BSOD2, neutral male deep elven Valkyrie ------------ ----- --- -------------- |.....|.....|..!..|..$|*............| |.---.|.---.|.|.|.|.|.|.-----.-----.| |.| |...| |...|.|...|.|`.`|...|.....| |.|.---- --- ---|.|.---.--|.----------- |...| |.|%|$..|.|...|.......| ---.| |.---.--|.---.|.------- |.|.| ......| |.....|.|...|.| |.|.|-- ------ |.-----.......| |...|>. |.|...T.|...-## |.---.- |.---.|@| --- |.|...| ......|f| |.---.--- ----.|-- |...|..*| --.|--.| |...|`..| |.---.-- |.....| ----- [BSOD2 the Stripling] St16 Dx18 Co18 In4 Wi3 Ch4 ValDeeMalNeu+P S12604 Dlvl:36 $0 HP-1(26) Pw12(12) AC-2 Xp2/39 Wt144/1850 T161 Par Latest messages There is a wall in the way! Walking on paved floor makes lots of noise. You displaced Katzenhund. The invisible netherworld troll touches you! [-1 -> 25] [-4 -> 21] The invisible netherworld troll touches you! [-1 -> 20] Farvel level 3. Valkyrie, all your powers will be lost... [-2 -> 2] Warning: HP low! Unknown command ' '. (2x) # Are you sure you want to pray? [yn] (n) You begin praying to Odin. The invisible netherworld troll touches you! [-1 -> 1] Warning: HP low! You die... Your inventory Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 blessed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - 6 uncursed food rations {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - 15 uncursed scrolls of identify {0} Tools e - 5 uncursed +0 torches (alternate weapon; not wielded) {100} Final attributes You were playing in lost soul mode You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 42 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: long sword (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13338 Monster spawn increase reached its maximum at turn 32185 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 734211 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: apelike creature (freq bonus 16) The monster species that spawned more often: blister force fungus (freq bonus 132) The monster species that spawned more often: giant clear jellyfish (freq bonus 102) The monster species that spawned more often: crewman harassment (freq bonus 17) The monster species that spawned more often: Greater Solar (freq bonus 40) The monster species that spawned more often: wooden growth (freq bonus 54) The monster species that spawned more often: marsh clan (freq bonus 126) The monster species that spawned more often: muck crawler (freq bonus 51) The monster species that spawned more often: vortex (freq bonus 44) The monster species that spawned more often: brassfish (freq bonus 18) The monster species that spawned more often: undead rat (freq bonus 38) The monster species that spawned more often: translucent growth (freq bonus 152) The monster species that spawned more often: stormtrooper (freq bonus 88) The monster species that spawned more often: Chaos (freq bonus 38) The monster species that spawned more often: Laura's hugging boot (freq bonus 102) The monster species that spawned more often: pugilism clarke ovulating (freq bonus 138) The monster species that spawned more often: hole force fungus (freq bonus 54) The monster species that spawned more often: lesbian beauty (freq bonus 40) The monster species that spawned more often: wimpy hireling (freq bonus 68) The monster species that spawned more often: water turret (freq bonus 72) The monster species that spawned more often: luminescent warp patch (freq bonus 54) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 5) The monster trait that was more common: monsters that count as mind flayers (freq bonus 6) The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: void jelly The monster species that never randomly spawned: animated beautiful sandal The monster species that never randomly spawned: brownie The monster species that never randomly spawned: perambulated interchangeable The monster species that never randomly spawned: brakier roguing The monster species that never randomly spawned: telemarketer The monster species that never randomly spawned: force dwarf The monster species that never randomly spawned: insane ice spawn The monster species that never randomly spawned: gnolloid The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 25) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 48) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 7) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 112) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 3) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 2) Next attribute increase check would have come at turn 1707 Strength training was 1 Dexterity training was -1 Wisdom training was -1 Constitution training was 3 You were fire resistant You were cold resistant You were shock resistant You were paralyzed (-3) You were prevented from having sleep resistance (0) You were prevented from having half spell damage (0) Your chance to block was 18% You saw invisible You had infravision You had 1325 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Odin The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (111) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(2253) invoke deity 2 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (inkcoat helmet) * skullcap (weeping helmet) * flack helmet (knowledgeable helmet) * crystal helm (kitchen hat) * mining helm (chain-aventailed helmet) * field helm (secret helmet) * helm of safeguard (engraved helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (odd pair of gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (heavy boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (NUMB IF HITTED SERIOUS IF HURT) scroll of mana (LEVITICUS BUNG OX) scroll of phase door (CRIAEDO) scroll of standard id (HALLS OF MANDOS) scroll of cure (C00000000000000000000000000005) scroll of identify (COCKATRICE CORPSES ARE DELICIOUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 chasing soldier ants (1 created) 0 black ants (1 created) 0 giant grubs (1 created) 0 nexus blobs (1 created) 0 red blobs (1 created) 0 speeding blobs (1 created) 0 buzzing blobs (1 created) 0 jackals (4 created) a scruffy little dog 0 racoon dogs (1 created) 0 float flylers (1 created) 0 land urchins (1 created) 0 poison spheres (1 created) 0 psych orbs (1 created) 0 kittens (1 created) 0 facehuggers (1 created) 0 gremlins (2 created) 0 silver jellies (1 created) 0 blue jellies (1 created) 0 small kappas (1 created) 0 fairy moogles (1 created) 0 kobold hewers (1 created) 0 devilkins (1 created) 0 teasing nymphs (1 created) 0 mumakil (1 created) 0 scavengers (1 created) 0 field voles (1 created) 0 giant rats (1 created) 0 rattatas (3 created) 0 yellow lights (1 created) 0 sprout angels (1 created) 0 zubats (2 created) 0 mongbats (1 created) a young magic dragon 0 stalking lichens (3 created) 0 werelichens (1 created) 0 cyan warp patches (1 created) 0 spore shriekers (1 created) 0 azure molds (1 created) 0 mirror growths (1 created) 0 titans (1 created) 0 small rust monsters (1 created) 0 snakes (1 created) 0 ekanses (1 created) 0 cobras (2 created) 0 netherworld trolls (1 created) 0 baby monkeys (1 created) 0 black bear cubs (1 created) 0 stationary owlbears (1 created) 0 forest bears (1 created) 0 haunters (1 created) 0 stone golems (4 created) 0 werekobolds (1 created) 0 werepiranhas (1 created) Medusa (0 times) 0 hata-hatas (1 created) 0 rouge jellyfish (1 created) 0 pikes (1 created) 0 floating fish (1 created) 0 jellyfish (3 created) 0 annoying fish (1 created) 0 babelfish (1 created) 0 functioning babelfish (1 created) 0 malfunctioning babelfish (1 created) 0 brassfish (1 created) 0 glam clams (1 created) 0 winged eels (1 created) 0 piranhas (2 created) 0 visor piranhas (1 created) 0 giant eels (1 created) 0 pool edge swimmers (1 created) 0 school eels (2 created) 0 highschool eels (2 created) 0 poliwags (1 created) 0 ribbon fish (1 created) 0 sharks (3 created) 0 krabbies (1 created) 0 electric eels (6 created) 0 ice eels (2 created) 0 stictopi (1 created) 0 squirtles (1 created) 0 saddleback tortoises (2 created) 0 huge eels (1 created) 0 ixitxachitls (1 created) 0 seels (1 created) 0 devilfish (1 created) 0 giant yellow jellyfish (2 created) 0 kroncopotacas (1 created) 0 octopi (1 created) 0 wartortles (1 created) 0 egokrakens (1 created) 0 giant black jellyfish (1 created) 0 newts (1 created) 0 green mushroom patches (1 created) 122 creatures born. 2 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 8 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (22 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (28 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel BSOD2 the Valkyrie... You died in The Dungeons of Doom on dungeon level 36 with 12604 points, and 0 pieces of gold, after 161 moves. Killer: a monster (invisible netherworld troll), while praying unsuccessfully You were level 2 with a maximum of 26 hit points when you died. You reached the 40th place on the top 10000 list. No Points Name Hp [max] 1 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 2 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 3 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 4 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 5 209839 ziratha-Ele-Dev-Fem-Cha died in Sokoban on level 7 [max 11]. Killed by a monster (dveikus sephirah). - [173] 6 181779 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 8]. Killed by a monster (Great Katcher). - [192] 7 128511 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 7 [max 12]. Killed by a thresher. - [155] 8 114081 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 6 [max 11]. Drowned in a moat by a magikarp. 143 [145] 9 61669 Bluescreen-Ran-Ran-Mal-Law died in The Dungeons of Doom on level 5 [max 10]. Killed by a monster (RNG Kommissioner), while praying unsuccessfully. - [163] 10 54340 rikerw-Nuc-Ang-Fem-Cha died in The Dungeons of Doom on level 4 [max 12]. Killed by a blast of disintegration. - [71] 38 13551 Nirol-Lib-Grd-Mal-Cha died in The Dungeons of Doom on level 12 [max 62]. Killed by a monster (zombieman). - [46] 39 12976 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (lost soul). - [107] *40 12604 BSOD2-Val-Dee-Mal-Neu died in The Dungeons of Doom on * level 36 [max 37]. Killed by a monster (invisible netherworld troll), while praying unsuccessfully. - [26] 41 12241 Bluescreen-For-Dvp-Fem-Neu died in The Dungeons of Doom on level 2 [max 39]. Killed by a bullet. - [36] 42 12050 rikerw-Wan-Ang-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (yuki-onna), while praying unsuccessfully. - [110] 101 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13] 107 134 BSOD2-Sco-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [31]