BSOD2, neutral male rodneyan Gladiator I}# I I@# I.``### #...# ###.I #>. ### [BSOD2 the Venator] St14 Dx19 Co19 In15 Wi8 Ch9 GlaRodMalNeu S52225 Dlvl:31 $403 HP0(160) Pw107(107) AC-3 Xp10/6484 Wt174/2200 T699 Bli Latest messages Your shield of reflection deflects its attack. It bites you! [-1 -> 26] Warning: HP low! It claws you! [-1 -> 25] Warning: HP low! It touches you! [-1 -> 24] Warning: HP low! Its contact was poisoned! The poison doesn't seem to affect you. Wizard of Yendor, all your powers will be lost... [-21 -> 3] Warning: HP low! It stole 2 uncursed scrolls of standard id {2}. It bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 291 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 20% Potion drop chance was reduced to 95% Monster death drops spawned with only 99% chance Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 44205 Monster spawn increase reached its maximum at turn 62580 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 411840 The monster class that cannot be genocided was trove The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: atlantean (freq bonus 2) The monster species that spawned more often: concealed huge ogre (freq bonus 3) The monster species that spawned more often: alien from mars (freq bonus 12) The monster species that spawned more often: regenerating mind flayer (freq bonus 8) The monster species that spawned more often: wood elf tracker (freq bonus 3) The monster species that spawned more often: arbok (freq bonus 6) The monster species that spawned more often: clock forest spider (freq bonus 6) The monster species that spawned more often: variag (freq bonus 6) The monster species that spawned more often: Romann (freq bonus 4) The monster species that spawned more often: petty angband horror (freq bonus 3) The monster species that spawned more often: undead fighter (freq bonus 4) The monster species that spawned more often: The Dreamer (freq bonus 20) The monster species that spawned more often: great unclean one (freq bonus 8) The monster species that spawned more often: dire boar (freq bonus 2) The monster species that spawned more often: speeder rust monster (freq bonus 12) The monster species that spawned more often: black starlit sky (freq bonus 2) The monster species that spawned more often: reddish force patch (freq bonus 6) The monster species that spawned more often: weapon bug (freq bonus 14) The monster species that spawned more often: quantum patch (freq bonus 3) The monster species that spawned more often: nondescript spore (freq bonus 10) The monster species that never randomly spawned: bandersnatch boss The monster species that never randomly spawned: corrupted shambler The monster species that never randomly spawned: drow warrior The monster species that never randomly spawned: ponyta The monster species that never randomly spawned: reaper fungus The monster species that never randomly spawned: wind mushroom The monster species that never randomly spawned: blarog The monster species that never randomly spawned: brigand The monster species that never randomly spawned: mirror colony The monster species that never randomly spawned: wood cattle The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 17) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 22) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 7) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 5) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 10) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 1) Next attribute increase check would have come at turn 3650 Strength training was 50 Dexterity training was 5 Wisdom training was 5 Constitution training was 3 The escalating chokhmah attack damage was 1 You were fire resistant You were poison resistant You were blinded (115) Your chance to block was 40% You saw invisible You were able to sense monsters possessing coveted objects You had 1085 points of nutrition remaining You were stealthy You aggravated monsters You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 109% b - entrapping 6 divine 98% 494% c - lightning 4 matter 90% 294% d - cause fear 3 enchant 61% 194% e - drain life 3 attack 69% 194% Techniques known in the end Name Level Status appraisal 10 R Prepared(0) phase door 10 R Reloading(487) invoke deity 10 R Not Ready(3404) double trouble 1 R Not Ready(5837) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 7 times You never prayed to the gods You hit with a wielded weapon 128 times You killed 37 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (18 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (146 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (2 of 20) Goodbye BSOD2 the Gladiator...