W;  Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-04-26.05:50:51.ttyrec Time: (1461649851) Tue Apr 26 05:50:51 2016 WT [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] W yĿf@+BSOD2 the Velite St7 Dx10 Co9 In11 Wi4 Ch3 GlaBreMalNeu S0 Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T1  It is written in the Book of Cicero:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Cicero seeks to possess the Amulet, and with itW6 to gain deserved ascendance over the other gods.  You, a newly trained Velite, have been heralded from birth as the instrument of Cicero. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Cicero!--More--WXy<Ŀf@+W3z{Hello BSOD2, welcome to SlashEMExtended! You are a neutral male bretonian Gladiator.--More--W~ Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--W&z D The moon is waning tonight.W Unknown command ' '. 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T1 W  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T1 W  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T1 WU  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T1 Wk  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T1 W  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T1 W" 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T1 W  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T1 Wx 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T1 Wr  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T2 @<WG, 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T3 @fWI, 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T4 f#@##Wj  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T4 W\1You displaced Katzenhund. 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T5 #@Wa 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T6 Ŀ@BfW 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T7 @fBWv  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T8 @fWA 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T9 @fW@ 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T9 Katzenhund bites the vulture.The vulture is killed! 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T10 fW~{  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T11 @fW  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T12 @fW  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T13 @fW  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T14 @fW  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T15 @fW  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T16 f@W  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T17 @fW.%  13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T18 f@W, 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T19 #f@W' 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T20 #f@##W B 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T20 W` 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T20 WS 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T20 Wy 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T20 Wd 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T20 W 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T20 WBO 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T20 W 13(13)  Pw 6(6)  AC4 Xp1/0 Wt48/900 T20 Wx &In what direction? [47896321><] Wr[Ouch! That hurts!9 Co9 In1 Wi4 Ch3 GlaBreMalNeu S0  11(13)  Pw 6(6)  AC4 Xp1/0 Wt48/650 T20 Leg [-2 -> 11] 11(13)  Pw 6(6)  AC4 Xp1/0 Wt48/650 T21 Leg fWW+OYour right leg is in no shape for kicking.--More--WT  11(13)  Pw 6(6)  AC4 Xp1/0 Wt48/650 T21 Leg W Weapons a - ) an uncursed +1 silver spear (weapon in hand) {12} Armor b - [ an uncursed +0 shield of reflection (being worn) {20} Comestibles c - % a blessed cram ration {1} Scrolls d - ? 5 uncursed scrolls of healing {5} e - ? 4 uncursed scrolls of mana {4} f - ? 3 uncursed scrolls of phase door {3} g - ? 2 uncursed scrolls of standard id {2} h - ? an uncursed scroll of cure {1}(end) W-oĿ##@##f#Ŀ 11(13)  Pw 6(6)  AC4 Xp1/0 Wt48/650 T21 Leg WF+What do you want to throw? [a or ?*] WF .In what direction? [47896321><] W yA blessed cram ration {1} hits the rock above, then falls back on top of your head.--More--WT: A blessed cram ration {1} hits the ground. 10(13)  Pw 6(6)  AC4 Xp1/0 Wt47/650 T21 Leg [-1 -> 10] 10(13)  Pw 6(6)  AC4 Xp1/0 Wt47/650 T22 Leg W1c - a blessed cram ration {1}. 10(13)  Pw 6(6)  AC4 Xp1/0 Wt48/650 T22 Leg W(9What do you want to throw? [a or ?*] W? :You don't have that object.--More--W3What do you want to throw? [a or ?*] WO .In what direction? [47896321><] Wa A blessed cram ration {1} almost hits the rock above, then falls back on top of your head.--More--W* A blessed cram ration {1} hits the ground. 9(13)  Pw 6(6)  AC4 Xp1/0 Wt47/650 T22 Leg [-1 -> 9] 9(13)  Pw 6(6)  AC4 Xp1/0 Wt47/650 T23 Leg W c - a blessed cram ration {1}. 9(13)  Pw 6(6)  AC4 Xp1/0 Wt48/650 T23 Leg WVB9What do you want to throw? [a or ?*] W.In what direction? [47896321><] WyA blessed cram ration {1} hits the rock above, then falls back on top of your head.--More--W * A blessed cram ration {1} hits the ground. 8(13)  Pw 6(6)  AC4 Xp1/0 Wt47/650 T23 Leg [-1 -> 8] 8(13)  Pw 6(6)  AC4 Xp1/0 Wt47/650 T24 Leg W9What do you want to throw? [a or ?*] W :You don't have that object.--More--W13What do you want to throw? [a or ?*] WO.In what direction? [47896321><] W Ŀ##@###Ŀ#<+BSOD2 the Velite St7 Dx9 Co9 In11 Wi4 Ch3 GlaBreMalNeu S0 Dlvl:1 $0 HP 8(13)  Pw 6(6)  AC4 Xp1/0 Wt35/650 T24 Leg An uncursed +1 silver spear {12} hits the rock above, theWH <n falls back on top of your head.--More--W@\r An uncursed +1 silver spear {12} hits the ground. 1(13)  Pw 6(6)  AC4 Xp1/0 Wt35/650 T24 Leg [-7 -> 1]--More--WWarning: HP low! 1(13)  Pw 6(6)  AC4 Xp1/0 Wt35/650 T25 Leg W  Pick up what?  Weapons (')') a - ) an uncursed +1 silver spear {12} Comestibles ('%') b - % a blessed cram ration {1}(end) W ++Wٞ Ŀa - an uncursed +1 silver spear {12}.c - a blessed cram ration {1}. 1(13)  Pw 6(6)  AC4 Xp1/0 Wt48/650 T25 Leg W| Weapons a - ) an uncursed +1 silver spear {12} Armor b - [ an uncursed +0 shield of reflection (being worn) {20} Comestibles c - % a blessed cram ration {1} Scrolls d - ? 5 uncursed scrolls of healing {5} e - ? 4 uncursed scrolls of mana {4} f - ? 3 uncursed scrolls of phase door {3} g - ? 2 uncursed scrolls of standard id {2} h - ? an uncursed scroll of cure {1}(end) WIjĿ##@###Ŀ 1(13)  Pw 6(6)  AC4 Xp1/0 Wt48/650 T25 Leg Wڑ .What do you want to take off? [b or ?*] W=6You were wearing an uncursed +0 shield of reflection {20}. 1(13)  Pw 6(6)  AC10 Xp1/0 Wt48/650 T26 Leg W& :What do you want to drop? [a-h or ?*] WR .You drop an uncursed +0 shield of reflection {20}. 1(13)  Pw 6(6)  AC10 Xp1/0 Wt28/650 T26 Leg WU< 1(13)  Pw 6(6)  AC10 Xp1/0 Wt28/650 T27 Leg [@f#W AYour right leg is in no shape for kicking.--More--WQ 1(13)  Pw 6(6)  AC10 Xp1/0 Wt28/650 T27 Leg Wg@You see here an uncursed +0 shield of reflection {20}.10 Co9 In1 Wi4 Ch3 GlaBreMalNeu S0  1(13)  Pw 6(6)  AC10 Xp1/0 Wt28/650 T28 Leg --More--Wgj Your leg feels somewhat better. 1(13)  Pw 6(6)  AC10 Xp1/0 Wt28/900 T28 W.  1(13)  Pw 6(6)  AC10 Xp1/0 Wt28/900 T29 [@fWh &In what direction? [47896321><] WR Thump!Ouch! That hurts! -1(13)  Pw 6(6)  AC10 Xp1/0 Wt28/900 T29 --More--WYou die... -1(13)  Pw 6(6) --More--W[~Ŀ##[##@#Ŀf##<+BSOD2 the Velite St7 Dx10 Co9 In11 Wi4 Ch3 GlaBreMalNeu S0 Dlvl:1 $0 HP -1(13)  Pw 6(6)  AC10 Xp1/0 Wt28/900 T29 Do you want your possessions identified? DYWYPI? [ynq] (n) [W~KW n Weapons a - ) an uncursed +1 silver spear {12} Comestibles c - % a blessed cram ration {1} Scrolls d - ? 5 uncursed scrolls of healing {5} e - ? 4 uncursed scrolls of mana {4} f - ? 3 uncursed scrolls of phase door {3} g - ? 2 uncursed scrolls of standard id {2} h - ? an uncursed scroll of cure {1}(end) W_ }Ŀ##[#@#Do you want to see your attributes? [ynq] (n) W nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 15. Wand identification only worked 3 times out of 6. Monsters only dropped their musable items with 81% chance. Scroll drop chance was reduced to 99%. Ring drop chance was reduced to 39%. Potion drop chance was reduced to 78%. Concealing monsters were spawned underneath items 57% of the time only. Number of artifacts generated was 0. Monster spawn increase would have started at turn 15331. Monster spawn increase had reached its maximum at turn 49843. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 379052. The monster class that cannot be genocided was fungus or mold. The monster class that was spawned more often: ghost W+ +(freq bonus 2). The monster species that was spawned more often: shock hound (freq bonus 16). The monster species that was spawned more often: gas goblin (freq bonus 6). The monster species that was spawned more often: killer whale (freq bonus 5). --More--W The monster species that was spawned more often: turkish girl (freq bonus 10). The monster species that was spawned more often: thorn rat (freq bonus 13). The monster species that was spawned more often: fetid defiler (freq bonus 4). The monster species that was spawned more often: fire trove (freq bonus 3). The monster species that was spawned more often: hunter bee (freq bonus 4). The monster species that was spawned more often: porter cursed stalk (freq bonus 4). The monster species that was spawned more often: stygian fury (freq bonus 4). The monster species that was spawned more often: dwarf thief (freq bonus 4). The monster species that was spawned more often: Windows 10 (does not work) (freq bonus 4). The monster species that was spawned more often: elf warlord (freq bonus 4). The monster species that was spawned more often: dark growth (freq bonus 12). The monster species that was spawned more often: dangerousW  vampire bat (freq bonus 4). The monster species that was spawned more often: baby orange dragon (freq bonus 7).The monster species that was spawned more often: poor lich (freq bonus 9). The monster species that was spawned more often: black bear cub (freq bonus 3). The monster species that was spawned more often: golden fungus (freq bonus 10). The monster species that was spawned more often: humongous giant (freq bonus 5).The monster species that was never randomly spawned: death orb. The monster species that was never randomly spawned: fiery nymph. --More--W The monster species that was never randomly spawned: little pisaca. The monster species that was never randomly spawned: werecockatrice. The monster species that was never randomly spawned: sloppy force patch. The monster species that was never randomly spawned: prick fist. The monster species that was never randomly spawned: blue spore. The monster species that was never randomly spawned: kamehameha fighter. The monster species that was never randomly spawned: phantom. The monster species that was never randomly spawned: necromancer. The RNG hath decreed that this item was never generated: noble's dress (armored black dress). The RNG hath decreed that this item was never generated: mushroom ((null)). The RNG hath decreed that this item was never generated: free hand bug stone (gray). The RNG hath decreed that this item was never generated: clone monster (multiple). The RNG hath decreed that this item waW s never generated: amulet of premature death (deadly). The RNG hath decreed that this item was never generated: healing (purple-red). The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 9). The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 5). The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 9). --More--WZ The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 34). The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves). The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)). The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots). The RNG hath decreed that this item was always generated cursed: wakame ((null)). The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)). The RNG hath decreed that this trap was always invisible: limitation trap. The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 20). Next attribute increase check would have come at turn 1075. Strength training was 0. Dexterity training was -2. Wisdom training was 1. ConstituW tion training was 2. You were fire resistant. You were cold resistant. You were shock resistant. You had 1471 points of nutrition remaining. --More--W& yYour luck was zero. You could have safely prayed (178). You are dead. --More--W Ŀ##[##@#Ŀf##<+BSOD2 the Velite St7 Dx10 Co9 In11 Wi4 Ch3 GlaBreMalNeu S0 Dlvl:1 $0 HP -1(13)  Pw 6(6)  AC10 Xp1/0 Wt28/900 T29 Do you want an account of creatures vanquished? [ynq] (n) W n Vanquished creatures:  0 kittens (1 created) a vulture 0 item masters (5 created) 0 hata-hatas (1 created)  1 creatures vanquished.--More--WІ Do you want to see your conduct? [ynq] (n) W"n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--WĿ##[#@#f# ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 0 Au |  |killed by kicking |  | an uncursed +0 |  | shield of |  | reflection {20} |  | |  | |  W% | 2016 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Gladiator... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 29 moves. You were level 1 with a maximum of 13 hit points when you died. --More--W   W No Points Name Hp [max] 1 360801 Bluescreen-Dun-Gha-Mal-Law died in The Dungeons of Doom on level 35 [max 40]. Killed by a poisoned blast. - [171] 2 40210 FIQ-Alt-Rod-Mal-Neu quit in The Gnomish Mines on level 6 [max 8]. 8 [41] 3 18276 Bluescreen-Wan-Mon-Mal-Neu died in Sokoban on level 6 [max 8]. Killed by invisible Mr. Ngebel, the shopkeeper. - [98] 4 5545 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a dagger. - [79] 5 858 Elronnd-Mah-Agb-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a large pile of porter coins. W- [59] 6 473 Elronnd-Jed-Ven-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 7 356 BSOD2-Unb-Ung-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43] 8 344 BSOD2-Unb-Ung-Mal-Law quit in The Dungeons of Doom on level 1. 38 [38] 9 273 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a sewer rat. - [16] 10 232 BSOD2-Aci-Sov-Mal-Cha died in The Dungeons of Doom on level 3. Killed by kicking 4 uncursed scrolls of volshebnaya sila {4}. - [15] 11 193 BSOD2-Sha-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 9 [17] 14 100 BSOD2-Mar-Jel-Mal-Law Wdied in The Dungeons of Doom on level 3. Killed by a grid xorn. - [17] 24 40 BSOD2-Ota-Mis-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] 30 4 BSOD2-Ota-Mis-Fem-Neu quit in The Dungeons of Doom on level 1. 23 [23] 32 1 BSOD2-Ana-Hem-Fem-Cha quit in The Dungeons of Doom on level 1. 11 [11] 33 1 BSOD2-Wan-Nor-Mal-Law quit in The Dungeons of Doom on level 1. 9 [24] 34 1 Lorskel-Nec-Lic-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18]  0 BSOD2-Gla-Bre-Mal-Neu died in The Dungeons of Doom on   level 1. Killed by kicking an uncursed +0 Wqshield of   reflection {20}. - [13]