BSOD2, chaotic male ghast Tourist --------- |...r...| |....r..| |........ |..@f...| |.......| |.{.....| --------- [BSOD2 the Rambler] St7 Dx9 Co17 In8 Wi7 Ch8 TouGhaMalCha S0 Dlvl:1 $1189 HP18(18) Pw13(13) AC10 Xp1/0 Wt1062/1380 T1 Latest messages Aloha BSOD2, welcome to SlashEMExtended! You are a chaotic male ghast Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: corrosivity You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 97 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 85% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: bow (turn 3) The following skill became untrainable if you tried to train it too early: martial arts (turn 1056) The following skill became untrainable after a while: javelin (turn 17830) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 40623) Heavy curses were more common by 60% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 120684 Monster spawn increase reached its maximum at turn 170473 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1485407 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: effected humidifying (freq bonus 10) The monster species that spawned more often: sand barrier (freq bonus 12) The monster species that spawned more often: baby lich (freq bonus 12) The monster species that spawned more often: hairbreadth kipper (freq bonus 6) The monster species that spawned more often: energy witch (freq bonus 28) The monster species that spawned more often: fife warp patch (freq bonus 8) The monster species that spawned more often: ice patch (freq bonus 3) The monster species that spawned more often: ramapithecus (freq bonus 18) The monster species that spawned more often: limbier blousier (freq bonus 3) The monster species that spawned more often: abhorrence harpooned (freq bonus 5) The monster species that spawned more often: turkish woman (freq bonus 3) The monster species that spawned more often: disenchantment hound (freq bonus 4) The monster species that spawned more often: pink shyguy (freq bonus 10) The monster species that spawned more often: SIR (freq bonus 2) The monster species that spawned more often: forsaken girl (freq bonus 6) The monster species that spawned more often: Amadeus (freq bonus 12) The monster species that spawned more often: cursed growth (freq bonus 4) The monster species that spawned more often: actual vampire bat (freq bonus 6) The monster species that spawned more often: volt patch (freq bonus 6) The monster species that spawned more often: stung hangman (freq bonus 18) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 8) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster species that never randomly spawned: sub-gnome The monster species that never randomly spawned: dnhslex monster The monster species that never randomly spawned: drollest sixth The monster species that never randomly spawned: aerial servent The monster species that never randomly spawned: suxxor The monster species that never randomly spawned: imprimatur reunifying The monster species that never randomly spawned: queuing babcock The monster species that never randomly spawned: golden seraphon The monster species that never randomly spawned: wand mimic The monster species that never randomly spawned: giant fire tick The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 39) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 11) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 17) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 21) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 15) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 90) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 8) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 19) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 2) Trap randomization happened for 1 in 453 traps Trap difficulty was increased by 26 Next attribute increase check would have come at turn 400 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler The version you were playing was: Unix SlashEMExtended Version 2.3.9 (bb51e969) - last build Tue Nov 6 01:11:42 2018. You could not have safely prayed (291) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (FIRST ATTACK LOSED SO IS LATER) scroll of healing (ELL HUROZUNTEL WHOTISPECI) scroll of mana (READ ME) scroll of phase door (AEIAEIAE IEIOIO) scroll of standard id (DONT STARE ME ALWAYS) scroll of cure (DIE RECHTSCHREIBREFORM IST SCHEISSE) * scroll of extra healing (KICKINTHENUTS) * scroll of greater mana restoration (ETADPU CIMOC) Potions potion of extra healing (cornflower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha BSOD2 the Tourist... Since you quit, the score list will not be checked.