BSOD2, neutral female human Kurwa ------- |.....- |..@..| |.....+ ------- [BSOD2 the Cheap Sex Slave] St14 Dx14 Co10 In9 Wi5 Ch15 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-8 Xp1/0 Wt106/1300 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 84% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 63% Monster death drops spawned with only 83% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: shuriken (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25969 Monster spawn increase reached its maximum at turn 46724 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 116028 The monster class that cannot be genocided was troll The monster class that was spawned more often: leprechaun (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: drowned dead one (freq bonus 5) The monster species that spawned more often: grey mushroom patch (freq bonus 36) The monster species that spawned more often: archfiend of Gilfer (freq bonus 13) The monster species that spawned more often: american (freq bonus 21) The monster species that spawned more often: earth hound (freq bonus 66) The monster species that spawned more often: passive mind flayer (freq bonus 10) The monster species that spawned more often: coin turret (freq bonus 14) The monster species that spawned more often: shapeshifter (freq bonus 24) The monster species that spawned more often: agent black mold (freq bonus 36) The monster species that spawned more often: supreme lich (freq bonus 30) The monster species that spawned more often: hammer swinger (freq bonus 48) The monster species that spawned more often: crunchy fungus (freq bonus 18) The monster species that spawned more often: Rita's high-heeled sneaker (freq bonus 10) The monster species that spawned more often: sniper lich (freq bonus 24) The monster species that spawned more often: big amulet trove (freq bonus 18) The monster species that spawned more often: brown mushroom (freq bonus 66) The monster species that spawned more often: colorful warp fungus (freq bonus 18) The monster species that spawned more often: Cthugha, the Living Flame (freq bonus 12) The monster species that spawned more often: magic-colored patch (freq bonus 7) The monster species that spawned more often: Miss Schrack (freq bonus 72) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster species that never randomly spawned: diamond golem The monster species that never randomly spawned: karakasa The monster species that never randomly spawned: hyena The monster species that never randomly spawned: gnome illusionist The monster species that never randomly spawned: card growth The monster species that never randomly spawned: aggravated hurricane The monster species that never randomly spawned: spirit The monster species that never randomly spawned: K'uei The monster species that never randomly spawned: bad vortex The monster species that never randomly spawned: bright blue force fungus The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 13) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 86) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 206) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 9) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 6) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 2) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: ntll (freq bonus 2) Next attribute increase check would have come at turn 688 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Everything displayed in various shades of grey. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your spells became completely gray. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The display intermittently becomes all gray. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: If you pick up a scroll, it may disintegrate. (0) You had the following problem: Your spells became red. (0) You had the following problem: Your food consumption was much faster. (0) You were in a ghost world (0) You had the following problem: Pets can spontaneously rebel and become hostile. (0) You were prevented from having shock resistance (0) You were prevented from having quad attacks (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (188) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (starwars cloak) momhat (winged helmet) scaler mittens (sensor gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (fin boots) Scrolls scroll of destroy armor (VIRUS INFECTION DETECTED) scroll of taming (PATENT PENDING) scroll of trap detection (SERO GRIUS) scroll of boss companion (CUR NOS OPPUGNARE VIS) scroll of relocation (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of repair item (RAGE CAN ADD POWER) scroll of healing (HOYO HOYO) scroll of mana (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of phase door (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of standard id (TSVETOCHNYYE SHORTY I LEY) scroll of cure (NUMB IF HITTED SERIOUS IF HURT) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...