BSOD2, chaotic male burning Diver ------------------------------ |............................| |.... .... ...k.:... ........|, , ............uI....h.........|, ,,, |.............7:Z%.. ........ ,, % |..............F@n.k ..... ..| ------------------------------ ,,,,,| , | - [BSOD2 the Wave-rider] St7 Dx15 Co18 In10 Wi6 Ch12 DivBurMalCha Dlvl:34 $244 HP79(138) Pw98(98) AC-23 MC3 Mov12 Xp17/241982 Wt1245/2250 T25371 Sat Brn Latest messages Restoring save file... You return to level 34 in The Dungeons of Doom. Hello BSOD2, the burning Diver, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 64 Your max alignment was 64 You carried 3 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: stun resistance Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 80% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 98% Tool drop chance was reduced to 83% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 59% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: two-handed sword (turn 113) The following skill became untrainable if you tried to train it too early: paddle (turn 350) The following skill became untrainable after a while: matter spells (turn 25651) The following skill couldn't be trained before a certain turn number is reached: implants (turn 34516) Number of artifacts generated was 8 Number of fake artifacts generated was 80 Monster spawn increase started at turn 13522 Monster spawn increase reached its maximum at turn 117906 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2006442 The monster class that cannot be genocided was elemental The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: thieving type (freq bonus 2) The monster species that spawned more often: windscreen rubber (freq bonus 9) The monster species that spawned more often: slave master (freq bonus 4) The monster species that spawned more often: opal colony (freq bonus 6) The monster species that spawned more often: platinum stalk (freq bonus 12) The monster species that spawned more often: great gray dragon (freq bonus 9) The monster species that spawned more often: weird colony (freq bonus 9) The monster species that spawned more often: labelled samisen (freq bonus 24) The monster species that spawned more often: cursing spirit (freq bonus 4) The monster species that spawned more often: petty leopard (freq bonus 4) The monster species that spawned more often: winged pseudodragon (freq bonus 18) The monster species that spawned more often: bacterioid turret (freq bonus 9) The monster species that spawned more often: nashville pimpling (freq bonus 10) The monster species that spawned more often: chaotic lizard (freq bonus 3) The monster species that spawned more often: Tilla (freq bonus 81) The monster species that spawned more often: concrete ogre (freq bonus 6) The monster species that spawned more often: bastard ant (freq bonus 6) The monster species that spawned more often: monstrous monster (freq bonus 6) The monster species that spawned more often: fake growth (freq bonus 5) The monster species that spawned more often: Left Ass (freq bonus 16) The monster trait that was more common: monsters that hiss (freq bonus 6) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 6) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster species that never randomly spawned: titanium golem The monster species that never randomly spawned: disgusting spore The monster species that never randomly spawned: two-headed snake The monster species that never randomly spawned: vaporisator The monster species that never randomly spawned: jermlaine The monster species that never randomly spawned: be silent kert The monster species that never randomly spawned: defunct etiolated The monster species that never randomly spawned: vulpix The monster species that never randomly spawned: quiz satisfy unraveling The monster species that never randomly spawned: werepiranha The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 34) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 13) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 16) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 2) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 14) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 39) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 2) Next attribute increase check would have come at turn 25788 Strength training was 50 Dexterity training was 50 Wisdom training was 23 Constitution training was 43 The escalating chokhmah attack damage was 11 You were shock resistant You were level-drain resistant You were acid resistant You were burned (0) You had the following problem: Your right mouse button failed. (5552) You were heterosexual You were suffering from very slight contamination. (21) You were prevented from having clairvoyance (0) You were prevented from having polymorph control (0) Your chance to block was 34% You were a stoned chiller You had 3833 points of nutrition remaining You aggravated monsters You could survive without air You were very fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Whiro The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3* divine 67% 0% b - gain corruption 7* chaos 99% 0% c - detect treasure 4* divine 90% 0% d - command undead 5* attack 95% 0% e - shocking sphere 1 matter 55% 162% f - cure sickness 3 healing 33% 108% g - ice beam 8 matter 100% 22% h - enlighten 4 body 41% 118% i - resist sleep 1 protect 55% 90% Techniques known in the end Name Level Status appraisal 17 R Prepared(0) panic digging 17 R Prepared(0) phase door 17 R Prepared(0) invoke deity 17 R Prepared(0) ward against flame 8 R Prepared(0) disarm 8 O Prepared(0) silent ocean 7 O Not Ready(1177) swap weapon 6 O Prepared(0) polyform 3X Not Ready(7936) secure identify 3 R Not Ready(3389) shopping queen 2 O Reloading(498) Discoveries Amulets amulet of magical breathing (rounded) amulet versus poison (wide conical) amulet of unchanging (femmy) amulet of life saving (key of air) Armor * oilskin cloak (slippery cloak) unknown gauntlets (boxing gloves) robe (red robe) speed boots (ankle boots) Scrolls scroll of healing (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (CUR NOS OPPUGNARE VIS) scroll of standard id (TOP SECRET DO NOT READ) scroll of cure (DINKIER MISDO MONOPOLIZATION WALLEYE) * scroll of extra healing (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of greater mana restoration (TRUE RISE BY STRANGE SMELL) scroll of teleportation (KARSUS) scroll of identify (HITME) scroll of barrhing (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of ice (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of earth called erth (VUS AS CORIUMA) scroll of create monster (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of clouds (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of enchant armor (MAND PENDING MAGIC SPELL) scroll of gold detection (RAIN FALL FROM SKY) scroll of magic mapping (HASTUR HASTUR HASTUR) scroll of fountain building (NOUS DEVONS GAGNER NOTRE RACE) scroll of root password detection (FULL HEALTHHY HALF DAMAGE) scroll of stinking cloud (HARATTAMA KIYOTTAMA) scroll of taming (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of enchant weapon (ABRA KA DABRA) scroll of elementalism (NORBERT DUANE MICHAEL) scroll of remove curse (IT CHRISTMASSES VERY) scroll of flooding (CANT FIND O ID) scroll of trap creation (SO INFERO NO) scroll of rumor (OM) scroll of fire (PHAM NUWEN) Spellbooks spellbook of detect unseen (biting) spellbook of gain corruption (patterned) spellbook of detect treasure (inert) spellbook of command undead (ragged) spellbook of shocking sphere (metal-colored) spellbook of cure sickness (impenetrable) spellbook of ice beam (indecisive) spellbook of enlighten (indigo) spellbook of resist sleep (pigtail) Potions potion called dim (polka-dot) potion of blindness (chocolate) potion called cnfuns (gray) potion of fruit juice (bright green tea) potion of training (viscous) potion of gain energy (iris) potion of enlightenment (muddy) potion of ESP (distilled) potion of extra healing (bright) potion of sleeping (roast mate) potion of invisibility (St.John's Wort) potion of mutation (mint) potion of gain level (crimson) potion of ice called shockfrost (sweet basil) potion of full healing (yellow) potion of speed (dark green) potion called causes pain (milky) potion of gain ability (warping) potion of healing (nettle) potion called holy water (clear) potion of paralysis (unnatural) potion of keen memory (reddish) potion of vampire blood (blood-red) potion of booze (greenish-blue) potion of salt water (dangerous) potion called sickness (mum) Rings ring of stealth (iron) ring of shock resistance (glamorous) ring of regeneration (promise) ring of see invisible (soft) ring of protection (elysium) ring of warning (illegible) ring of drain resistance (oscillating) ring of protection from shape changers (azurite) Wands wand of speed monster (vajra ring) wand of light (copper) wand of slow monster (poplar) wand of make invisible (cerulean) wand of create monster (round) wand of fire (timber) wand of enlightenment (breakable) wand of create horde (wiry) wand of secret door detection (vajra blade) wand of bugging (electrum) wand of magic missile (rubber) wand of cold (pine) wand of striking (null) wand of draining (rusty) wand of sleep (forked) wand of lightning (old-testamentarian) wand of solar beam (edible) wand of teleportation (vajra tower) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) violet lightsaber (lightsaber) magic lamp called magic (lamp) lamp called another type Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 34 Level 32: (up stairs in middle corridor) Level 34: <- You are here Voluntary challenges You eaten 72 times You eaten food with animal by-products 47 times You eaten meat 41 times You have communicated with the gods 161 times You prayed to the gods 2 times You hit with a wielded weapon 4624 times You killed 1938 monsters You read items or engraved 103 times You genocided 1 type of monster You never polymorphed an object You changed form 2 times You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (129 of 160) high heels [Expert] (max Grand Master) (772 of 1280) body armor [Skilled] (max Master) (421 of 540) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (57 of 160) devices [Skilled] (max Grand Master) (312 of 540) spirituality [Skilled] (max Expert) (296 of 540) missile weapons [Unskilled] (max Expert) (16 of 20) techniques [Basic] (max Expert) (87 of 160) implants [Unskilled] (max Skilled) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Expert] (max Expert) (2171 of 12800) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (130 of 160) knife [Basic] (max Expert) (416 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (68 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Legendary] (max Legendary) (4751 of 43200) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Basic) (57 of 1600) divination spells [Unskilled] (max Expert) (2 of 20) body spells [Basic] (max Master) (135 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye BSOD2 the Diver...