BSOD2, neutral female human Kurwa -------- ....@..| |......| |......| -----.-- [BSOD2 the Cheap Sex Slave] St7 Dx7 Co10 In4 Wi3 Ch12 KurHumFemNeu+YBD S1 Dlvl:1 $1 HP17(17) Pw8(8) AC-9 Xp1/0 Wt105/950 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 78% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: occult spells (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26740 Monster spawn increase reached its maximum at turn 61794 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1529880 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: red colony (freq bonus 12) The monster species that spawned more often: acid ant (freq bonus 30) The monster species that spawned more often: Lars (freq bonus 32) The monster species that spawned more often: battering giant (freq bonus 32) The monster species that spawned more often: osyluth (freq bonus 12) The monster species that spawned more often: rose guy (freq bonus 48) The monster species that spawned more often: domoxorn (freq bonus 7) The monster species that spawned more often: acid trove (freq bonus 72) The monster species that spawned more often: fart elemental (freq bonus 6) The monster species that spawned more often: cape buffalo (freq bonus 42) The monster species that spawned more often: alider (freq bonus 72) The monster species that spawned more often: baby draken (freq bonus 28) The monster species that spawned more often: deep draconian (freq bonus 48) The monster species that spawned more often: silver warp fungus (freq bonus 48) The monster species that spawned more often: tufted asian girl (freq bonus 6) The monster species that spawned more often: poor lich (freq bonus 12) The monster species that spawned more often: Dr. Delilah (freq bonus 27) The monster species that spawned more often: petty scarecrow (freq bonus 72) The monster species that spawned more often: bright blue colony (freq bonus 24) The monster species that spawned more often: nightmare sphere (freq bonus 10) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 6) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 8) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 1) The monster species that never randomly spawned: inka torturemaster The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: bear trove The monster species that never randomly spawned: ancient sky dragon The monster species that never randomly spawned: egotrapper The monster species that never randomly spawned: devilish potato The monster species that never randomly spawned: clock fungus The monster species that never randomly spawned: desert growth The monster species that never randomly spawned: nether worm mass The monster species that never randomly spawned: archpriest The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 2) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 24) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 7) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 8) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 10) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 9) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 39) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 1) Next attribute increase check would have come at turn 1243 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your potions didn't always work. (0) You had the following problem: Stairs were always trapped. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: If you pick up a scroll, it may disintegrate. (0) You had the following problem: Your spells became red. (0) You had the following problem: The terrain slowly became ever more chaotic. (0) You were in a ghost world (0) You were prevented from having drain resistance (0) You were prevented from having manaleech (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (244) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak stone (reliance cloak) momhat stone (rubynus helmet) scaler mittens (steel gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (winter boots) Scrolls scroll of destroy armor (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of taming (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of trap detection (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of boss companion (AMAZING AFRO HEAD RUSH ATTACK) scroll of relocation (WORLD FALL) scroll of repair item (IDNUM AIROLG TISNART CIS) scroll of healing (DONT STARE ME ALWAYS) scroll of mana (PENDERFYNIAD ANGHYWIR) scroll of phase door (YET ANOTHER SCROLL LABEL) scroll of standard id (SILLY LITTLE NYMPHS) scroll of cure (I WANNA BE THE GUY) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...