BSOD2, chaotic male human Flame Mage ---+--- |}..... |...}}| |...°.+ |.....| ..d}..| |.@.}.+ ------- [BSOD2 the Spark] St12 Dx11 Co13 In11 Wi11 Ch9 FlaHumMalCha S0 Dlvl:1 $0 HP17(17) Pw18(18) AC7 Xp1/0 Wt120/1350 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the human Flame Mage, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. (2x) # Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 203 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 37 Monsters only dropped their equipment with 88% chance Amulet drop chance was reduced to 56% Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: petkeeping (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28724 Monster spawn increase reached its maximum at turn 94524 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2588000 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: will-o-the-wisp (freq bonus 24) The monster species that spawned more often: kobold zombie (freq bonus 24) The monster species that spawned more often: bouldergon (freq bonus 6) The monster species that spawned more often: rabid goblin (freq bonus 42) The monster species that spawned more often: agate force fungus (freq bonus 8) The monster species that spawned more often: rainbow fungus (freq bonus 3) The monster species that spawned more often: pile of inflated coins (freq bonus 36) The monster species that spawned more often: gnome warrior (freq bonus 8) The monster species that spawned more often: eastern shimmerfly (freq bonus 6) The monster species that spawned more often: mutated battle bunny (freq bonus 12) The monster species that spawned more often: edgepusher (freq bonus 9) The monster species that spawned more often: Succubus Lieutenant (freq bonus 18) The monster species that spawned more often: special kobold lord (freq bonus 18) The monster species that spawned more often: black lizard (freq bonus 6) The monster species that spawned more often: baby roc (freq bonus 3) The monster species that spawned more often: soft force patch (freq bonus 12) The monster species that spawned more often: moved yakuza (freq bonus 12) The monster species that spawned more often: bushy squirrel (freq bonus 6) The monster species that spawned more often: baby emerald dragon (freq bonus 8) The monster species that spawned more often: Elif's sneaker (freq bonus 18) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster species that never randomly spawned: jumping shock eel The monster species that never randomly spawned: Antimatter Katcher The monster species that never randomly spawned: solid mushroom The monster species that never randomly spawned: kamitori The monster species that never randomly spawned: semi-novice rogue The monster species that never randomly spawned: ebony golem The monster species that never randomly spawned: blood clan The monster species that never randomly spawned: crocodile The monster species that never randomly spawned: master blaster The monster species that never randomly spawned: lilac force patch The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 189) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 18) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 10) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 9) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 79) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 4) Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having stealth (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.0.0 (3a447584) - last build Mon Jul 3 23:16:57 2017. You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of taming (MEAD NI NAJAP) scroll of healing (UNPLAYABLE BINDER ROLE) scroll of mana (EDEVESH HANAGASH) scroll of phase door (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of standard id (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of cure (BLESSED GENOCIDE) Spellbooks spellbook of flame sphere (cyan) spellbook of fireball (iranian) spellbook of light (molded) Potions potion of hallucination (laurel) Rings ring of increase accuracy (volcanic) Wands wand of fire (fuzzy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Flame Mage...