BSOD2, neutral female orcish Barbarian ----------- --.|..|.--.--- |............| ---- |...........<-- |.>| ---...........| |.@-- |...|.|....-- |...--- |...|----..| |.....-------...- ---- --........--..|....| |...........---.*.| |....|.|.---- ...| |....|.|.| -.-- -....|...| -- ....%...-- .......-- ......... .......... -.|....|.- ----..---- ---- [BSOD2 the Pillager] St16 Dx16 Co10 In5 Wi6 Ch8 BarOrcFemNeu S1134 Min:6 $18 HP61(61) Pw16(16) AC1 Xp5/168 Wt184/1650 T494 Latest messages Restoring save file... You return to level 7 in The Gnomish Mines. Hello BSOD2, the orcish Barbarian, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. You hear a door open. (2x) You don't have anything to drink. Unknown command 'y'. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: magic resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 40% Implant drop chance was reduced to 82% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 88% Food drop chance was reduced to 94% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: elemental spells (turn 2) The following skill became untrainable if you tried to train it too early: protection spells (turn 720) The following skill became untrainable after a while: chaos spells (turn 20988) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 37417) Number of artifacts generated was 2 Number of fake artifacts generated was 14 Monster spawn increase started at turn 42740 Monster spawn increase reached its maximum at turn 118421 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8900826 The monster class that cannot be genocided was dragon The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: ogroblin (freq bonus 8) The monster species that spawned more often: springy (freq bonus 10) The monster species that spawned more often: radioactive draconian (freq bonus 14) The monster species that spawned more often: guard drake (freq bonus 6) The monster species that spawned more often: tangence manifold peppering blue (freq bonus 10) The monster species that spawned more often: altmer (freq bonus 4) The monster species that spawned more often: gean stealach (freq bonus 84) The monster species that spawned more often: death leprechaun (freq bonus 20) The monster species that spawned more often: combo fuel barrel (freq bonus 9) The monster species that spawned more often: sand lancer (freq bonus 10) The monster species that spawned more often: demijohn prank measurer (freq bonus 5) The monster species that spawned more often: wood troll (freq bonus 10) The monster species that spawned more often: threshold spore (freq bonus 6) The monster species that spawned more often: petro troll (freq bonus 8) The monster species that spawned more often: occluding geometrically cloudy (freq bonus 12) The monster species that spawned more often: lord toad (freq bonus 44) The monster species that spawned more often: postfixed prancing delectation devout (freq bonus 6) The monster species that spawned more often: demolitions expert (freq bonus 6) The monster species that spawned more often: moldy pudding (freq bonus 11) The monster species that spawned more often: desert force fungus (freq bonus 16) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster species that never randomly spawned: manga woman The monster species that never randomly spawned: poison whip salamander The monster species that never randomly spawned: luminary terminal The monster species that never randomly spawned: firewall The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: foolish sphere The monster species that never randomly spawned: rocket muzzle The monster species that never randomly spawned: nautilus steersman The monster species that never randomly spawned: petty brain golem The monster species that never randomly spawned: rabid rabbit The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 15) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 7) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 8) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 13) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 84) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 2) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 2) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 8) Next attribute increase check would have come at turn 1933 Strength training was 0 Dexterity training was 4 Wisdom training was 0 Constitution training was 13 You were poison resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having detect monsters (0) You had infravision You had 985 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom The version you were playing was: Windows SlashEMExtended tty Version 2.2.2 - last build Tue Apr 24 22:55:46 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan stone (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * orcish ring mail (crude ring mail) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (wide metal helm) * skullcap (winged helmet) * flack helmet (frequent helmet) * crystal helm (dream helmet) * mining helm (chain-aventailed helmet) * field helm (less helmet) * helm of safeguard (tight helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (grey-shaded gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (heap of shit boots) * boots of safeguard (area boots) Scrolls scroll of healing (ELF IS FESTIVE FOR SPECIAL DAY) scroll of mana (ERIKISEPHEARARACHARAPHTHISKERA) scroll of phase door (HLY HLS) scroll of standard id (FIQHACK ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of cure (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) * scroll of extra healing (WINDING FIERCE TO ATTACK MESS ENEMY) * scroll of greater mana restoration (GOTTA IMBUE THE AMULET OF YENDOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 7 Level 6: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 13 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (36 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Barbarian...