BSOD2, neutral female dinosaur Bully - ------ ------ |....@...$....| |....n........| |.............. --------------- [BSOD2 the Money Addict] St12 Dx8 Co10 In6 Wi6 Ch3 BulDinFemNeu S0 Dlvl:1 $0 HP20(20) Pw1(1) AC4 Xp1/0 Wt18/1260 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female dinosaur Bully. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The dunce cap glows black for a moment. You feel giddy. Be careful! New moon tonight. Sorry, but you are playing an old version and new games can no longer be started, therefore your game ends now. Please play the new version 2.3.8. Thank you! If you have any complaints, join the #em.slashem.me IRC channel on Freenode and pester me. Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 10 uncursed candy bars {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: detect monsters You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 61% Food drop chance was reduced to 91% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 7) The following skill became untrainable if you tried to train it too early: bow (turn 1820) The following skill became untrainable after a while: unicorn horn (turn 61619) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 25761) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54813 Monster spawn increase reached its maximum at turn 170929 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 427945 The monster class that cannot be genocided was light The monster class that was spawned more often: lich (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: thick potato (freq bonus 2) The monster species that spawned more often: barb force fungus (freq bonus 8) The monster species that spawned more often: urdar on crack (freq bonus 12) The monster species that spawned more often: elder priest (freq bonus 16) The monster species that spawned more often: leprechaun elder (freq bonus 8) The monster species that spawned more often: monkey mummy (freq bonus 6) The monster species that spawned more often: snaga sapper (freq bonus 12) The monster species that spawned more often: lava lich (freq bonus 16) The monster species that spawned more often: Hela, Queen of the Dead (freq bonus 24) The monster species that spawned more often: sanity light (freq bonus 12) The monster species that spawned more often: radioactive truck ghost (freq bonus 18) The monster species that spawned more often: bright violet force fungus (freq bonus 6) The monster species that spawned more often: beige sentai (freq bonus 12) The monster species that spawned more often: green lizard (freq bonus 8) The monster species that spawned more often: overflow moneybag loam shrine budgie (freq bonus 9) The monster species that spawned more often: stationary two-headed troll (freq bonus 16) The monster species that spawned more often: big food trove (freq bonus 30) The monster species that spawned more often: viridian missingno (freq bonus 4) The monster species that spawned more often: Karin's combat boot (freq bonus 12) The monster species that spawned more often: expert trove (freq bonus 8) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster species that never randomly spawned: hydroelectricity condensed The monster species that never randomly spawned: spooky The monster species that never randomly spawned: undead gang scholar The monster species that never randomly spawned: boss The monster species that never randomly spawned: vomiting turret The monster species that never randomly spawned: challenging slinger The monster species that never randomly spawned: appalled seagoing demarcating The monster species that never randomly spawned: pain ray The monster species that never randomly spawned: warty fungus The monster species that never randomly spawned: begun weanling The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 7) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 7) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 103) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 7) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 12) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 5) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 6) Trap randomization happened for 1 in 35 traps Next attribute increase check would have come at turn 388 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You aggravated monsters You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Butch DeLoria The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (364) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (TWAS BRILLIG) scroll of standard id (PFAZER) scroll of cure (NEW VERSIONS ARE BETTER THAN OLD ONES) * scroll of extra healing (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) * scroll of greater mana restoration (NV4 DISP DLL BSOD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 foxes (1 created) 0 clefairies (1 created) 0 lichens (1 created) 0 sub-gnomes (1 created) 0 low oozes (1 created) 0 ancipitals (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Bully... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. Since you quit, the score list will not be checked.