BSOD2, neutral female human Kurwa -###+-- |###..| |###..| ------- [BSOD2 the Cheap Sex Slave] St9 Dx13 Co16 In10 Wi5 Ch11 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-10 Xp1/0 Wt106/1350 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (20x) You don't know any spells right now. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Musable item generation frequency had a negative bias of 13% Ring drop chance was reduced to 94% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: axe (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22551 Monster spawn increase reached its maximum at turn 72251 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 357309 The monster class that cannot be genocided was (null) The monster class that was spawned more often: lizard (freq bonus 8) The monster color that was spawned more often: magenta (freq bonus 3) The monster species that spawned more often: blue-green patch (freq bonus 60) The monster species that spawned more often: magic-colored growth (freq bonus 30) The monster species that spawned more often: ray bear (freq bonus 144) The monster species that spawned more often: Infernal Kop (freq bonus 12) The monster species that spawned more often: Andor Drakon (freq bonus 13) The monster species that spawned more often: Marie's hugging boot (freq bonus 28) The monster species that spawned more often: Watcher in the Water (freq bonus 27) The monster species that spawned more often: horewas (freq bonus 78) The monster species that spawned more often: May-Britt (freq bonus 10) The monster species that spawned more often: baal subject mummy (freq bonus 20) The monster species that spawned more often: geology torturer (freq bonus 18) The monster species that spawned more often: firewall (freq bonus 28) The monster species that spawned more often: eldritch rubber (freq bonus 20) The monster species that spawned more often: great hell nanafushi (freq bonus 30) The monster species that spawned more often: phase force fungus (freq bonus 40) The monster species that spawned more often: Nora (freq bonus 99) The monster species that spawned more often: large amulet trove (freq bonus 11) The monster species that spawned more often: grand elder thing (freq bonus 26) The monster species that spawned more often: celtic leprechaun (freq bonus 156) The monster species that spawned more often: silver hawk (freq bonus 40) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster species that never randomly spawned: magnetic mushroom The monster species that never randomly spawned: leather golem The monster species that never randomly spawned: Freddie The monster species that never randomly spawned: Armed Kop Kommissioner The monster species that never randomly spawned: floating merman The monster species that never randomly spawned: corrupted shambler The monster species that never randomly spawned: archpriest The monster species that never randomly spawned: klingon soldier The monster species that never randomly spawned: fire rat The monster species that never randomly spawned: flying hydra The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 8) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 15) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 18) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 6) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 18) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 14) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 16) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 6) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 61) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 4) Next attribute increase check would have come at turn 265 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Your immediate surroundings are obscured by a gray shroud. (0) You had the following problem: Your directional keys are shifted 45 degrees clockwise. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became pink. (0) You had the following problem: Your spells became green. (0) You had the following problem: The game won't tell you exactly how much damage an attack does. (0) You had the following problem: Your spells became red. (0) You had the following problem: Your positively enchanted items may randomly turn into negatively enchanted ones. (0) You were in a ghost world (0) You were unable to get intrinsics from eating corpses (0) You were prevented from having acid resistance (0) You were prevented from having invisibility (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (313) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (secretion cloak) momhat (less helmet) scaler mittens (yellow gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (turbo boots) Scrolls scroll of destroy armor (BANDARCHOR GO HOME) scroll of taming (ECNETOPINMO) scroll of trap detection (MORE IS MORE) scroll of boss companion (KERNOD WEL) scroll of relocation (SNAIL IS THE BEST RACE IN ELONA) scroll of repair item (AYY LMAO) scroll of healing (SMOKING KILLS) scroll of mana (YOU ARE DOOMED) scroll of phase door (ASCENSION IS IMPOSSIBLE) scroll of standard id (PIETEIKUMU KLUDA) scroll of cure (BWARHARHARHARHAR) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...