BSOD2, chaotic female bretonian Tourist -----+- |.@...| |d....+ |.....| |.$.... |.....| |.....| ------- [BSOD2 the Rambler] St12 Dx13 Co14 In6 Wi5 Ch12 TouBreFemCha S0 Dlvl:1 $1368 HP17(17) Pw17(17) AC8 Xp1/0 Wt2/1460 T1 Latest messages Aloha BSOD2, welcome to SlashEMExtended! You are a chaotic female bretonian Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: double attacks Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 74% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 79% Tool drop chance was reduced to 82% Food drop chance was reduced to 81% Monster death drops spawned with only 87% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: divination spells (turn 33) The following skill became untrainable if you tried to train it too early: occult spells (turn 780) The following skill became untrainable after a while: polymorphing (turn 42378) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 25488) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13103 Monster spawn increase reached its maximum at turn 108166 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1595118 The monster class that cannot be genocided was (null) Today, this monster class was always generated invisible: cat or other feline The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: platinum mold (freq bonus 12) The monster species that spawned more often: petty nightwing (freq bonus 8) The monster species that spawned more often: porter styx vortex (freq bonus 5) The monster species that spawned more often: divine summoner (freq bonus 15) The monster species that spawned more often: depowered stalk (freq bonus 4) The monster species that spawned more often: woaah-oah bomb (freq bonus 36) The monster species that spawned more often: fuckit (freq bonus 24) The monster species that spawned more often: hole force fungus (freq bonus 12) The monster species that spawned more often: ancient deep dragon (freq bonus 24) The monster species that spawned more often: hole warp fungus (freq bonus 12) The monster species that spawned more often: bartizan inarguable (freq bonus 4) The monster species that spawned more often: chaos beastman (freq bonus 36) The monster species that spawned more often: arcadian avenger (freq bonus 12) The monster species that spawned more often: void mold (freq bonus 8) The monster species that spawned more often: spatteringly unfrocked learning (freq bonus 8) The monster species that spawned more often: FV/1