BSOD2, chaotic male missing Otaku ------- |a..... |.F...| |.....+ |..V..| |.....| -.----- [BSOD2 the Heyaduo] St10 Dx12 Co16 In18 Wi9 Ch9 OtaMisMalCha S0 Dlvl:1 $420 HP172(172) Pw23(23) AC1 HD31 Xp1/0 Wt0/5000 T18 Sat Fea Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Konnichi wa BSOD2, the missing Otaku, welcome back to SlashEMExtended! Caution! The missingno might still be an unstable race. I tried to fix all the crashes but some may still remain. You can disable the missing_safety option if you deliberately want the game to be crashy. --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: numbopathy You could not have this property intrinsically: hallu party Wand identification only worked 3 times out of 24 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 46 Gem identification only worked 100 times out of 243 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 86% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 32) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57210 Monster spawn increase reached its maximum at turn 68274 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 151734 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: Ann Kathrin's girl shoe (freq bonus 12) The monster species that spawned more often: clear icky thing (freq bonus 28) The monster species that spawned more often: petty kobold shaman (freq bonus 2) The monster species that spawned more often: sanity laser (freq bonus 18) The monster species that spawned more often: dragon turtle (freq bonus 6) The monster species that spawned more often: cyborg ninja (freq bonus 12) The monster species that spawned more often: palled wisecrack inconsiderable (freq bonus 6) The monster species that spawned more often: variously trickiest (freq bonus 10) The monster species that spawned more often: ice heel lady (freq bonus 4) The monster species that spawned more often: mazewalker (freq bonus 4) The monster species that spawned more often: gruesome naga hatchling (freq bonus 6) The monster species that spawned more often: cyborg ninja (freq bonus 6) The monster species that spawned more often: lethe slime (freq bonus 48) The monster species that spawned more often: Marike (freq bonus 9) The monster species that spawned more often: spider bomb (freq bonus 8) The monster species that spawned more often: berserker (freq bonus 12) The monster species that spawned more often: jumping shock eel (freq bonus 30) The monster species that spawned more often: shipment heroically dace reprogrammed unenforced (freq bonus 10) The monster species that spawned more often: tower statue (freq bonus 18) The monster species that spawned more often: Officer Elena (freq bonus 30) The monster trait that was more common: monsters that eat veggies (freq bonus 8) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster species that never randomly spawned: edged monster The monster species that never randomly spawned: knapsack bull The monster species that never randomly spawned: daat sephirah The monster species that never randomly spawned: ejaculum overtake quito The monster species that never randomly spawned: deranged shaman The monster species that never randomly spawned: well-hidden drow The monster species that never randomly spawned: American black rat The monster species that never randomly spawned: nasty lich The monster species that never randomly spawned: Elvenking The monster species that never randomly spawned: toxic fiend The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 27) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 24) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 8) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 80) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 14) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 63) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 2) Next attribute increase check would have come at turn 729 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was -1 You were level-drain resistant You were stricken with fear (5) You were prevented from having flying (0) You were prevented from having numbopathy (0) You had 3470 points of nutrition remaining You were polymorphing You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 23:11:05 2017. You could not have safely prayed (776) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of gold detection (LEVITICUS BUNG OX) scroll of remove curse (IAIA IAKOUBIAI IO ERBETH) scroll of enchant armor (MOVE FINGERS TO DISTUB BY STUNTS) scroll of healing (OPGELEVELT) scroll of mana (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of phase door (INTRUDER ALERT) scroll of standard id (TITTER WEATHERING) scroll of cure (IMOLATEING TO ATTACK ENEMY SPEE RISE) Potions potion of monster detection (alchemical) potion of heroism (elder flower) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 4 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (52 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara BSOD2 the Otaku... Since you quit, the score list will not be checked.