XVQ  Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-03-14.11:39:53.ttyrec Time: (1489491593) Tue Mar 14 11:39:53 2017 X] p[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...Xa Xa [BSOD2 the Chaotic Dweller ] St18 Dx8 Co13 In9 Wi16 Ch9 ChaBurMalNeu S0 Dlvl:1 $0 HP 14(14)  Pw 21(21)  AC6 Xp1/0 Wt57/1650 T1 Brn You return to level 1 in The Dungeons of Doom.--More--XĿ ! ? ? $  @Q +[BSOD2 the Chaotic Dweller ] St18 Dx8 Co13 In9 Wi16 Ch9 ChaBurMalNeu S0 Dlvl:1 $0 HP 14(14)  Pw 21(21)  AC6 Xp1/0 Wt57/1650 T1 Brn Hello BSOD2, the burning Chaos Sorceror, welcome back to SlashEMExtended![BSOD2 the Chaotic Dweller ] St18 Dx8 Co13 In9 Wi16 Ch9 ChaBurMalNeu S0  14(14)  Pw X[25;1H21(21)  AC6 Xp1/0 Wt57/1650 T1 Brn  --More--X;- A You are lucky! Full moon tonight.X] # X! quitX (Really quit [yes/no]? Xh.yX88eXVsX@![BSOD2 the Chaotic Dweller  14(14)  Pw 21(21)  AC6 Xp1/0 Wt57/1650 T1 Brn XĿ ! ? ? $  @Q +X[BSOD2 the Chaotic Dweller ] St18 Dx8 Co13 In9 Wi16 Ch9 ChaBurMalNeu S0 Dlvl:1 $0 HP 14(14)  Pw 21(21)  AC6 Xp1/0 Wt57/1650 T1 Brn Do you want your possessions identified? DYWYPI? [ynq] (n) Xnn Amulets  m - " an uncursed amulet of depetrify {1}  Weapons  e - ) an uncursed +0 stiletto (weapon in hand) {2}  Armor  f - [ an uncursed +3 robe of randomness (being worn) {16}  Comestibles  p - % an uncursed Hacker's Food {1}  Scrolls  i - ? a blessed scroll of teleportation {1}  j - ? a blessed scroll of identify {1}  k - ? an uncursed scroll of rumor {1}  l - ? an uncursed scroll of message {1}  s - ? 5 uncursed scrolls of healing {5}  t - ? 4 uncursed scrolls of mana {4}  u - ? 3 uncursed scrolls of phase door {3}  v - ? 2 uncursed scrolls of standard id {2}  w - ? an uncursed scroll of cure {1}  Spellbooks  a - + a blessed spellbook of berserk (0:4) {1}  X"b - + a blessed spellbook of chaos bolt (0:-1) {1}  c - + a blessed spellbook of polyform (0:4) {1}  d - + a blessed spellbook of disintegration (0:4) {1}  Potions (1 of 2)X g - ! an uncursed potion of invisibility {1}  h - ! a blessed potion of speed {1}  Wands  n - / an uncursed wand of polymorph (0:8) {1}  o - / an uncursed wand of polymorph (0:3) {1}  Gems  q - * 9 uncursed +0 silver slingstones  r - * a blessed +0 silver slingstone (2 of 2)X}Ŀ ! ? ? $  @Q +[BSOD2 the Chaotic Dweller ] St18 Dx8 Co13 In9 Wi16 Ch9 ChaBurMalNeu S0 Dlvl:1 $0 HP 14(14)  Pw 21(21)  AC6 Xp1/0 Wt57/1650 T1 Brn Do you want to see your attributes? [ynq] (n) XMnFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: freezopathy. You could not have this property extrinsically: wonderlegs. You could not have this property intrinsically: sickness resistance. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 14. Amulet identification only worked 15 times out of 17. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 129. Tool identification only worked 5 times out of 9. Monsters only dropped their equipment with 88% chance. Scroll drop chance was reduced to 74%. Amulet drop chance was reduced to 85%. Potion drop chance was reduced toXM 90%. Monster death drops spawned with only 92% chance. The following skill could not be trained at all: club. The following skill was trained at half the usual rate: occult spells. --More--X5The following skill was trained at one fifth the usual rate: crossbow. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: polymorphing. The following skill was limited to expert proficiency: mace. The following skill became untrainable if you tried to train it too early: body armor (turn 403). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 40131. Monster spawn increase had reached its maximum at turn 64752. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 3758169. The monster class that cannot be genocided was kobold. The monster class that was spawned more often: umber hulk (freq bonus 1). The monster species that was spawned more often: sticky patch (freq bonus 6). The monster species that was spawned more oftenXH: guard turret (freq bonus 8). The monster species that was spawned more often: fire girl (freq bonus 8). The monster species that was spawned more often: purple draconian (freq bonus 8).The monster species that was spawned more often: dangerous large eel (freq bonus 4). The monster species that was spawned more often: dweeeeeeauweauw (freq bonus 5).The monster species that was spawned more often: ravenous cube (freq bonus 3). --More--X" The monster species that was spawned more often: ultra nothing (freq bonus 2). The monster species that was spawned more often: raging blaze (freq bonus 4). The monster species that was spawned more often: gengar (freq bonus 3). The monster species that was spawned more often: ӏwh, (freq bonus 2). The monster species that was spawned more often: pustulent spore (freq bonus 12). The monster species that was spawned more often: koffing (freq bonus 8). The monster species that was spawned more often: Sarah's hugging boot (freq bonus 3). The monster species that was spawned more often: watercaul (freq bonus 6). The monster species that was spawned more often: Jigen Daisuke (freq bonus 8). The monster species that was spawned more often: blister mushroom (freq bonus 4).The monster species that was spawned more often: Armed Kop Kriminologist (freq bonus 10). The monster species that was spawned more often: eX" cbony force fungus (freq bonus 22). The monster species that was spawned more often: map mimic (freq bonus 8). The monster species that was never randomly spawned: duergar king. The monster species that was never randomly spawned: bad guard. The monster species that was never randomly spawned: best treasure russian. The monster species that was never randomly spawned: eldritch ghost. The monster species that was never randomly spawned: steamball lightning. The monster species that was never randomly spawned: lizard-eel. --More--XjThe monster species that was never randomly spawned: evasive tank breaker. The monster species that was never randomly spawned: pesky brain eater. The monster species that was never randomly spawned: Mister Who. The monster species that was never randomly spawned: animated silver statue. The monster class that was always generated with extra speed: trapper or lurker above. The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT). The RNG hath decreed that this item was never generated: sapphire (blue). The RNG hath decreed that this item was never generated: gravity beam (lacquered). The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS). The RNG hath decreed that this item was never generated: safeguard suit (orange suit). The RNG hath decreed that this item was never generated: glass chain ((null)). Xj;The RNG hath decreed that this item was never generated: magic marker ((null)). The RNG hath decreed that this item was never generated: log ((null)). The RNG hath decreed that this item was never generated: tidal wave (tolkienian). The RNG hath decreed that this item was never generated: elven mace ((null)). The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 56). The RNG hath decreed that this item was generated more often: pack of floppies --More--XX(box containing little plastic cards, freq bonus 60). The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 40). The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 4). The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 46). The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 19). The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 10). The RNG hath decreed XXthat this item was generated more often: runed rod (rod, freq bonus 5). The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7). The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: create familiar --More--XF(THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 4). The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 15). The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 7). The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 2). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 100). The RNG hath decreed that this item was always generated cursed: medical kit (leather bag). The RNXFG hath decreed that this item was always generated cursed: venom scattering (hooked). The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)). The RNG hath decreed that this item was always generated cursed: full plate mail ((null)). The RNG hath decreed that this item was always generated cursed: soft girl --More--X sneaker ((null)). The RNG hath decreed that this item was always generated cursed: toxic (holed). The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: summon elm (celestial). The RNG hath decreed that this item was always generated cursed: deafness stone (gray). The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding). The RNG hath decreed that this trap was always invisible: slime trap. The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 1). Next attribute increase check would have come at turn 830. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were burned (0). You were prevented from having freezopathy (0). You were preX vented from having wonderlegs (0). You had 1500 points of nutrition remaining. You were displaced. You were lucky (1). --More--X cYou could not have safely prayed (456). You survived. --More--XCĿ ! ? ? $  @Q +[BSOD2 the Chaotic Dweller ] St18 Dx8 Co13 In9 Wi16 Ch9 ChaBurMalNeu S0 Dlvl:1 $0 HP 14(14)  Pw 21(21)  AC6 Xp1/0 Wt57/1650 T1 Brn Do you want to see your discoveries? [ynq] (n) Xo@n Discoveries   Amulets  " amulet of depetrify (egyptian)  Armor  [ robe of randomness (red robe)  Scrolls  ? scroll of teleportation (STUNT OF GHOST IS DIFFER)  ? scroll of identify (VO FACIAM)  ? scroll of rumor (NEW VERSIONS ARE BETTER THAN OLD ONES)  ? scroll of message (VITIO SUS)  ? scroll of healing (GORDON FREEMAN HAS HIS THUMB UP HIS ASS)  ? scroll of mana (MAKE ENEMY BAD THEN SNORING NEXT)  ? scroll of phase door (NR 9)  ? scroll of standard id (FORC RISE WHEN KEY IS HIT)  ? scroll of cure (SMUTSIKA SKOEKA)  Spellbooks  + spellbook of berserk (big)  + spellbook of chaos bolt (fuzzy)  + spellbook of polyform (sorrowful)  + spellbook of disintegration X@(uninscribed)  Potions  ! potion of invisibility (brown oolong tea)  ! potion of speed (jasmine) (1 of 2)X[ Wands  / wand of polymorph (monoclinic)  Gems  * silver slingstone (gray)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)X#"Ŀ ! ? ? $  @Q +[BSOD2 the Chaotic Dweller ] St18 Dx8 Co13 In9 Wi16 Ch9 ChaBurMalNeu S0 Dlvl:1 $0 HP 14(14)  Pw 21(21)  AC6 Xp1/0 Wt57/1650 T1 Brn Do you want an account of creatures vanquished? [ynq] (n) X n Vanquished creatures:  0 jackals (2 created) 0 pack jackals (1 created) 0 evasive foxes (1 created) 0 goblins (1 created) 0 chaos polymorphers (1 created) 0 twens (1 created) 0 small turrets (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--XDo you want to see your conduct? [ynq] (n) X n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--X Goodbye BSOD2 the Chaos Sorceror... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you quit.--More--