BSOD2, neutral female human Kurwa -------------- |............| |.....@......| |............| |............| +.........)..| -------.------ [BSOD2 the Cheap Sex Slave] St7 Dx7 Co8 In10 Wi4 Ch14 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-6 Xp1/0 Wt106/850 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 141 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 10% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 87% Monster death drops spawned with only 94% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21157 Monster spawn increase reached its maximum at turn 55967 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 141562 The monster class that cannot be genocided was troll The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: magic-colored warp fungus (freq bonus 24) The monster species that spawned more often: amnesia force fungus (freq bonus 30) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 16) The monster species that spawned more often: Greta (freq bonus 21) The monster species that spawned more often: babau (freq bonus 12) The monster species that spawned more often: Jauffre (freq bonus 32) The monster species that spawned more often: really dangerous warp patch (freq bonus 16) The monster species that spawned more often: cribo (freq bonus 7) The monster species that spawned more often: halfling slinger (freq bonus 5) The monster species that spawned more often: giant polar bear (freq bonus 24) The monster species that spawned more often: novel mushroom (freq bonus 24) The monster species that spawned more often: petty big black unicorn (freq bonus 42) The monster species that spawned more often: animated torch (freq bonus 15) The monster species that spawned more often: Olog-hai (freq bonus 3) The monster species that spawned more often: cave worm (freq bonus 12) The monster species that spawned more often: young sky dragon (freq bonus 27) The monster species that spawned more often: The bastard brother of Shy Laura (freq bonus 56) The monster species that spawned more often: leading orc-captain (freq bonus 21) The monster species that spawned more often: sheep (freq bonus 4) The monster species that spawned more often: pile of flying coins (freq bonus 48) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 5) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster species that never randomly spawned: Eclavdra The monster species that never randomly spawned: real chromatic hound The monster species that never randomly spawned: Solvejg's leather pump The monster species that never randomly spawned: church preacher The monster species that never randomly spawned: ice golem The monster species that never randomly spawned: Isengard orc The monster species that never randomly spawned: red warp patch The monster species that never randomly spawned: great gray dragon The monster species that never randomly spawned: geology ghost The monster species that never randomly spawned: asp The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 15) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 4) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 15) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 35) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 4) Next attribute increase check would have come at turn 1417 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: All damage you take is doubled. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: You spontaneously take off equipment. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became blue. (0) You had the following problem: Your spells became red. (0) You had the following problem: Picking up an item increases your carried weight by more than what the item weighs. (0) You had the following problem: Time went by faster. (0) You had the following problem: Your food was always rotten. (0) You had the following problem: Your skills were deactivated. (0) You were in a ghost world (0) You were unable to get intrinsics from eating corpses (0) You were prevented from having petrification resistance (0) You were prevented from having reflection (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (472) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (ripped cloak) momhat (less helmet) scaler mittens (princess gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (cast iron boots) Scrolls scroll of destroy armor (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of taming (LIFE RESTORATION) scroll of trap detection (10 SD) scroll of boss companion (VERR YED HORRE) scroll of relocation (NOM STYL STUNT IS FLY STYL) scroll of repair item (ZTORF) scroll of healing (OTTO PALLINE DI GELATO) scroll of mana (ROMHACK MADE BY HITLER) scroll of phase door (APOCALYPSE) scroll of standard id (HM MINUS 1R) scroll of cure (ABRA KA DABRA) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...