BSOD2, neutral male redguardian Warrior ---- -- --------------- |..-- |.$........^.%.....| |...| ---- - --------..).---.----- ---.--- |..-,--- |...........|.---- --...-- |....|.. | --- --.......#|......-- ---.-...-,,....|.,.,,...| ---.|....|.......| |....![.......<..,.,,- -----...--.>...| ----....%.........^-| # |..........| |..@.........%.^....| |-......(..-- |............%......| --...........| --....--...........-- ------.....---.|.-----..-----..........| |..........| ---- |....| -.|......--- |...----...| --.%.-- ..|......| |..-- |...-- |.!..| --|......| ---- ---..`--- |..--- |...---- ---...----..---- ----- |.....%......# -------------- [BSOD2 the Legionnaire] St18/03 Dx10 Co17 In10 Wi8 Ch6 WarRedMalNeu S34008 Min:10 $530 HP-12(196) Pw46(46) AC-3 Xp10/8232 Wt374/2350 T3184 Latest messages A blessed +0 crossbow bolt {1} hits the ceiling, then falls back on top of your head. Your plasteel helm does not protect you. A blessed +0 crossbow bolt {1} hits the floor. redguard, your life force is running out. [-14 -> 11] Warning: HP low! A blessed +0 crossbow bolt {1} hits the ceiling, then falls back on top of your head. Your plasteel helm does not protect you. A blessed +0 crossbow bolt {1} hits the floor. [-7 -> 4] Warning: HP low! A blessed +0 crossbow bolt {1} hits the ceiling, then falls back on top of your head. Your plasteel helm does not protect you. A blessed +0 crossbow bolt {1} hits the floor. [-3 -> 2] Warning: HP low! A blessed +0 crossbow bolt {1} almost hits the ceiling, then falls back on top of your head. Your plasteel helm does not protect you. A blessed +0 crossbow bolt {1} hits the floor. You die... Final attributes You were piously aligned Your alignment was 28 Your max alignment was 28 You carried 0 sins Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 85% chance Amulet drop chance was reduced to 84% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 63% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 14119 Monster spawn increase reached its maximum at turn 29851 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 87344 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: bebelith (freq bonus 6) The monster species that spawned more often: undead gangster (freq bonus 3) The monster species that spawned more often: Baendre (freq bonus 8) The monster species that spawned more often: unknown grue (freq bonus 10) The monster species that spawned more often: magic growth (freq bonus 2) The monster species that spawned more often: chaos eye (freq bonus 6) The monster species that spawned more often: mysterious woman (freq bonus 10) The monster species that spawned more often: bodak (freq bonus 2) The monster species that spawned more often: nexus growth (freq bonus 3) The monster species that spawned more often: wizard of the high council (freq bonus 8) The monster species that spawned more often: orc mage (freq bonus 3) The monster species that spawned more often: greater nalfeshnee (freq bonus 3) The monster species that spawned more often: swimmer troll (freq bonus 6) The monster species that spawned more often: escalator monster (freq bonus 5) The monster species that spawned more often: blink spider (freq bonus 8) The monster species that spawned more often: agent black mushroom (freq bonus 12) The monster species that spawned more often: pain master (freq bonus 8) The monster species that spawned more often: immobile force patch (freq bonus 2) The monster species that spawned more often: Parry Hotter (freq bonus 8) The monster species that spawned more often: azure warp patch (freq bonus 2) The monster species that never randomly spawned: tentacled mermaid The monster species that never randomly spawned: angsty gnome The monster species that never randomly spawned: jiggling blob The monster species that never randomly spawned: grey beetle The monster species that never randomly spawned: assiah sephirah The monster species that never randomly spawned: shard warp fungus The monster species that never randomly spawned: stunwall The monster species that never randomly spawned: acidic patch The monster species that never randomly spawned: wind colony The monster species that never randomly spawned: corruption vortex The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 60) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 7) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 18) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 9) Next attribute increase check would have come at turn 4540 Strength training was 18 Dexterity training was 50 Wisdom training was 12 Constitution training was -1 You were poison resistant You were level-drain resistant You were immune to sickness You were acid resistant You had 1270 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(6624) disarm 2 O LIMIT(0) Voluntary challenges You eaten 46 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 12 times You never prayed to the gods You hit with a wielded weapon 360 times You killed 182 monsters You read items or engraved 22 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Skilled] (max Master) (195 of 540) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Skilled] (max Master) (196 of 540) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (29 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye BSOD2 the Warrior...