BSOD2, chaotic female trapper Rogue ------ |....| --.<... -.....|#, --..$.-@, |...$|## ------ [BSOD2 the Footpad] St9 Dx14 Co11 In6 Wi11 Ch11 RogTrpFemCha S0 Dlvl:1 $1605 HP23(23) Pw13(13) AC7 Xp1/0 Wt171/1100 T24 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the trapper Rogue, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Unknown command ' '. (88x) There is a wall in the way! (63x) # Never mind. Unknown command '^J'. You don't have that object. (2x) Never mind. # Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 180 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 79% chance Musable item generation frequency had a negative bias of 70% Ring drop chance was reduced to 78% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: riding (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19142 Monster spawn increase reached its maximum at turn 71732 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 372627 The monster class that cannot be genocided was piercer The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: siena mushroom (freq bonus 12) The monster species that spawned more often: giant purple jellyfish (freq bonus 8) The monster species that spawned more often: Elvenqueen (freq bonus 16) The monster species that spawned more often: radiation eye (freq bonus 36) The monster species that spawned more often: onsen penguin (freq bonus 24) The monster species that spawned more often: nazi panther tank (freq bonus 24) The monster species that spawned more often: everchanging light (freq bonus 24) The monster species that spawned more often: loud colony (freq bonus 10) The monster species that spawned more often: legged tuna (freq bonus 6) The monster species that spawned more often: furious stalk (freq bonus 18) The monster species that spawned more often: Juiblex (freq bonus 4) The monster species that spawned more often: Avatar of Lolth (freq bonus 20) The monster species that spawned more often: Gerrit (freq bonus 30) The monster species that spawned more often: dark lancer (freq bonus 10) The monster species that spawned more often: baby copper dragon (freq bonus 6) The monster species that spawned more often: ravenous cube (freq bonus 12) The monster species that spawned more often: abyss piercer (freq bonus 10) The monster species that spawned more often: dungeon master (freq bonus 18) The monster species that spawned more often: dirty light (freq bonus 10) The monster species that spawned more often: pale yeek (freq bonus 30) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 8) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 9) The monster species that never randomly spawned: death wing The monster species that never randomly spawned: yellow starlit sky The monster species that never randomly spawned: gargantuan beast The monster species that never randomly spawned: death spectre The monster species that never randomly spawned: mysterious 2 The monster species that never randomly spawned: black horse The monster species that never randomly spawned: silver slime The monster species that never randomly spawned: fire vortex The monster species that never randomly spawned: bronze dragon The monster species that never randomly spawned: finger smasher The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 5) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 20) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 59) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 6) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 2) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 92) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 2) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 1) Next attribute increase check would have come at turn 170 Strength training was 4 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having detect monsters (0) You were prevented from drunken boxing (0) You had 1476 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (2e310b3d) - last build Sun Jul 9 11:03:31 2017. You could not have safely prayed (382) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of teleportation (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of mana (HUAKORE TE UNIANA PAKEHA KATOA) scroll of phase door (MAKE ATTACK WHEN BATTLE) scroll of standard id (HIT SHIFTLY AND GHOS WHEN USED) scroll of cure (FOOBIE BLETCH) Potions potion of sickness (brown) Wands wand of trap creation (beeswax) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Rogue...