BSOD2, neutral male centaur Barbarian ----+-------- |........d..| |.....@.....| |.......<...| |...........| ------------- [BSOD2 the Plunderer] St18/01 Dx13 Co13 In6 Wi7 Ch5 BarCenMalNeu S0 Dlvl:1 $0 HP24(24) Pw7(7) AC6 Xp1/0 Wt177/850 T27 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral male centaur Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. (8x) You displaced Meatdog. You hear a door open. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Amulet drop chance was reduced to 94% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11023 Monster spawn increase reached its maximum at turn 69263 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6232760 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: migo warrior (freq bonus 6) The monster species that spawned more often: scratch turret (freq bonus 14) The monster species that spawned more often: ultimate newt (freq bonus 28) The monster species that spawned more often: centipede (freq bonus 6) The monster species that spawned more often: water warp fungus (freq bonus 12) The monster species that spawned more often: golbat (freq bonus 24) The monster species that spawned more often: roadblock colony (freq bonus 6) The monster species that spawned more often: young adult green dragon (freq bonus 5) The monster species that spawned more often: numbness monster (freq bonus 6) The monster species that spawned more often: manes (freq bonus 14) The monster species that spawned more often: black dragon worm (freq bonus 10) The monster species that spawned more often: petty killer tomato (freq bonus 6) The monster species that spawned more often: karmic stalk (freq bonus 7) The monster species that spawned more often: evolved gorilla (freq bonus 7) The monster species that spawned more often: korean girl (freq bonus 10) The monster species that spawned more often: undead shapeshifter (freq bonus 12) The monster species that spawned more often: sniper fiend (freq bonus 12) The monster species that spawned more often: God of Speed Metal (freq bonus 32) The monster species that spawned more often: gnoll shaman (freq bonus 12) The monster species that spawned more often: dark warp patch (freq bonus 6) The monster species that never randomly spawned: frozen spirit The monster species that never randomly spawned: rock troll The monster species that never randomly spawned: skeletal rat The monster species that never randomly spawned: taliban militia The monster species that never randomly spawned: gila monster The monster species that never randomly spawned: dream colony The monster species that never randomly spawned: will o' the wisp The monster species that never randomly spawned: fake coins The monster species that never randomly spawned: drone mold The monster species that never randomly spawned: mizuchi The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 18) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 9) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 17) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 14) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 9) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 133) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 7) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 5) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 2) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 2) Next attribute increase check would have come at turn 421 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1473 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could not have safely prayed (1641) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Barbarian...