BSOD2, lawful female roommate Slave Master ----------------------- |.....................| |.....................| |.....................| |.....................-- |...d..................| |...d..................| |.........d@...........| |......................| |......................| |......................| |......................| --+--------.------------ [BSOD2 the Slave Trader] St7 Dx14 Co19 In6 Wi9 Ch7 SlaRooFemLaw S0 Dlvl:1 $0 HP18(18) Pw11(11) AC7 Xp1/0 Wt0/1460 T1 Latest messages Configuration incompatibility for file "save/1003BSOD2". Delete the old file? [yn] (n) Hello BSOD2, welcome to SlashEMExtended! You are a lawful female roommate Slave Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: You can now play ZAPM mode! Add OPTIONS=zapem to your options file for that :-) The moon is waxing tonight. Really save? [yn] (n) Saving... There seems to be an old save file. Overwrite the old file? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: magical breathing You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 188 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 91% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 90% Tool drop chance was reduced to 67% Food drop chance was reduced to 85% Monster death drops spawned with only 90% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: paddle (turn 42) The following skill became untrainable if you tried to train it too early: searching (turn 40) The following skill became untrainable after a while: sexy flats (turn 21821) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 35562) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35820 Monster spawn increase reached its maximum at turn 59869 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1240434 The monster class that cannot be genocided was major demon The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: anachronounbinder (freq bonus 20) The monster species that spawned more often: steamered networked (freq bonus 14) The monster species that spawned more often: false wort (freq bonus 4) The monster species that spawned more often: agate warp fungus (freq bonus 3) The monster species that spawned more often: dummy monster needed for visual interface (freq bonus 72) The monster species that spawned more often: blue star (freq bonus 18) The monster species that spawned more often: reddish colony (freq bonus 8) The monster species that spawned more often: whirling hatchet (freq bonus 20) The monster species that spawned more often: porter cursed stalk (freq bonus 3) The monster species that spawned more often: magic-colored warp patch (freq bonus 8) The monster species that spawned more often: rock kappa (freq bonus 9) The monster species that spawned more often: master mantidragon (freq bonus 24) The monster species that spawned more often: ice force patch (freq bonus 21) The monster species that spawned more often: sue growth (freq bonus 12) The monster species that spawned more often: nature lady (freq bonus 8) The monster species that spawned more often: master medium wall (freq bonus 48) The monster species that spawned more often: highschool eel (freq bonus 6) The monster species that spawned more often: invader (freq bonus 16) The monster species that spawned more often: Gazer Akai (freq bonus 12) The monster species that spawned more often: vampire yeek (freq bonus 32) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster species that never randomly spawned: steam automaton The monster species that never randomly spawned: undead artist The monster species that never randomly spawned: weretroll The monster species that never randomly spawned: Ymir The monster species that never randomly spawned: bred undercapitalized The monster species that never randomly spawned: stepbrother curb The monster species that never randomly spawned: starlight moated The monster species that never randomly spawned: severely parlay The monster species that never randomly spawned: teenage mutant ninja turtle The monster species that never randomly spawned: Xixot The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: nownsible stone (gray) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 14) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 36) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 19) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 8) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: snow (tall, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 99) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 55) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: gouge dick (pornographic) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: pet syringe (dental) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this trap was always invisible: doorning trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 6) Trap randomization happened for 1 in 306 traps Next attribute increase check would have come at turn 466 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Airyaman The version you were playing was: Unix SlashEMExtended Version 2.4.7 (4b511120) - last build Tue Mar 12 00:03:51 2019. You could not have safely prayed (157) You survived You didn't know any spells. Techniques known in the end Name Level Status summon pet 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (ELF EXPLODE WHEN FALL) scroll of healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of mana (TO MENY SHOTING TO BE AVOID) scroll of phase door (WOMAN NOISES) scroll of standard id (MI AKUS NEEEEEE) scroll of cure (DDEV REMOVEREMOVEREMOVE RUINATION) * scroll of extra healing (JUFFO WUP) * scroll of greater mana restoration (CONSECUTIVE NORMAL PUNCHES) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye BSOD2 the Slave Master... Since you quit, the score list will not be checked.