BSOD2, neutral male bretonian Gladiator -------------- |............| |............| |............|## ,|.............[# #,.............|@# ---.------,|............|f# |.........,-------------- |........|,# ........<+ ---------- BSOD2 the Velite St7 Dx10 Co9 In11 Wi4 Ch3 GlaBreMalNeu S0 Dlvl:1 $0 HP-1(13) Pw6(6) AC10 Xp1/0 Wt28/900 T29 Latest messages You don't have that object. What do you want to throw? [a or ?*] In what direction? [47896321><] An uncursed +1 silver spear {12} hits the rock above, then falls back on top of your head. An uncursed +1 silver spear {12} hits the ground. [-7 -> 1] Warning: HP low! a - an uncursed +1 silver spear {12}. c - a blessed cram ration {1}. What do you want to take off? [b or ?*] You were wearing an uncursed +0 shield of reflection {20}. What do you want to drop? [a-h or ?*] You drop an uncursed +0 shield of reflection {20}. Your right leg is in no shape for kicking. You see here an uncursed +0 shield of reflection {20}. Your leg feels somewhat better. In what direction? [47896321><] Thump! Ouch! That hurts! You die... Your inventory Weapons a - an uncursed +1 silver spear {12} Comestibles c - a blessed cram ration {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 39% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 57% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 15331 Monster spawn increase reached its maximum at turn 49843 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 379052 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: shock hound (freq bonus 16) The monster species that spawned more often: gas goblin (freq bonus 6) The monster species that spawned more often: killer whale (freq bonus 5) The monster species that spawned more often: turkish girl (freq bonus 10) The monster species that spawned more often: thorn rat (freq bonus 13) The monster species that spawned more often: fetid defiler (freq bonus 4) The monster species that spawned more often: fire trove (freq bonus 3) The monster species that spawned more often: hunter bee (freq bonus 4) The monster species that spawned more often: porter cursed stalk (freq bonus 4) The monster species that spawned more often: stygian fury (freq bonus 4) The monster species that spawned more often: dwarf thief (freq bonus 4) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 4) The monster species that spawned more often: elf warlord (freq bonus 4) The monster species that spawned more often: dark growth (freq bonus 12) The monster species that spawned more often: dangerous vampire bat (freq bonus 4) The monster species that spawned more often: baby orange dragon (freq bonus 7) The monster species that spawned more often: poor lich (freq bonus 9) The monster species that spawned more often: black bear cub (freq bonus 3) The monster species that spawned more often: golden fungus (freq bonus 10) The monster species that spawned more often: humongous giant (freq bonus 5) The monster species that never randomly spawned: death orb The monster species that never randomly spawned: fiery nymph The monster species that never randomly spawned: little pisaca The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: sloppy force patch The monster species that never randomly spawned: prick fist The monster species that never randomly spawned: blue spore The monster species that never randomly spawned: kamehameha fighter The monster species that never randomly spawned: phantom The monster species that never randomly spawned: necromancer The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 34) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 20) Next attribute increase check would have come at turn 1075 Strength training was 0 Dexterity training was -2 Wisdom training was 1 Constitution training was 2 You were fire resistant You were cold resistant You were shock resistant You had 1471 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have have safely prayed (178) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 kittens (1 created) a vulture 0 item masters (5 created) 0 hata-hatas (1 created) 1 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills bare-handed combat [Basic] Weapon Skills spear [Basic] Spellcasting Skills (none) Goodbye BSOD2 the Gladiator... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 29 moves. Killer: kicking an uncursed +0 shield of reflection {20} You were level 1 with a maximum of 13 hit points when you died. No Points Name Hp [max] 1 360801 Bluescreen-Dun-Gha-Mal-Law died in The Dungeons of Doom on level 35 [max 40]. Killed by a poisoned blast. - [171] 2 40210 FIQ-Alt-Rod-Mal-Neu quit in The Gnomish Mines on level 6 [max 8]. 8 [41] 3 18276 Bluescreen-Wan-Mon-Mal-Neu died in Sokoban on level 6 [max 8]. Killed by invisible Mr. Ngebel, the shopkeeper. - [98] 4 5545 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a dagger. - [79] 5 858 Elronnd-Mah-Agb-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a large pile of porter coins. - [59] 6 473 Elronnd-Jed-Ven-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 7 356 BSOD2-Unb-Ung-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43] 8 344 BSOD2-Unb-Ung-Mal-Law quit in The Dungeons of Doom on level 1. 38 [38] 9 273 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a sewer rat. - [16] 10 232 BSOD2-Aci-Sov-Mal-Cha died in The Dungeons of Doom on level 3. Killed by kicking 4 uncursed scrolls of volshebnaya sila {4}. - [15] 11 193 BSOD2-Sha-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 9 [17] 14 100 BSOD2-Mar-Jel-Mal-Law died in The Dungeons of Doom on level 3. Killed by a grid xorn. - [17] 24 40 BSOD2-Ota-Mis-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] 30 4 BSOD2-Ota-Mis-Fem-Neu quit in The Dungeons of Doom on level 1. 23 [23] 32 1 BSOD2-Ana-Hem-Fem-Cha quit in The Dungeons of Doom on level 1. 11 [11] 33 1 BSOD2-Wan-Nor-Mal-Law quit in The Dungeons of Doom on level 1. 9 [24] 34 1 Lorskel-Nec-Lic-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18] * 0 BSOD2-Gla-Bre-Mal-Neu died in The Dungeons of Doom on * level 1. Killed by kicking an uncursed +0 shield of reflection {20}. - [13]