BSOD2, chaotic female incantifier Convict --- T@T TTT [BSOD2 the Detainee] St12 Dx16 Co11 In12 Wi6 Ch9 ConIncFemCha S54 Dlvl:2 $0 HP-8(14) Pw3(3) AC8 Xp1/1 Wt25/1250 T17 Latest messages Hello BSOD2, the incantifier Convict, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Unknown command ' '. (6x) There is a staircase up here. You see here a heavy iron ball {1200}. There is a wall in the way! (2x) The kobold zombie claws you! [-2 -> 12] You begin bashing monsters with your bare hands. You miss the kobold zombie. You destroy the kobold zombie! You fall down the stairs. The iron ball drags you downstairs! [-1 -> 12] [-1 -> 11] You enter a room full of stinking trolls... Unknown command ' '. You miss the troll. You are hit by a hilted polearm! You die... Your inventory Armor b - a cursed +0 striped shirt (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Gems a - 9 uncursed +0 rocks (in quiver) {5} Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: psi resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 71% Potion drop chance was reduced to 68% Monster death drops spawned with only 72% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: devices (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28407 Monster spawn increase reached its maximum at turn 42531 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 561846 The monster class that cannot be genocided was piercer The monster class that was spawned more often: major demon (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: tsubotsubo (freq bonus 3) The monster species that spawned more often: thick deep one (freq bonus 3) The monster species that spawned more often: azure fungus (freq bonus 2) The monster species that spawned more often: frozen mage (freq bonus 2) The monster species that spawned more often: burning giant (freq bonus 8) The monster species that spawned more often: gunner (freq bonus 3) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 4) The monster species that spawned more often: green warp patch (freq bonus 2) The monster species that spawned more often: sexy asian lady (freq bonus 4) The monster species that spawned more often: petty rattlesnake (freq bonus 10) The monster species that spawned more often: baby long worm (freq bonus 4) The monster species that spawned more often: mirror patch (freq bonus 4) The monster species that spawned more often: Chelsea Rorec (freq bonus 4) The monster species that spawned more often: insect swarm (freq bonus 6) The monster species that spawned more often: Keto (freq bonus 4) The monster species that spawned more often: four of spades (freq bonus 12) The monster species that spawned more often: squint-eyed rogue (freq bonus 2) The monster species that spawned more often: purple patch (freq bonus 4) The monster species that spawned more often: clock golem (freq bonus 20) The monster species that spawned more often: incubus (freq bonus 12) The monster species that never randomly spawned: noisy vortex The monster species that never randomly spawned: half-orc The monster species that never randomly spawned: rancid jelly The monster species that never randomly spawned: arctic fern The monster species that never randomly spawned: giant clear jellyfish The monster species that never randomly spawned: heath The monster species that never randomly spawned: porter irresistible fungus The monster species that never randomly spawned: white mushroom patch The monster species that never randomly spawned: giant flea The monster species that never randomly spawned: gold mimic The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 130) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 9) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 3) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 10) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 20) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 9) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 8) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 17) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 75) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 9) Next attribute increase check would have come at turn 1164 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were immune to sickness You were magic-protected You were punished You were prevented from having regeneration (0) You were prevented from having psi resistance (0) You leeched mana You had 531 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora You could not have safely prayed (563) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PHD IN HIGH HEELING) scroll of mana (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of phase door (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of standard id (ABABILA) scroll of cure (YOU DONT STAND A CHANCE) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (7 created) 0 giant ticks (1 created) 0 killer bees (10 created) 0 worker ants (1 created) 0 queen bees (1 created) 0 mini chickatrices (3 created) 0 chicks (2 created) 0 parrot chicks (1 created) 0 small chickatrices (1 created) 0 pyrolisks (1 created) 0 algolian suntigers (1 created) 0 manes (2 created) 0 larva imps (1 created) 0 homunculi (7 created) 0 lemures (16 created) 0 blue jellies (1 created) 0 little leprechauns (6 created) 0 leprechauns (2 created) 0 petit mimics (1 created) 0 mimics (3 created) 0 demimondaines (5 created) 0 novice quicklings (1 created) 0 sewer rats (5 created) 0 drains rats (1 created) 0 pack rats (1 created) 0 prick bears (1 created) 0 millipedes (8 created) 0 cave spiders (3 created) 0 hole spiders (1 created) 0 spiderlings (1 created) 0 microscopic space fleets (5 created) 0 faerie lights (1 created) 0 alien spores (13 created) 0 two-winged shapes (1 created) 0 thrushes (1 created) 0 tiny pseudodragons (4 created) 0 emus (7 created) 0 sylphies (1 created) 0 whirlwinds (1 created) 0 invisible badguys (4 created) 0 lichens (10 created) 0 porter lichens (1 created) 0 water lichens (1 created) 0 orange spores (1 created) 0 nattos (1 created) 0 phase fungi (1 created) 0 shriekers (2 created) 0 violet fungi (1 created) 0 black molds (1 created) 0 little giants (9 created) 0 stone giants (1 created) 0 Keystone Detectives (2 created) 0 nether liches (1 created) 0 novice liches (2 created) 0 mummies (1 created) 0 mini rust monsters (2 created) 0 trolls (6 created) 0 flying trolls (5 created) 0 evasive trolls (2 created) 0 timid trolls (3 created) 0 mini vampires (3 created) 0 vogon lords (1 created) a kobold zombie (4 created) 0 gecko zombies (1 created) 0 creeping 42's (1 created) 0 dark female androids (2 created) 0 wax golems (1 created) 0 gold golems (1 created) 0 human adventurers (2 created) 0 friendly adventurers (1 created) 0 weary pilgrims (1 created) 0 elderly gentlemen (1 created) 0 biker gang members (1 created) 0 arcade scrubs (1 created) 0 boil-covered wretches (1 created) 0 squint-eyed rogues (1 created) 0 aimless-looking merchants (1 created) 0 battle scarred ronins (1 created) 0 yakuza members (1 created) 0 Green-elves (1 created) 0 sludge elves (1 created) 0 spacewars fighters (1 created) 0 nurses (6 created) 0 soldiers (2 created) 0 sergeants (2 created) 0 Ruth's sneakers (1 created) 0 mana stealers (2 created) 0 flying rogues (8 created) 0 beauties (1 created) 0 earth demons (1 created) 0 incubi (1 created) 0 rouge jellyfish (1 created) 0 babelfish (3 created) 0 newts (1 created) 0 twens (1 created) 0 piles of copper coins (2 created) 0 piles of silver coins (2 created) 0 novice light walls (1 created) 0 novice medium walls (1 created) 0 novice dark walls (3 created) 0 health troves (1 created) 255 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Convict... You died in The Dungeons of Doom on dungeon level 2 with 54 points, and 0 pieces of gold, after 17 moves. Killer: a ranseur You were level 1 with a maximum of 14 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 54 BSOD2-Con-Inc-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a ranseur. - [14]