BSOD2, chaotic male leprechaun Augurer --.------ |.......| |.......| |.......| ..@.....| |.e.....| --------- [BSOD2 the College Student] St6 Dx6 Co5 In10 Wi17 Ch14 AugLepMalCha S0 Dlvl:1 $0 HP11(11) Pw23(23) AC9 Xp1/0 Wt77/650 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the leprechaun Augurer, welcome back to SlashEMExtended! Be careful! New moon tonight. Unknown command ' '. (20x) You don't have anything to drink. (2x) Unknown command ' '. (13x) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: reflection You could not have this property intrinsically: stoned chilling Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 203 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 76% Wand drop chance was reduced to 93% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71707 Monster spawn increase reached its maximum at turn 89015 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 582981 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: soft spore (freq bonus 12) The monster species that spawned more often: ruby force patch (freq bonus 6) The monster species that spawned more often: taiga bear (freq bonus 12) The monster species that spawned more often: crap-colored jelly (freq bonus 12) The monster species that spawned more often: drow sniper (freq bonus 9) The monster species that spawned more often: bobcat (freq bonus 10) The monster species that spawned more often: agent black colony (freq bonus 6) The monster species that spawned more often: amazon (freq bonus 3) The monster species that spawned more often: teller of secrets (freq bonus 8) The monster species that spawned more often: octopus (freq bonus 3) The monster species that spawned more often: foundrechaun (freq bonus 8) The monster species that spawned more often: desert wing (freq bonus 10) The monster species that spawned more often: falling force patch (freq bonus 4) The monster species that spawned more often: archeologist (freq bonus 9) The monster species that spawned more often: leader badger (freq bonus 3) The monster species that spawned more often: very black hound (freq bonus 12) The monster species that spawned more often: neo inka (freq bonus 6) The monster species that spawned more often: dream force patch (freq bonus 2) The monster species that spawned more often: river giant (freq bonus 8) The monster species that spawned more often: sanity turret (freq bonus 24) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster species that never randomly spawned: slime prince The monster species that never randomly spawned: giant yellow ant The monster species that never randomly spawned: uranium imp The monster species that never randomly spawned: goat of Mendes The monster species that never randomly spawned: one-eyed error The monster species that never randomly spawned: nondescript force patch The monster species that never randomly spawned: lord slug The monster species that never randomly spawned: wooden golem The monster species that never randomly spawned: thick van The monster species that never randomly spawned: putrid defiler The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 3) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 37) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 32) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 13) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 5) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 9) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 8) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 44) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 76) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 2) Next attribute increase check would have come at turn 897 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having warning (0) You were prevented from having reflection (0) You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You were stealthy You could teleport You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Hert the Vampire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (387) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of mana (INTRUDER ALERT) scroll of phase door (GRASS MUD HORSE) scroll of standard id (LIELAIS KEIZARS IR LAUNUMS) scroll of cure (STRIPE SORROW) Spellbooks spellbook of confuse monster (castle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Augurer...