BSOD2, chaotic female human Rogue ------------------------- .................<......| |.....................|.| +.................{.....| -------------.----------- #@# #,# [BSOD2 the Footpad] St10 Dx15 Co9 In4 Wi9 Ch4 RogHumFemCha S0 Dlvl:1 $1839 HP17(17) Pw4(4) AC6 Xp1/0 Wt172/1050 T4 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the human Rogue, welcome back to SlashEMExtended! The moon is waxing tonight. As you read the scroll, it disappears. To what position do you want to be teleported? (For instructions type a ?) You hear some noises in the distance. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 172 Monsters only dropped their equipment with 50% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 51% Wand drop chance was reduced to 92% Potion drop chance was reduced to 90% The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: devices (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46050 Monster spawn increase reached its maximum at turn 61740 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 370047 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: trove (freq bonus 6) The monster species that spawned more often: sickness trove (freq bonus 28) The monster species that spawned more often: chaos brother (freq bonus 9) The monster species that spawned more often: darkness gloam (freq bonus 9) The monster species that spawned more often: Super Old Fritz (freq bonus 9) The monster species that spawned more often: clicking mold (freq bonus 9) The monster species that spawned more often: staring eye (freq bonus 18) The monster species that spawned more often: hidden stalk (freq bonus 14) The monster species that spawned more often: pious dad (freq bonus 36) The monster species that spawned more often: material shadow (freq bonus 20) The monster species that spawned more often: alseides (freq bonus 42) The monster species that spawned more often: chasing yellow jacket (freq bonus 88) The monster species that spawned more often: fetish (freq bonus 36) The monster species that spawned more often: deceptive springy (freq bonus 18) The monster species that spawned more often: special kobold lord (freq bonus 9) The monster species that spawned more often: elph (freq bonus 9) The monster species that spawned more often: kite dragon (freq bonus 27) The monster species that spawned more often: saber cat (freq bonus 64) The monster species that spawned more often: huntress (freq bonus 18) The monster species that spawned more often: yokuda (freq bonus 36) The monster species that spawned more often: fifth-wall breaker (freq bonus 40) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster species that never randomly spawned: The Norsa The monster species that never randomly spawned: worlock The monster species that never randomly spawned: Keystone Inspector The monster species that never randomly spawned: crystal gargoyle The monster species that never randomly spawned: snuffed corpse-candle The monster species that never randomly spawned: field mouse The monster species that never randomly spawned: gravity warp fungus The monster species that never randomly spawned: quantum warp patch The monster species that never randomly spawned: sharkbait The monster species that never randomly spawned: nexus hound The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 11) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 60) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 15) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 48) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 14) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 5) Next attribute increase check would have come at turn 1719 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having keen memory (0) You had 1497 points of nutrition remaining You were stealthy You had teleport control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (197) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (ON TIMON TIME ON TIME) scroll of teleportation (APOCALYPSE) scroll of healing (SPEE WORK WHEN TOUCH) scroll of mana (SILLY LITTLE NYMPHS) scroll of phase door (MODD ARCHWILIO) scroll of standard id (KATNISS SHOT PEETA IN THE HEAD) scroll of cure (SLASHEM EXTENDED WANTS YOU DEAD) Potions potion of sickness (peculiar) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (4 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Rogue...