BSOD2, chaotic female trapper Kurwa -.-- ...# |@# |.# |. --- [BSOD2 the Cheap Sex Slave] St11 Dx10 Co14 In10 Wi5 Ch15 KurTrpFemCha+Q S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-10 Xp1/0 Wt107/1350 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female aquarian trapper Kurwa. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy \J3E憫Ư g: S@ׅύy_&5! #Q}{A Unknown command ' '. (10x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: double attacks You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 211 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 188 Scroll drop chance was reduced to 83% Wand drop chance was reduced to 99% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: martial arts (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 79480 Monster spawn increase reached its maximum at turn 102379 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 406980 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster color that was spawned more often: white (freq bonus 3) The monster species that spawned more often: super-sweet girl in plateau boots (freq bonus 12) The monster species that spawned more often: pupurin (freq bonus 6) The monster species that spawned more often: boobed mimic (freq bonus 8) The monster species that spawned more often: negator ooze (freq bonus 24) The monster species that spawned more often: aggravated hurricane (freq bonus 12) The monster species that spawned more often: quaton (freq bonus 3) The monster species that spawned more often: sleeprobber beetle (freq bonus 16) The monster species that spawned more often: gloom (freq bonus 9) The monster species that spawned more often: Ozan (freq bonus 4) The monster species that spawned more often: spore stalk (freq bonus 30) The monster species that spawned more often: Officer Katharina (freq bonus 6) The monster species that spawned more often: leopard dress prostitute (freq bonus 6) The monster species that spawned more often: Sabrina's cone-heeled combat boot (freq bonus 3) The monster species that spawned more often: weresoldierant (freq bonus 12) The monster species that spawned more often: strip mine (freq bonus 6) The monster species that spawned more often: master light wall (freq bonus 6) The monster species that spawned more often: mean-looking mercenary (freq bonus 9) The monster species that spawned more often: donkey teacher (freq bonus 8) The monster species that spawned more often: team ant member (freq bonus 6) The monster species that spawned more often: rhino king (freq bonus 8) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster species that never randomly spawned: hummerhorn The monster species that never randomly spawned: scratch trove The monster species that never randomly spawned: athena blocker The monster species that never randomly spawned: blocker fungus The monster species that never randomly spawned: Antonia's leather pump The monster species that never randomly spawned: street thug The monster species that never randomly spawned: SS trooper The monster species that never randomly spawned: agate mold The monster species that never randomly spawned: vacuum spore The monster species that never randomly spawned: visor sewer rat The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 18) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 7) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 203) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 21) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 3) Next attribute increase check would have come at turn 602 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Monster attacks always deal maximum damage to you. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were getting your ascension turn limit reduced whenever you take damage (0) You were prevented from having double attacks (0) You were prevented from having glib combat (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could have safely prayed (184) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (dragonhide cloak) momhat (weeping helmet) scaler mittens (mirrored gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (thigh boots) Scrolls scroll of destroy armor (FORC RISE WHEN KEY IS HIT) scroll of taming (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of trap detection (STAT CANT DEBASE BY EN) scroll of boss companion (HASTUR HASTUR HASTUR) scroll of relocation (NUMB ENEMY BY LICKING CIRCLE) scroll of repair item (SYMANTEC KILLS RANSOM ISDA) scroll of healing (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of mana (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of phase door (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of standard id (VAS CORP BET MANI) scroll of cure (EN SNORING HEALTHITS LOWERED) Wands wand of trap creation (radiating) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...