BSOD2, chaotic male unicorn Transvestite #### ... .......#####....... ...}}...,,,........ ......*#####.^..... ####### #.?^. ---- ###+.## .}}} ..#..#.....).# ..... ................ ### }.. ......- }...#.}}.#...#...#....# ..|-+ -------}}}.%.. .......|} ..... }}... .......... }...%.)..............................@@ ..... .......... }}..+..%.............................@|. ...#.}}.#...#...#.%.. .... ---+----+--+- .........$| .................## +.- ... .....- ..#..#.......#### ..# .... ###+.# ### #..# }}} ##.......## ...# #.........%.###...# |......%.........## #.>.. ... ......## ##. [BSOD2 the Pseudo Model] St13 Dx9 Co10 In7 Wi8 Ch10 TraUniMalCha S1708 Yen:1 $4 HP-5(61) Pw27(27) AC7 Xp6/396 Wt7/1570 T226 Latest messages "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... In what direction? [47896321><] You kick the elder priestess of Moloch. Your high heels severely wound the elder priest's tentacles! In what direction? [47896321><] You kick the elder priestess of Moloch. Your high heels severely wound the elder priest's tentacles! In what direction? [47896321><] You kick the elder priestess of Moloch. Your high heels severely wound the elder priest's tentacles! The elder priestess of Moloch swings her mace. The elder priestess of Moloch hits you! [-52 -> 9] Warning: HP low! The elder priestess of Moloch's tentacles suck you! You hear the howling of the CwnAnnwn... [-5 -> 4] Warning: HP low! You die... Your inventory Amulets i - a cursed amulet of change {0} Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} j - the blessed +2 dwarvish cloak named Outgoing Heap (being worn) {4} Scrolls d - 6 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of cure {0} Rings k - an uncursed ring of conflict (on left hand) {0} l - an uncursed +3 ring of gain intelligence (on right hand) {0} Wands m - the uncursed wand of enlightenment named Valdarbon's Automatic Alchemist (4:15) {0} n - an uncursed wand of light (0:18) {0} o - an uncursed wand of undead turning (0:4) {0} p - an uncursed wand of polymorph called poly (0:11) {0} Tools c - an uncursed leather saddle {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: warning You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 111 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 51 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 51% Wand drop chance was reduced to 86% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: healing spells (turn 162) Number of artifacts generated was 3 Number of fake artifacts generated was 3 Monster spawn increase started at turn 45640 Monster spawn increase reached its maximum at turn 247240 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 590125 The monster class that cannot be genocided was naga The monster class that was spawned more often: wall monster (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: non-undead slayer (freq bonus 18) The monster species that spawned more often: Katcher (freq bonus 6) The monster species that spawned more often: hairy stalk (freq bonus 12) The monster species that spawned more often: ghost (freq bonus 3) The monster species that spawned more often: entrapping turret (freq bonus 9) The monster species that spawned more often: insurmountable mold (freq bonus 40) The monster species that spawned more often: gnoll warrior (freq bonus 30) The monster species that spawned more often: tree cat (freq bonus 64) The monster species that spawned more often: okutan (freq bonus 30) The monster species that spawned more often: disfranchise postformed knacked restated (freq bonus 3) The monster species that spawned more often: pleasing warp fungus (freq bonus 8) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 6) The monster species that spawned more often: depowered force patch (freq bonus 15) The monster species that spawned more often: repricing sumptuously cite sponged (freq bonus 3) The monster species that spawned more often: baals minion (freq bonus 5) The monster species that spawned more often: gazer homunculus (freq bonus 10) The monster species that spawned more often: rogering usage insole riverside mailer dune (freq bonus 10) The monster species that spawned more often: green firebird (freq bonus 12) The monster species that spawned more often: graduation chef pelvic (freq bonus 8) The monster species that spawned more often: soft growth (freq bonus 24) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 3) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 6) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster species that never randomly spawned: karat surefire The monster species that never randomly spawned: bulbasaur The monster species that never randomly spawned: yasd horror The monster species that never randomly spawned: pseudosweet nymph The monster species that never randomly spawned: compensatory pellagra headwaiter The monster species that never randomly spawned: releasable wanderlust The monster species that never randomly spawned: big wand trove The monster species that never randomly spawned: joust ostrich The monster species that never randomly spawned: giant white cave mouse The monster species that never randomly spawned: RNG Sergeant The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 84) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 10) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 36) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 13) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 22) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 22) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 25) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 5) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 2) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 1) Next attribute increase check would have come at turn 1101 Strength training was 28 Dexterity training was 47 Wisdom training was 12 Constitution training was 13 You were level-drain resistant You were prevented from having warning (0) You were prevented from having half spell damage (0) You had 1055 points of nutrition remaining You caused conflict You could jump You were a wereacidblob You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (3) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) lucky gamble 6 R LIMIT(0) Discoveries Amulets amulet of change (beauty) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (knowledgeable helmet) * skullcap (meteoric helmet) * flack helmet (cone-shaped helmet) * crystal helm stone (rubynus helmet) * mining helm (red helmet) * field helm (visored helmet) * helm of safeguard (formula one helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (shitty gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (riding boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (THEN CALL IT POPO MAIL) scroll of mana (DOUBTFUL BRUSH BUNDLE) scroll of phase door (CROWDED OF BODY IN FLUFFY WATAGE) scroll of standard id (4OFAE OF9 SCC9) scroll of cure (ELF CANT TO BE POISONING) * scroll of extra healing (ALPHABET SOUP LETTER SALAD) * scroll of greater mana restoration (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll called d (MANANNANMACLIR) Potions potion of paralysis (flowing) potion of full healing (soapy) Rings ring of gain intelligence (finger-smashing) ring of conflict (serpent) Wands wand of polymorph called poly (bone) wand of light (penis-shaped) wand of undead turning (black) wand of enlightenment (bronze) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 giant ticks (1 created) 2 acid blobs a chicken 0 jackals (1 created) a pack fox 0 dogs (1 created) an evasive jermlaine 0 dwarves (1 created) a duergar thief 0 hurkles (1 created) 4 pisacas 0 kobolds (2 created) 2 pack kobolds 0 marine goblins (3 created) a gas goblin 0 rock piercers (1 created) 5 large rothes (27 created) 2 sewer rats 10 drains rats a sand rat a quill rat a millipede a cave spider 2 grid bugs (5 created) 7 group bugs a vulture (2 created) a nightingale 0 pheasants (1 created) 0 whirlwinds (1 created) a lichen 0 colony lichens (2 created) 0 ungenomolds (1 created) a green patch 0 cyan molds (1 created) 0 gnome clerics (1 created) 0 giant children (1 created) 0 Keystone Warders (1 created) 0 red naga hatchlings (1 created) 0 baby ogres (1 created) 0 tapioca snakes (1 created) 0 filthy street urchins (1 created) a squint-eyed rogue a battle-scarred veteran (2 created) a human 0 dunadans (1 created) a wereacidblob 0 little boys (1 created) 0 wereautons (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (3 created) 4 hata-hatas 0 rouge jellyfish (1 created) 0 jellyfish (1 created) a gecko 0 dungeon fern spores (1 created) 0 fire troves (1 created) 0 cold troves (1 created) 0 disintegration troves (1 created) 0 poison troves (1 created) 122 creatures born. 57 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 76 times You killed 55 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (27 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (10 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (32 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (96 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Transvestite... You died in Yendorian Tower on dungeon level 1 with 1708 points, and 4 pieces of gold, after 226 moves. Killer: a monster (the elder priestess of Moloch) You were level 6 with a maximum of 61 hit points when you died. You reached the 15th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 4 23036 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (shoggoth). - [142] 5 12106 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (theme sheep). - [96] 6 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 7 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 8 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 9 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 10 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 13 2202 Coolfrog-Ana-Xor-Fem-Cha died in Yendorian Tower on level 1. Killed by being sucked into the elder priest's belly and digested whole. 13 [13] 14 1872 Coolfrog-Dea-Wra-Fem-Cha quit in Yendorian Tower on level 1. 63 [66] *15 1708 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on * level 1 [max 3]. Killed by a monster (the elder priestess of Moloch). - [61] 16 1589 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a blast of lightning. - [56] 17 1536 Coolfrog-War-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by head trauma. - [54] 20 1485 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priestess of Moloch). - [57] 22 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] 36 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 37 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 41 168 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by an arrow. - [35] 44 96 BSOD2-Stu-Xra-Mal-Law died in Yendorian Tower on level 1. Killed by a bolt of fire. - [26] 53 20 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (sewer rat). - [15]