BSOD2, neutral female koboldic Paladin ----------------------- -----------.....................| |...............................| |................(..............| ..............@............$....| -----------..d..................| -+--------------------- [BSOD2 the Fighter of Law] St6 Dx8 Co12 In5 Wi12 Ch7 PalKobFemNeu S0 Dlvl:1 $0 HP23(23) Pw23(23) AC-1 Xp1/0 Wt241/1000 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Salutations BSOD2, the koboldic Paladin, welcome back to SlashEMExtended! The moon is waning tonight. Unix SlashEMExtended Version 1.8.6 (5047ad8a) - last build Mon Mar 20 00:33:30 2017. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could nothave this property extrinsically: speed You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 156 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 77% Potion drop chance was reduced to 91% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: occult spells (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18188 Monster spawn increase reached its maximum at turn 63238 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1145110 The monster class that cannot be genocided was centaur The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: ancient black dragon (freq bonus 6) The monster species that spawned more often: magistrate (freq bonus 4) The monster species that spawned more often: absent stalk (freq bonus 12) The monster species that spawned more often: Johanetta's pointy girl shoe (freq bonus 10) The monster species that spawned more often: sand maggot (freq bonus 6) The monster species that spawned more often: phantasm (freq bonus 6) The monster species that spawned more often: Ina (freq bonus 20) The monster species that spawned more often: amethyst dragon (freq bonus 14) The monster species that spawned more often: volcano giant (freq bonus 6) The monster species that spawned more often: beige patch (freq bonus 4) The monster species that spawned more often: master dark wall (freq bonus 5) The monster species that spawned more often: acid blob (freq bonus 5) The monster species that spawned more often: dune beast (freq bonus 16) The monster species that spawned more often: Crone Lily (freq bonus 10) The monster species that spawned more often: water elemental (freq bonus 6) The monster species that spawned more often: dimensional portal (freq bonus 8) The monster species that spawned more often: disenchanter fungus (freq bonus 28) The monster species that spawned more often: sand rat (freq bonus 5) The monster species that spawned more often: Merry Luis (freq bonus 6) The monster species that spawned more often: thirsty vortex (freq bonus 10) The monster species that never randomly spawned: hydra-snake The monster species that never randomly spawned: pale draconian The monster species that never randomly spawned: ogre troll The monster species that never randomly spawned: squall spirit The monster species that never randomly spawned: grey naga hatchling The monster species that never randomly spawned: vice The monster species that never randomly spawned: winter wolf cub The monster species that never randomly spawned: anthrazite mold The monster species that never randomly spawned: energy mold The monster species that never randomly spawned: venom atronach The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 146) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 16) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 27) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 5) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 9) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 96) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 78) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 26) Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were prevented from having telepathy (0) You were prevented from having jumping (0) Your chance to block was 27% You fell asleep You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael You could not have safely prayed (414) You survived Spells known in the end Name Level Category Fail Memory a - swimming 2 elemental 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) orcish spear (crude spear) Armor helmet (aluminium helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of mana (WIZZY LABOR CO) scroll of phase door (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of standard id (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of cure (RATSANOPU) Spellbooks spellbook of swimming (khaki) Rings ring of warning (jasper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well BSOD2 the Paladin...