BSOD2, neutral female human Kurwa -+-- -.----- |.....@.(..| |........{.| |...$.....)| ------------ [BSOD2 the Cheap Sex Slave] St9 Dx12 Co10 In14 Wi3 Ch12 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-10 Xp1/0 Wt106/1050 T1 Latest messages UAXABJA PBZZNAQ ' '. (7x) D;M5KV N{A-O/ UAXABJA PBZZNAQ ' '. (10x) ҺV;RV& UAXABJA PBZZNAQ ' '. (8x) 6ESO# UAXABJA PBZZNAQ ' '. (10x) '& ׇܥ"ݰ UAXABJA PBZZNAQ ' '. MK}W UAXABJA PBZZNAQ ' '. (4x) AOJ{ I` UAXABJA PBZZNAQ ' '. (3x) A( UAXABJA PBZZNAQ ' '. (5x) K8)HMDH.];XPS UAXABJA PBZZNAQ ' '. (2x) # RRNYYL DHVG [LRF/AB]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: invisibility You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 115 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 57% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 87% Monster death drops spawned with only 92% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: paddle (turn 12) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30850 Monster spawn increase reached its maximum at turn 61519 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 79475 The monster class that cannot be genocided was lizard The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: rawrog (freq bonus 12) The monster species that spawned more often: young shimmering dragon (freq bonus 4) The monster species that spawned more often: rhaumbusun (freq bonus 12) The monster species that spawned more often: dark elven lord (freq bonus 12) The monster species that spawned more often: animated unfair stiletto (freq bonus 36) The monster species that spawned more often: onanocter 3c (freq bonus 12) The monster species that spawned more often: weeping fishing rod (freq bonus 84) The monster species that spawned more often: Ronja (freq bonus 6) The monster species that spawned more often: purple unicorn (freq bonus 12) The monster species that spawned more often: baby blood dragon (freq bonus 24) The monster species that spawned more often: amnesia force fungus (freq bonus 20) The monster species that spawned more often: silver snake (freq bonus 10) The monster species that spawned more often: gnomish gunman (freq bonus 15) The monster species that spawned more often: black horror (freq bonus 6) The monster species that spawned more often: translucent mushroom (freq bonus 8) The monster species that spawned more often: pseudodragon (freq bonus 18) The monster species that spawned more often: operation (freq bonus 24) The monster species that spawned more often: big gray unicorn (freq bonus 6) The monster species that spawned more often: cyan light (freq bonus 7) The monster species that spawned more often: giant red scorpion (freq bonus 9) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 12) The monster species that never randomly spawned: forest hulk The monster species that never randomly spawned: Dire Era The monster species that never randomly spawned: undead zookeeper The monster species that never randomly spawned: Rat-Man The monster species that never randomly spawned: nether idiot The monster species that never randomly spawned: hidden potato The monster species that never randomly spawned: sludge lich The monster species that never randomly spawned: porter block fungus The monster species that never randomly spawned: shadow lord The monster species that never randomly spawned: lightning grue The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 32) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 7) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 12) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 14) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 11) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 6) Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: A rot13 cypher had been activated for lowercase letters. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The search command never finds anything. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: There is no confirmation if you walk into a peaceful monster. (0) You had the following problem: Your spells became red. (0) You had the following problem: Staircases were disconnected. (0) You were in a ghost world (0) You were prevented from having invisibility (0) You were prevented from having teleport control (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (122) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (hungry cloak) momhat (viking helmet) scaler mittens (odd pair of gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (tightly fitting boots) Scrolls scroll of destroy armor (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of taming (GICCC) scroll of trap detection (ZTORF) scroll of boss companion (KNIRHS YMEV OLI) scroll of relocation (NADSIL SEETRURA) scroll of repair item (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of healing (NOA AND HIS WEIRD CAT FETISH) scroll of mana (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of phase door (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of standard id (PLUS 100 MAGIC MARKER) scroll of cure (SALIQUAS) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...