  v - a Cook (1 of 5)X X w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Fencer  N - a Fighter  O - a Firefighter  P - a Flame Mage  Q - a Foxhound Agent  R - a Gamer  S - a Gangster  T - a Geek (2 of 5)XA : U - a Gladiator  V - a Goff  W - a Goldminer  X - a Graduate  Y - a Gunner  Z - a Healer  a - an Ice Mage  b - an Intel Scribe  c - a Jedi  d - a Jester  e - a Justice Keeper  f - a Knight  g - a Korsair  h - a Ladiesman  i - a Librarian  j - a Locksmith  k - a Lunatic  l - a Mahou Shoujo  m - a Medium  n - a Midget  o - a Monk  p - a Murderer  q - a Musician  r - a Mystic (3 of 5)Xu S s - a Necromancer  t - a Ninja  u - a Nobleman/Noblewoman  v - an Occult Master  w - an Officer  x - an Ordinator  y - an Otaku  z - a Paladin  A - a Pickpocket  B - a Pirate  C - a Poison Mage  D - a Pokemon  E - a Politician  F - a Priest/Priestess  G - a Psion  H - a Ranger  I - a Ringseeker  J - a Rocker  K - a Rogue  L - a Sage  M - a Saiyan  N - a Samurai  O - a Scientist  P - a Shapeshifter (4 of 5)Xg Q - a Slave Master  R - a Spacewars Fighter  S - a Supermarket Cashier  T - a Thalmor  U - a Topmodel  V - a Tourist  W - a Transsylvanian  X - a Transvestite  Y - a Twelph  Z - an Unbeliever  a - an Undead Slayer  b - an Undertaker  c - an User of Stand  d - a Valkyrie  e - a Wandkeeper  f - a Warrior  g - a Wild Talent  h - a Wizard  i - a Yeoman  j - a YSexymate  k - a Zookeeper  l - a Zyborg  * - Random  ! - Quit (5 of 5)X{h I+Choosing Race Pick the race of your Wild Talent   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran  v - clockwork automaton (1 of 7)XE 2 +Use hybrid races? [yn] (n) XxnChoosing Gender Pick the gender of your chiropteric Wild Talent  m - male f - female * - Random ! - Quit(end) XE F+Choosing Alignment Pick the alignment of your male chiropteric Wild Talent  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) X +Ŀ+:@$ĿF/[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S0 Dlvl:1 $0 HP 10(10)  Pw 8(8)  AC0 Xp1/0 Wt301/3000 T1  It is written in the Book of Tenebrous:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the AmuleX1 t of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tenebrous seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poschengband Noob, have been heralded from birth as the instrument of Tenebrous. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tenebrous!--More--XŎ Xd }Hello BSOD2, welcome to SlashEMExtended! You are a lawful male chiropteric Wild Talent.--More--XY  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--X[q  Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--X+\Ŀ[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S0  10(10)  Pw 8(8)  AC0 Xp1/0 Wt301/3000 T1 There is a staircase up here.--More--X NYou see here a scroll labeled IAZNAB {1}.--More--XG/You are lucky! Full moon tonight.X\J - a scroll labeled IAZNAB {1}.[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S0  10(10)  Pw 8(8)  AC0 Xp1/0 Wt302/3000 T1 X% J[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S0  10(10)  Pw 8(8)  AC0 Xp1/0 Wt302/3000 T2 <@XSYou begin bashing monsters with your crossbow.--More--Xj \You kill the spore lichen![BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T3 XX XThere is a wall in the way![BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T3 X Weapons  a - ) an uncursed +0 crossbow (weapon in foreclaws) {20}  b - ) an uncursed +1 soft mattock (alternate weapon; not wielded) {48}  c - ) an uncursed +0 arrow (in quiver) {1}  d - ) an uncursed +0 long sword {16}  e - ) an uncursed +1 silver spear {12}  Armor  f - [ an uncursed +2 lab coat (being worn) {4}  g - [ an uncursed +0 scale mail (being worn) {100}  h - [ an uncursed +0 pair of high boots (being worn) {8}  i - [ an uncursed +0 lab coat {4}  j - [ an uncursed +1 plasteel armor {50}  Comestibles  p - % an uncursed tripe ration {1}  q - % an uncursed fortune cookie {1}  r - % an uncursed food ration {1}  Scrolls  u - ? an uncursed scroll of enchant weapon {1}  v - ? an uncursed scroll XTof magic mapping {1}  E - ? 5 uncursed scrolls of healing {5}  F - ? 4 uncursed scrolls of mana {4}  G - ? 3 uncursed scrolls of phase door {3}  H - ? 2 uncursed scrolls of standard id {2}  I - ? an uncursed scroll of cure {1} (1 of 2)X0+Ŀ+:<@$Ŀ/[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16 Dlvl:1 $0 HP 10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T3 soft mattock - This is a weapon. Color: white. Material: silk. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--Xy It's a digging tool covered with silk, which is still capable of smashing solid rock. You need to wield it with both hands, and it can also be used as a weapon. It counts as a pick-axe.--More--X/I [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T3 XDUnknown command ' '.[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T3 XF Ŀ+:<@$Ŀ/[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16 Dlvl:1 $0 HP 10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T3 b - an uncursed +1 soft mattock (weapon in foreclaws) {48}.--More--XĿ+:<@$Ŀ/[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16 Dlvl:1 $0 HP 10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T3 a - an uncursed +0 crossbow (alternate weapon; not wielded) {20}.--More--XQ [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16 Dlvl:1 $0 HP 10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T3 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T4 Ŀ+:<@$Ŀ/X Weapons  a - ) an uncursed +0 crossbow (alternate weapon; not wielded) {20}  b - ) an uncursed +1 soft mattock (weapon in foreclaws) {48}  c - ) an uncursed +0 arrow (in quiver) {1}  d - ) an uncursed +0 long sword {16}  e - ) an uncursed +1 silver spear {12}  Armor  f - [ an uncursed +2 lab coat (being worn) {4}  g - [ an uncursed +0 scale mail (being worn) {100}  h - [ an uncursed +0 pair of high boots (being worn) {8}  i - [ an uncursed +0 lab coat {4}  j - [ an uncursed +1 plasteel armor {50}  Comestibles  p - % an uncursed tripe ration {1}  q - % an uncursed fortune cookie {1}  r - % an uncursed food ration {1}  Scrolls  u - ? an uncursed scroll of enchant weapon {1}  v - ? an uncursed scroll of magXNic mapping {1}  E - ? 5 uncursed scrolls of healing {5}  F - ? 4 uncursed scrolls of mana {4}  G - ? 3 uncursed scrolls of phase door {3}  H - ? 2 uncursed scrolls of standard id {2}  I - ? an uncursed scroll of cure {1} (1 of 2)X J - ? a scroll labeled IAZNAB {1}  Spellbooks  w - + an uncursed spellbook of cure sickness (0:3) {1}  Potions  s - ! an uncursed potion of full healing {1}  t - ! an uncursed potion of healing {1}  Rings  k - = an uncursed +3 ring of gain intelligence {1}  l - = an uncursed ring of polymorph {1}  Wands  x - / an uncursed wand of disintegration beam (0:5) {1}  y - / an uncursed wand of undead turning (0:3) {1}  Tools  m - ( an uncursed hairclip {1}  n - ( an uncursed budo no sasu {1}  o - ( an uncursed tallow candle {1}  Gems  z - * an uncursed +1 worthless piece of white glass {1}  A - * an uncursed -1 worthless piece of orange glass {1}  B - * an uncursed +0 touchstone  C - 37m* 7 uncursed +0 flint stones  D - * an uncursed +0 worthless piece of orange glass {1} (2 of 2)X+Ŀ+:<@$Ŀ/[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16 Dlvl:1 $0 HP 10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T4 wand of disintegration beam - This is a wand. Color: brown. Material: wooden. Appearance: mahogany. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you soXFme clues about what the wand actually does.--More--X{`3Ŀ +Similar to polymorphing into a black dragon, but in wand form, this device lets you instakill monsters that aren't disintegration resistant.--More--Xb= [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T4 X>f Weapons  a - ) an uncursed +0 crossbow (alternate weapon; not wielded) {20}  b - ) an uncursed +1 soft mattock (weapon in foreclaws) {48}  c - ) an uncursed +0 arrow (in quiver) {1}  d - ) an uncursed +0 long sword {16}  e - ) an uncursed +1 silver spear {12}  Armor  f - [ an uncursed +2 lab coat (being worn) {4}  g - [ an uncursed +0 scale mail (being worn) {100}  h - [ an uncursed +0 pair of high boots (being worn) {8}  i - [ an uncursed +0 lab coat {4}  j - [ an uncursed +1 plasteel armor {50}  Comestibles  p - % an uncursed tripe ration {1}  q - % an uncursed fortune cookie {1}  r - % an uncursed food ration {1}  Scrolls  u - ? an uncursed scroll of enchant weapon {1}  v - ? an uncursed scroll of magX^fNic mapping {1}  E - ? 5 uncursed scrolls of healing {5}  F - ? 4 uncursed scrolls of mana {4}  G - ? 3 uncursed scrolls of phase door {3}  H - ? 2 uncursed scrolls of standard id {2}  I - ? an uncursed scroll of cure {1} (1 of 2)X& J - ? a scroll labeled IAZNAB {1}  Spellbooks  w - + an uncursed spellbook of cure sickness (0:3) {1}  Potions  s - ! an uncursed potion of full healing {1}  t - ! an uncursed potion of healing {1}  Rings  k - = an uncursed +3 ring of gain intelligence {1}  l - = an uncursed ring of polymorph {1}  Wands  x - / an uncursed wand of disintegration beam (0:5) {1}  y - / an uncursed wand of undead turning (0:3) {1}  Tools  m - ( an uncursed hairclip {1}  n - ( an uncursed budo no sasu {1}  o - ( an uncursed tallow candle {1}  Gems  z - * an uncursed +1 worthless piece of white glass {1}  A - * an uncursed -1 worthless piece of orange glass {1}  B - * an uncursed +0 touchstone  C - 837m* 7 uncursed +0 flint stones  D - * an uncursed +0 worthless piece of orange glass {1} (2 of 2)X2+Ŀ+:<@$Ŀ/[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16 Dlvl:1 $0 HP 10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T4 budo no sasu - This is a tool. Color: bright cyan. Material: silver. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded.--More--X<: Wielding this tool allows you to open tins more quickly, and if you're a supermarket cashier, you might want to use it as a weapon.--More--X= [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T4 Xk  Weapons  a - ) an uncursed +0 crossbow (alternate weapon; not wielded) {20}  b - ) an uncursed +1 soft mattock (weapon in foreclaws) {48}  c - ) an uncursed +0 arrow (in quiver) {1}  d - ) an uncursed +0 long sword {16}  e - ) an uncursed +1 silver spear {12}  Armor  f - [ an uncursed +2 lab coat (being worn) {4}  g - [ an uncursed +0 scale mail (being worn) {100}  h - [ an uncursed +0 pair of high boots (being worn) {8}  i - [ an uncursed +0 lab coat {4}  j - [ an uncursed +1 plasteel armor {50}  Comestibles  p - % an uncursed tripe ration {1}  q - % an uncursed fortune cookie {1}  r - % an uncursed food ration {1}  Scrolls  u - ? an uncursed scroll of enchant weapon {1}  v - ? an uncursed scroll of magX Nic mapping {1}  E - ? 5 uncursed scrolls of healing {5}  F - ? 4 uncursed scrolls of mana {4}  G - ? 3 uncursed scrolls of phase door {3}  H - ? 2 uncursed scrolls of standard id {2}  I - ? an uncursed scroll of cure {1} (1 of 2)XY  J - ? a scroll labeled IAZNAB {1}  Spellbooks  w - + an uncursed spellbook of cure sickness (0:3) {1}  Potions  s - ! an uncursed potion of full healing {1}  t - ! an uncursed potion of healing {1}  Rings  k - = an uncursed +3 ring of gain intelligence {1}  l - = an uncursed ring of polymorph {1}  Wands  x - / an uncursed wand of disintegration beam (0:5) {1}  y - / an uncursed wand of undead turning (0:3) {1}  Tools  m - ( an uncursed hairclip {1}  n - ( an uncursed budo no sasu {1}  o - ( an uncursed tallow candle {1}  Gems  z - * an uncursed +1 worthless piece of white glass {1}  A - * an uncursed -1 worthless piece of orange glass {1}  B - * an uncursed +0 touchstone  C - f 37m* 7 uncursed +0 flint stones  D - * an uncursed +0 worthless piece of orange glass {1} (2 of 2)XG 2+Ŀ+:<@$Ŀ/[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16 Dlvl:1 $0 HP 10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T4 budo no sasu - This is a tool. Color: bright cyan. Material: silver. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded.--More--X) Wielding this tool allows you to open tins more quickly, and if you're a supermarket cashier, you might want to use it as a weapon.--More--XAA= [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T4 X Weapons  a - ) an uncursed +0 crossbow (alternate weapon; not wielded) {20}  b - ) an uncursed +1 soft mattock (weapon in foreclaws) {48}  c - ) an uncursed +0 arrow (in quiver) {1}  d - ) an uncursed +0 long sword {16}  e - ) an uncursed +1 silver spear {12}  Armor  f - [ an uncursed +2 lab coat (being worn) {4}  g - [ an uncursed +0 scale mail (being worn) {100}  h - [ an uncursed +0 pair of high boots (being worn) {8}  i - [ an uncursed +0 lab coat {4}  j - [ an uncursed +1 plasteel armor {50}  Comestibles  p - % an uncursed tripe ration {1}  q - % an uncursed fortune cookie {1}  r - % an uncursed food ration {1}  Scrolls  u - ? an uncursed scroll of enchant weapon {1}  v - ? an uncursed scroll of magXNic mapping {1}  E - ? 5 uncursed scrolls of healing {5}  F - ? 4 uncursed scrolls of mana {4}  G - ? 3 uncursed scrolls of phase door {3}  H - ? 2 uncursed scrolls of standard id {2}  I - ? an uncursed scroll of cure {1} (1 of 2)X!  J - ? a scroll labeled IAZNAB {1}  Spellbooks  w - + an uncursed spellbook of cure sickness (0:3) {1}  Potions  s - ! an uncursed potion of full healing {1}  t - ! an uncursed potion of healing {1}  Rings  k - = an uncursed +3 ring of gain intelligence {1}  l - = an uncursed ring of polymorph {1}  Wands  x - / an uncursed wand of disintegration beam (0:5) {1}  y - / an uncursed wand of undead turning (0:3) {1}  Tools  m - ( an uncursed hairclip {1}  n - ( an uncursed budo no sasu {1}  o - ( an uncursed tallow candle {1}  Gems  z - * an uncursed +1 worthless piece of white glass {1}  A - * an uncursed -1 worthless piece of orange glass {1}  B - * an uncursed +0 touchstone  C - 1 37m* 7 uncursed +0 flint stones  D - * an uncursed +0 worthless piece of orange glass {1} (2 of 2)XI'+Ŀ+:<@$Ŀ/[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16 Dlvl:1 $0 HP 10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T4 hairclip - This is a tool. Color: white. Material: silk. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. --More--X A tool that you can apply to open things that are locked, or close them if they have an open lock.--More--XU, = [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T4 X3~  Weapons  a - ) an uncursed +0 crossbow (alternate weapon; not wielded) {20}  b - ) an uncursed +1 soft mattock (weapon in foreclaws) {48}  c - ) an uncursed +0 arrow (in quiver) {1}  d - ) an uncursed +0 long sword {16}  e - ) an uncursed +1 silver spear {12}  Armor  f - [ an uncursed +2 lab coat (being worn) {4}  g - [ an uncursed +0 scale mail (being worn) {100}  h - [ an uncursed +0 pair of high boots (being worn) {8}  i - [ an uncursed +0 lab coat {4}  j - [ an uncursed +1 plasteel armor {50}  Comestibles  p - % an uncursed tripe ration {1}  q - % an uncursed fortune cookie {1}  r - % an uncursed food ration {1}  Scrolls  u - ? an uncursed scroll of enchant weapon {1}  v - ? an uncursed scroll of magXA~ Nic mapping {1}  E - ? 5 uncursed scrolls of healing {5}  F - ? 4 uncursed scrolls of mana {4}  G - ? 3 uncursed scrolls of phase door {3}  H - ? 2 uncursed scrolls of standard id {2}  I - ? an uncursed scroll of cure {1} (1 of 2)X- J - ? a scroll labeled IAZNAB {1}  Spellbooks  w - + an uncursed spellbook of cure sickness (0:3) {1}  Potions  s - ! an uncursed potion of full healing {1}  t - ! an uncursed potion of healing {1}  Rings  k - = an uncursed +3 ring of gain intelligence {1}  l - = an uncursed ring of polymorph {1}  Wands  x - / an uncursed wand of disintegration beam (0:5) {1}  y - / an uncursed wand of undead turning (0:3) {1}  Tools  m - ( an uncursed hairclip {1}  n - ( an uncursed budo no sasu {1}  o - ( an uncursed tallow candle {1}  Gems  z - * an uncursed +1 worthless piece of white glass {1}  A - * an uncursed -1 worthless piece of orange glass {1}  B - * an uncursed +0 touchstone  C - -37m* 7 uncursed +0 flint stones  D - * an uncursed +0 worthless piece of orange glass {1} (2 of 2)X&+Ŀ+:<@$Ŀ/[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16 Dlvl:1 $0 HP 10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T4 worthless piece of white glass - This is a gem. Color: white. Material: glass. Appearance: white. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and tX&Khrowing gems to unicorns can increase your luck.--More--X+Ŀ +Not much is known about this type of gem, but chances are you're looking at a piece of worthless glass. They are, indeed, worthless.--More--Xk\ = [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T4 X6% A[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T5 @X'~[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T5 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T6 :@X;KThere is a wall in the way![BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T6 Xa?Specify unknown object by cursor? [ynq] (q) X\yPlease move the cursor to an unknown object.--More--X((For instructions type a ?)X1h X: V/ a wand or a wall (wand embedded in a wall)--More--Xf)Pick an object.X59Done.[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T6 Xd3In what direction? [47896321><] X!~^The wand comes loose.[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt302/3000 T7 X VK - a nonmoving wand {1}.[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T7 Xܸ [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T7 a@The RNG turns into a porter army ant![BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T8 XXThere is a door in the way![BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T8 XMessage History Similar to polymorphing into a black dragon, but in wand form, this device lets you instakill monsters that aren't disintegration resistant. budo no sasu - This is a tool. Color: bright cyan. Material: silver. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Wielding this tool allows you to open tins more quickly, and if you're a supermarket cashier, you might want to use it as a weapon. budo no sasu - This is a tool. Color: bright cyan. Material: silver. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Wielding this tool allows you to open tins more quickly, and if you're a supermarket cashier, you might want to use it as a weapon. hairclip - This is a tool. Color: white. Material: silk. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. X.[A tool that you can apply to open things that are locked, or close them if they have an open lock. worthless piece of white glass - This is a gem. Color: white. Material: glass. Appearance: white. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. --More--X/\ nNot much is known about this type of gem, but chances are you're looking at a piece of worthless glass. They are, indeed, worthless. There is a wall in the way! Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) / a wand or a wall (wand embedded in a wall) Pick an object. Done. In what direction? [47896321><] The wand comes loose. K - a nonmoving wand {1}. The RNG turns into a porter army ant! There is a door in the way! --More--X>[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16 Dlvl:1 $0 HP 10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T8 Ŀ+a@<$ĿX<] X ~The door opens.[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T9 aX[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T9 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T10 a@X,[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T11 #a@X [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T11 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T12 #a@###X}z[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T13 @#XW[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T13 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T14 @#X@ [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T15 @#X?[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T15 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T16 @##X[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T17 @##Xf2[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T17 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T18 @#X@ [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T19 Ŀ@###XB[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T19 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T20 @X; [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T21 @a?X[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T21 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S16  10(10)  Pw 8(8)  AC0 Xp1/4 Wt303/3000 T22 @aXrRYou kill the firefly![BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt303/3000 T23 =XP @You see here a pinewood ring {1}.[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt303/3000 T23 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt303/3000 T24 XxdXL - a pinewood ring {1}.[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt304/3000 T24 X  Weapons  a - ) an uncursed +0 crossbow (alternate weapon; not wielded) {20}  b - ) an uncursed +1 soft mattock (weapon in foreclaws) {48}  c - ) an uncursed +0 arrow (in quiver) {1}  d - ) an uncursed +0 long sword {16}  e - ) an uncursed +1 silver spear {12}  Armor  f - [ an uncursed +2 lab coat (being worn) {4}  g - [ an uncursed +0 scale mail (being worn) {100}  h - [ an uncursed +0 pair of high boots (being worn) {8}  i - [ an uncursed +0 lab coat {4}  j - [ an uncursed +1 plasteel armor {50}  Comestibles  p - % an uncursed tripe ration {1}  q - % an uncursed fortune cookie {1}  r - % an uncursed food ration {1}  Scrolls  u - ? an uncursed scroll of enchant weapon {1}  v - ? an uncursed scroll X Tof magic mapping {1}  E - ? 5 uncursed scrolls of healing {5}  F - ? 4 uncursed scrolls of mana {4}  G - ? 3 uncursed scrolls of phase door {3}  H - ? 2 uncursed scrolls of standard id {2}  I - ? an uncursed scroll of cure {1} (1 of 2)X J - ? a scroll labeled IAZNAB {1}  Spellbooks  w - + an uncursed spellbook of cure sickness (0:3) {1}  Potions  s - ! an uncursed potion of full healing {1}  t - ! an uncursed potion of healing {1}  Rings  k - = an uncursed +3 ring of gain intelligence {1}  l - = an uncursed ring of polymorph {1}  L - = a pinewood ring {1}  Wands  x - / an uncursed wand of disintegration beam (0:5) {1}  y - / an uncursed wand of undead turning (0:3) {1}  K - / a nonmoving wand {1}  Tools  m - ( an uncursed hairclip {1}  n - ( an uncursed budo no sasu {1}  o - ( an uncursed tallow candle {1}  Gems  z - * an uncursed +1 worthless piece of white glass {1}  A - * an uncursed -1 worthlessX piece of orange glass {1}  B - * an uncursed +0 touchstone  C - * 7 uncursed +0 flint stones  D - * an uncursed +0 worthless piece of orange glass {1} (2 of 2)X +Ŀ####<#$Ŀٰ######Ŀ###@?[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20 Dlvl:1 $0 HP 10(10)  Pw 8(8)  AC0 Xp1/5 Wt304/3000 T24 pinX ewood ring - This is a ring. Color: brown. Material: wooden. Appearance: pinewood. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature.--More--X' Ŀ##Unfortunately you don't know more about it. You will gain more information if you identify this item.--More--X}K? [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt304/3000 T24 XqK[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt304/3000 T25 @X@n[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt304/3000 T25 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt304/3000 T26 @X @You see here a scroll labeled CROWDED OF BODY IN FLUFFY WATAGE {1}.[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt304/3000 T27 XcWzM - a scroll labeled CROWDED OF BODY IN FLUFFY WATAGE {1}.[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T27 X, v[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T27 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T28 @X,xM[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T29 @X[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T29 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T30 #@#X +What do you want to eat? [pqr or ?*] Xs Comestibles p - % an uncursed tripe ration {1} q - % an uncursed fortune cookie {1} r - % an uncursed food ration {1}(end) XoWhat do you want to eat? [pqr or ?*] X>ENever mind.[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T30 X@ Currently known spells   Name Level Category Fail Memory a - cure sickness 3 healing 90% 200%(end) X5h[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T30 X Currently known spells   Name Level Category Fail Memory a - cure sickness 3 healing 90% 200%(end) X h[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T30 XsFUnknown command ' '.[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T30 X |[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T31 #@#XMThere is a wall in the way![BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T31 XX[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T31 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T32 #@#X [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T33 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T33 @#X֘[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T33 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T34 #@##X [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T35 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T35 ##@XYVMThere is a wall in the way![BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T35 X>2[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T35 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T36 @##(X\#MThere is a wall in the way![BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T36 X [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T37 @kX`[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T37 [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T38 Ŀ@?+kX-@You see here a wooden box {500}.[BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T39 X [BSOD2 the Poschengband Noob ] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  10(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T39 (@kThe kobold throws a dart!)X )X sYou are hit by a dart![BSOD2 th e Poschengband Noob] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  3(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T39 [-7 -> 3])XKK 1[BSOD2 th e Poschengband Noob] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  3(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T40 @X Z[BSOD2 th e Poschengband Noob] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  3(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T40 [BSOD2 th e Poschengband Noob] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  3(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T41 )@XO[BSOD2 th e Poschengband Noob] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  3(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T41 @The kobold throws a dart!You are hit by a dart.[BSOD2 the Poschengband Noob] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20  -1(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T41 --More--XJ You die...[ -1(10)  Pw 8(8) --More--XĿ####<#$Ŀٰ######Ŀ###########Ŀ####()@k?+X|[BSOD2 the Poschengband Noob] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20 Dlvl:1 $0 HP -1(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T41 Do you want your possessions identified? DYWYPI? [ynq] (n) XS)n Weapons  a - ) an uncursed +0 crossbow (alternate weapon; not wielded) {20}  b - ) an uncursed +1 soft mattock (weapon in foreclaws) {48}  c - ) an uncursed +0 arrow (in quiver) {1}  d - ) an uncursed +0 long sword {16}  e - ) an uncursed +1 silver spear {12}  Armor  f - [ an uncursed +2 lab coat (being worn) {4}  g - [ an uncursed +0 scale mail (being worn) {100}  h - [ an uncursed +0 pair of high boots (being worn) {8}  i - [ an uncursed +0 lab coat {4}  j - [ an uncursed +1 plasteel armor {50}  Comestibles  p - % an uncursed tripe ration {1}  q - % an uncursed fortune cookie {1}  r - % an uncursed food ration {1}  Scrolls  u - ? an uncursed scroll of enchant weapon {1}  v - ? an uncursed scroll ofXr)R magic mapping {1}  E - ? 5 uncursed scrolls of healing {5}  F - ? 4 uncursed scrolls of mana {4}  G - ? 3 uncursed scrolls of phase door {3}  H - ? 2 uncursed scrolls of standard id {2}  I - ? an uncursed scroll of cure {1} (1 of 3)X  J - ? an uncursed scroll of teleportation {1}  M - ? an uncursed scroll of tele level {1}  Spellbooks  w - + an uncursed spellbook of cure sickness (0:3) {1}  Potions  s - ! an uncursed potion of full healing {1}  t - ! an uncursed potion of healing {1}  Rings  k - = an uncursed +3 ring of gain intelligence {1}  l - = an uncursed ring of polymorph {1}  L - = an uncursed ring of protection from shape changers {1}  Wands  x - / an uncursed wand of disintegration beam (0:5) {1}  y - / an uncursed wand of undead turning (0:3) {1}  K - / an uncursed wand of enlightenment (0:-2) {1}  Tools  m - ( an uncursed hairclip {1}  n - ( an uncursed budo no sasu {1}  o - ( an uncursed tallow candle {1}  X Gems  z - * an uncursed +1 worthless piece of white glass {1}  A - * an uncursed -1 worthless piece of orange glass {1}  B - * an uncursed +0 touchstone  C - * 7 uncursed +0 flint stones (2 of 3)Xfm D - * an uncursed +0 worthless piece of orange glass {1} (3 of 3)XĿ####<#$Ŀٰ######Ŀ###########Ŀ####()@k?+Xi[BSOD2 the Poschengband Noob] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20 Dlvl:1 $0 HP -1(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T41 Do you want to see your attributes? [ynq] (n) X# nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 11. You carried 0 sins. You could not have this property at all: dimmopathy. You could not have this property extrinsically: numbopathy. You could not have this property intrinsically: detect monsters. Scroll identification only worked 100 times out of 190. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 22. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 170. Monsters only dropped their musable items with 51% chance. Scroll drop chance was reduced to 84%. Concealing monsters were spawned underneath items 92% of the time only. Monster death drops spawned with only 88% chance. X; WThe following skill could not be trained at all: petkeeping. The following skill was trained at half the usual rate: martial arts. The following skill was trained at one fifth the usual rate: two-weapon combat. The following skill was limited to basic proficiency: bare-handed combat. --More--XThe following skill was limited to skilled proficiency: dart. The following skill was limited to expert proficiency: short sword. The following skill became untrainable if you tried to train it too early: flail (turn 4). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 39625. Monster spawn increase had reached its maximum at turn 93445. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 401327. The monster class that cannot be genocided was centaur. The monster class that was spawned more often: turret (freq bonus 1). The monster species that was spawned more often: time warp patch (freq bonus 6).The monster species that was spawned more often: animated leather peep-toe (freq bonus 3). The monster species that was spawned more often: venomous spirit (freq bonus 26). The monsX ter species that was spawned more often: model mummy (freq bonus 6). The monster species that was spawned more often: living bonfire (freq bonus 4). The monster species that was spawned more often: mazewalker (freq bonus 16). The monster species that was spawned more often: tank warrior (freq bonus 6). The monster species that was spawned more often: tsuchinoko (freq bonus 4). The monster species that was spawned more often: shotgun horror (freq bonus 8). --More--XThe monster species that was spawned more often: Leonie (freq bonus 3). The monster species that was spawned more often: dark lord guard (freq bonus 5).The monster species that was spawned more often: fire eel (freq bonus 16). The monster species that was spawned more often: Pylops (freq bonus 3). The monster species that was spawned more often: giraffe (freq bonus 3). The monster species that was spawned more often: scarlet warp patch (freq bonus 3).The monster species that was spawned more often: floating nymph (freq bonus 12). The monster species that was spawned more often: prehistoric turret (freq bonus 5).The monster species that was spawned more often: disintegration ant (freq bonus 8).The monster species that was spawned more often: Arabella's high-heeled lady shoe (freq bonus 5). The monster species that was spawned more often: charcoal warp fungus (freq bonus 8). The monsteXr species that was never randomly spawned: geodude. The monster species that was never randomly spawned: selenite central command unit. The monster species that was never randomly spawned: death metal freak. The monster species that was never randomly spawned: undead ringseeker. The monster species that was never randomly spawned: bad spore. --More--X The monster species that was never randomly spawned: three-headed ogre. The monster species that was never randomly spawned: yasd horror. The monster species that was never randomly spawned: leader sentai. The monster species that was never randomly spawned: white mold. The monster species that was never randomly spawned: fruit bat. The monster class that was always generated with extra speed: grue. The RNG hath decreed that this item was never generated: cloak of protection (tattered cape). The RNG hath decreed that this item was never generated: psychic dragon scales ((null)). The RNG hath decreed that this item was never generated: crystal ball (glass orb). The RNG hath decreed that this item was never generated: zipper boots (persian boots). The RNG hath decreed that this item was never generated: laser swatter ((null)). The RNG hath decreed that this item was never generated: boss visor ((nulX l)). The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars). The RNG hath decreed that this item was never generated: pink sweets ((null)). The RNG hath decreed that this item was never generated: inka sling ((null)). The RNG hath decreed that this item was never generated: remove blessing (light cyan). The RNG hath decreed that this item was generated more often: enchant weapon --More--X?V (dull, freq bonus 20). The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 23). The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 19). The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 7). The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 19). The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 8). The RNG hath decreed that this iXPV tem was generated more often: helm of sensory deprivation (tight helmet, freq bonus 73). The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 7). The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 9). The RNG hath decreed that this item was generated more often: cancellation --More--Xl (platinum, freq bonus 11). The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 8). The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 8). The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 4). The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 5). The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 9). The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)). The RNG hath decreed that this item was always generated cursX med: process card ((null)). The RNG hath decreed that this item was always generated cursed: silver arrow ((null)). The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)). The RNG hath decreed that this item was always generated cursed: nastiness (GO --More--XTEAM NASTYTRAP). The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots). The RNG hath decreed that this item was always generated cursed: steam venom (emanating). The RNG hath decreed that this item was always generated cursed: spell loss stone (gray). The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial). The RNG hath decreed that this item was always generated cursed: code editing (sourcecode). The RNG hath decreed that this trap was always invisible: Only %a%s can go there!. The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 1). Next attribute increase check would have come at turn 161. Strength training was 2. Dexterity training was 0. Wisdom training was 2. Constitution training was 2. You were poison resistant. You were acid reXsistant. You were prevented from having numbopathy (0). You were prevented from having dimmopathy (0). --More--XfOYou had 1458 points of nutrition remaining. You could fly. You were lucky (1). You could not have safely prayed (333). You are dead. --More--X~v Ŀ####<#$Ŀٰ######Ŀ###########Ŀ####()@k?+Xv j[BSOD2 the Poschengband Noob] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20 Dlvl:1 $0 HP -1(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T41 Do you want to see your discoveries? [ynq] (n) Xn Discoveries   Armor  [ lab coat (white coat)  [ high boots (jackboots)  Scrolls  ? scroll of enchant weapon (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST)  ? scroll of magic mapping (YOU STEPPED INTO A HEAP OF SHIT)  ? scroll of healing (DNETHACK TRASHED THE SAMURAI ROLE)  ? scroll of mana (JUGEMJUGEMGOGOUNO)  ? scroll of phase door (VET POTE TONBE)  ? scroll of standard id (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI)  ? scroll of cure (VOMIT TO MELT ENEMY)  ? scroll of teleportation (IAZNAB)  ? scroll of tele level (CROWDED OF BODY IN FLUFFY WATAGE)  Spellbooks  + spellbook of cure sickness (fleecy-colored)  Potions  ! potion of full healing (ochre)  ! potion of hXealing (sky blue)  Rings  = ring of gain intelligence (malachite)  = ring of polymorph (styropor)  = ring of protection from shape changers (pinewood) (1 of 2)X<& Wands  / wand of disintegration beam (mahogany)  / wand of undead turning (acoustic)  / wand of enlightenment (nonmoving)  Tools  ( tallow candle (candle)  Gems  * worthless piece of white glass (white)  * worthless piece of orange glass (orange)  * touchstone (gray)  * flint stone (gray)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)XkĿ####<#$Ŀٰ######Ŀ###########Ŀ####()@k?+Xku[BSOD2 the Poschengband Noob] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20 Dlvl:1 $0 HP -1(10)  Pw 8(8)  AC0 Xp1/5 Wt305/3000 T41 Do you want an account of creatures vanquished? [ynq] (n) X n Vanquished creatures:  a firefly 0 jackals (2 created) 0 kobolds (3 created) 0 grid bugs (2 created) 0 vultures (1 created) a spore lichen 0 hata-matas (1 created) 0 normal frogs (1 created) 0 chameleons (1 created)  13 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--X Do you want to see your conduct? [ynq] (n) Xn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 2 times. You killed 2 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--X9  ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 0 Au |  | killed by a dart |  | |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Wild Talent... You died in ThX\ e Dungeons of Doom on dungeon level 1 with 20 points, and 0 pieces of gold, after 41 moves. You were level 1 with a maximum of 10 hit points when you died. --More--