BSOD2, neutral female human Flame Mage ---.-- ...(.| |....| |r.d.| |r@..| |....| ------ [BSOD2 the Spark] St5 Dx7 Co7 In14 Wi6 Ch5 FlaHumFemNeu S0 Dlvl:1 $0 HP17(17) Pw17(17) AC8 Xp1/0 Wt120/700 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female human Flame Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command ' '. (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: curse resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 266 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 31 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Scroll drop chance was reduced to 96% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: body armor (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15500 Monster spawn increase reached its maximum at turn 28434 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 170060 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: werewaterelemental (freq bonus 32) The monster species that spawned more often: golden monster (freq bonus 36) The monster species that spawned more often: doubled zombie (freq bonus 6) The monster species that spawned more often: singing sand (freq bonus 10) The monster species that spawned more often: Avatar of Lolth (freq bonus 96) The monster species that spawned more often: uvuudaum (freq bonus 12) The monster species that spawned more often: triad (freq bonus 9) The monster species that spawned more often: Liljana (freq bonus 7) The monster species that spawned more often: backturn ogre (freq bonus 15) The monster species that spawned more often: horn springy (freq bonus 14) The monster species that spawned more often: statue gargoyle (freq bonus 36) The monster species that spawned more often: wolverine (freq bonus 120) The monster species that spawned more often: sea spirit (freq bonus 6) The monster species that spawned more often: MacBauer (freq bonus 7) The monster species that spawned more often: water snake (freq bonus 6) The monster species that spawned more often: fantastic xan (freq bonus 96) The monster species that spawned more often: fat bully (freq bonus 28) The monster species that spawned more often: spined devil (freq bonus 10) The monster species that spawned more often: arabesque naga hatchling (freq bonus 14) The monster species that spawned more often: triah sephirah (freq bonus 36) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 5) The monster species that never randomly spawned: evil orb The monster species that never randomly spawned: sensei newt The monster species that never randomly spawned: sane fungus The monster species that never randomly spawned: permamimic The monster species that never randomly spawned: black stalk The monster species that never randomly spawned: drug abuser The monster species that never randomly spawned: two of diamonds The monster species that never randomly spawned: big disenchanter The monster species that never randomly spawned: great dome of perplexity The monster species that never randomly spawned: mana mold The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 20) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 7) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 11) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 5) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 4) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 91) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 5) Next attribute increase check would have come at turn 177 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having mana regeneration (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 52% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (BASA MAINASA 1 MINETA MA AUCHA) scroll of healing (RECOVER BY SMEEL) scroll of mana (UNPLAYABLE BINDER ROLE) scroll of phase door (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of standard id (I WANT TO SEE URANUS TOO) scroll of cure (FIREWALL STUNT IS MORE POWERE WHEN TIRED) Spellbooks spellbook of flame sphere (encrypted) spellbook of fireball (multiple) spellbook of light (perpetual) Potions potion of enlightenment (simmering) Rings ring of poison resistance (quartzite) Wands wand of fire (girly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Flame Mage...