BSOD2, lawful male mazewalking Medium ----- |..[| |..$+ |...| ||..- |u@.| ----- [BSOD2 the Pure Boy] St6 Dx6 Co3 In13 Wi17 Ch18 MedMazMalLaw S10 Dlvl:1 $10 HP10(10) Pw27(27) AC9 Xp1/0 Wt140/550 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the mazewalking Medium, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Watch out! Bad things can happen on Friday the 13th. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could nothave this property extrinsically: energy regeneration You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency was reduced by 30% Ring drop chance was reduced to 93% Potion drop chance was reduced to 79% Monster death drops spawned with only 82% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: shuriken (turn 81) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39921 Monster spawn increase reached its maximum at turn 69942 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1490464 The monster class that cannot be genocided was (null) The monster class that was spawned more often: centaur (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 3) The monster species that spawned more often: petro force fungus (freq bonus 20) The monster species that spawned more often: slow wood nymph (freq bonus 12) The monster species that spawned more often: wand mimic (freq bonus 4) The monster species that spawned more often: Arabella's hugging boot (freq bonus 14) The monster species that spawned more often: beedrill (freq bonus 7) The monster species that spawned more often: petty chimpanzee (freq bonus 3) The monster species that spawned more often: black penetrator (freq bonus 6) The monster species that spawned more often: dream fungus (freq bonus 3) The monster species that spawned more often: hellcat (freq bonus 10) The monster species that spawned more often: zebetite metroid (freq bonus 5) The monster species that spawned more often: tin-soldier (freq bonus 3) The monster species that spawned more often: insurmountable colony (freq bonus 6) The monster species that spawned more often: giant tan bat (freq bonus 8) The monster species that spawned more often: red laser (freq bonus 8) The monster species that spawned more often: bhut (freq bonus 5) The monster species that spawned more often: energy mushroom (freq bonus 12) The monster species that spawned more often: gluttonous hulk (freq bonus 8) The monster species that spawned more often: ogre shaman (freq bonus 5) The monster species that spawned more often: Inge's combat boot (freq bonus 8) The monster species that spawned more often: ruby wraith (freq bonus 3) The monster species that never randomly spawned: devious kraken The monster species that never randomly spawned: battering ram The monster species that never randomly spawned: Hyper Kop The monster species that never randomly spawned: clock warp patch The monster species that never randomly spawned: frozen foam The monster species that never randomly spawned: blue-green force patch The monster species that never randomly spawned: noxious spore The monster species that never randomly spawned: mean nurse The monster species that never randomly spawned: uber rust monster The monster species that never randomly spawned: small boo The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 13) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 15) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 28) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 51) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 36) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 47) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 12) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 13) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 9) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 4) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 84) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 49) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 22) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 1) Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having disintegration resistance (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline You could not have safely prayed (423) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (white robe) Scrolls scroll of healing (DAEDELDIDAET) scroll of mana (STRESS PRESSING TO VERY BOOSTING) scroll of phase door (TEMOV) scroll of standard id (INTEGER DIVIDE BY ZERO) scroll of cure (XYZZY) Spellbooks spellbook of healing (moaning) Potions potion of water (clear) Wands wand of psybeam (octogonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Medium...