%£jF Ì Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-09-10.21:12:05.ttyrec Time: (1789074725) Thu Sep 10 21:12:05 2026 %£jº# [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2025 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. %£jv$ Restoring save file...%£j\U %£j®V g[BSOD2 the Aimbot User ] St11 Dx11 Co15 In9 Wi13 Ch6 CamWylMalLaw+M S0 Dlvl:1 $0 HP 15(15)  Pw 12(12)  AC8 Xp1/0 Wt64/1490 T1 You return to level 1 in The Dungeons of Doom.--More--&£jþßGÚÄÄÄÄÄÄ¿³@úúúúúú³³dú$úúúú³ÙúúúúúúúÀúúúú+úúú+ú)úúúúúú³úúúúúúúúú³¿úúúwúúúÚÙ³úúúúúúú³³úúúúúúú³ÀÄÄÄÄÄÄÄÙ&£j/àƒ[BSOD2 the Aimbot User ] St11 Dx11 Co15 In9 Wi13 Ch6 CamWylMalLaw+M S0 Dlvl:1 $0 HP 15(15)  Pw 12(12)  AC8 Xp1/0 Wt64/1490 T1 Hello BSOD2, the mazewalker wylvan Camperstriker, welcome back to SlashEMExtended!&£jTà--More--&£jRc üAttention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. If you're using other dimensions, change them now, save them in your terminal emulator's settings and then start a new session; changing the dimensions after you've already opened the terminal doesn't work right. Amy takes no responsibility for character deaths caused by a disappearing HP display due to players using wrong terminal settings.--More--'£j-ë2 '£jsë²[BSOD2 the Aimbot User ] St11 Dx11 Co15 In9 Wi13 Ch6 CamWylMalLaw+M S0  15(15)  Pw 12(12)  AC8 Xp1/0 Wt64/1490 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy. --More--'£jörï [BSOD2 the Aimbot User  15(15)  Pw 12(12) '£jy7ÚÄÄÄÄÄÄ¿³@úúúúúú³³dú$úúúú³ÙúúúúúúúÀúúúú+úúú+ú)úúúúúú³úúúúúúúúú³¿úúúwúúúÚÙ³úúúúúúú³³úúúúúúú³ÀÄÄÄÄÄÄÄÙ'£j*y[BSOD2 the Aimbot User ] St11 Dx11 Co15 In9 Wi13 Ch6 CamWylMalLaw+M S0 Dlvl:1 $0 HP 15(15)  Pw 12(12)  AC8 Xp1/0 Wt64/1490 T1 A problem has been detected and NetHack has been shut down to prevent damage to your sanity. The problem seems to be caused by the following file: SLASHEM.EXE YET_ANOTHER_STUPID_DEATH (DYWYPI?) If this is the first time you've seen this Stop error screen, restart your game. If this screen appears again, follow these steps: Check to make sure any equipments or spells is properly installed. If this is a proper installation, ask your cheat or spoiler manufacturer for any spoilers you might need. If problems continue, remove any newly created save files (if explore) or bone files. Disable bad options such as rest_on_space or autopickup. If you need to use Explore Mode to remove or disable '£jDycompo'£j`ynents, restart your game, press X to select Explore Mode Options, and then select Yes. Technical information: *** STOP: 0x0000DEAD (0x44, 0x75, 0x64, 0x6C, 0x65, 0x79) *** SLASHEM.EXE - Address DLVL1 base at MAINDUN, DateStamp 20150401 [ynq] (n) (£j'äÀn Weapons a - ) a cursed -1 dagger (weapon in hand) {4} Armor b - [ a heavily cursed -2 leather armor (being worn) {60} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 8 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0}(end) (£j†-ÁDo you want to see your attributes? [ynq] (n) (£j}ˆnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: cold resistance. You could not have this property extrinsically: invisibility. You could not have the double effect of this property: acid resistance. Potion identification only worked 3 times out of 12. Ring identification only worked 4 times out of 8. Amulet identification only worked 15 times out of 26. Implant identification only worked 1 times out of 38. Wand identification only worked 3 times out of 15. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 109. Scroll drop chance was reduced to 83%. Ring drop chance was reduced to 85%. Wand drop chance was reduced to 87%. Amulet drop chance was reduced to 99%. Potion drop chance was reduced to 83%. We(£jŽˆapon drop chance was reduced to 91%. Armor drop chance was reduced to 88%. Tool drop chance was reduced to 90%. Food drop chance was reduced to 97%. Shop item generation was reduced to 97%. Concealing monsters were spawned underneath items 85% of the time only. Monster death drops spawned with only 95% chance. Mastering the following skill taught you the hidden power: trident. The following skill could not be trained at all: devices. The following skill was trained at one fifth the usual rate: polymorphing. The following skill was limited to skilled proficiency: lightsaber. The following skill became untrainable if you tried to train it too early: healing spells (turn 340). The following skill became untrainable after a while: knife (turn 64663). Monster spawn rate multiplier was currently 53. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'gentle w(£j¢ˆ’ave' and your beard type is 'smooth eel'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 12. Monster spawn increase would have started at turn 47783. Monster spawn increase had reached its maximum at turn 698797. --More--(£j¸6 In this game, Eevee's evolution was jolteon. Maximum amount of combined random monster spawn freqs was 3606. Your limit for ascension was at turn 711249. The monster class that cannot be genocided was jabberwock. The monster class that was spawned more often: cockatrice (freq bonus 1). The monster species that was spawned more often: dryad kelp (freq bonus 8). The monster species that was spawned more often: vile hulk (freq bonus 3). The monster species that was spawned more often: shoggoth (freq bonus 4). The monster species that was spawned more often: narc bug (freq bonus 8). The monster species that was spawned more often: untasteful insuppressible vain (freq bonus 6). The monster species that was spawned more often: elona player (freq bonus 24). The monster species that was spawned more often: jesed sephirah (freq bonus 48). The monster species that was spawned more often: very old mercurial dragon (freq bonus 6). [14;(£jÓ6 1HThe monster species that was spawned more often: silver force patch (freq bonus 12). The monster species that was spawned more often: Bilbo (freq bonus 8). The monster species that was spawned more often: nicked pegged (freq bonus 8). The monster species that was spawned more often: mad scientist (freq bonus 48). The monster species that was spawned more often: porter cursed fungus (freq bonus 20). The monster species that was spawned more often: git slavish (freq bonus 8). The monster species that was spawned more often: dim monster (freq bonus 14). The monster species that was spawned more often: deep gnome digger (freq bonus 12). The monster species that was spawned more often: fackle colony (freq bonus 16). The monster species that was spawned more often: convoluting setback prepsychotic mouton (freq bonus 9). The monster species that was spawned more often: regally unriddling (freq bonus 12). The monster species that was spawn(£jÜ6 ed more often: blushing bridewell beseecher illustrative flooding cruller topeka (freq bonus 160). The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3). The monster trait that was more common: monsters whose attacks confuse you (freq bonus 8). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 6). The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1). The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1). The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2). The monster trait that was more common: monsters with vampire dialogue (freq bonus 2). The monster trait that was more common: monster cars (freq bonus 1). The monster trait that was more common: monsters with death resistance (freq bonus 2). The monster trait that was more comm(£jå6 Ñon: monsters that need a pick-axe for tunneling (freq bonus 6). The monster species that was never randomly spawned: resonant spore. The monster species that was never randomly spawned: welfare graining. The monster species that was never randomly spawned: combined mold. The monster species that was never randomly spawned: sweet femmy. The monster species that was never randomly spawned: huge cave bear. The monster species that was never randomly spawned: snotling. The monster species that was never randomly spawned: turnaround bodega. The monster species that was never randomly spawned: morphinic flenching dentition buckshot. --More--(£jqØ The monster species that was never randomly spawned: suppressor penis. The monster species that was never randomly spawned: ivy fellating. The RNG hath decreed that this item was never generated: appearance shuffling stone (Gems). The RNG hath decreed that this item was never generated: butterfinger stone (Gems). The RNG hath decreed that this item was never generated: amulet of premature death (Amulets). The RNG hath decreed that this item was never generated: implant of cremation (Implants). The RNG hath decreed that this item was never generated: dwarvish cloak (Armor). The RNG hath decreed that this item was never generated: radioactive dagger (Weapons). The RNG hath decreed that this item was never generated: amulet versus poison (Amulets). The RNG hath decreed that this item was never generated: implant of abrasion (Implants). The RNG hath decreed that this item was never generated: Janet's jewel (Gems). The RNG hath decreed (£j…Ø that this item was never generated: implant of grace (Implants). The RNG hath decreed that this item was generated more often: Liselotte hugging boots (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: iolite (Gems, freq bonus 13). The RNG hath decreed that this item was generated more often: Almut sneakers (Armor, freq bonus 15). The RNG hath decreed that this item was generated more often: scrap chain (Chains, freq bonus 7). The RNG hath decreed that this item was generated more often: grenade launcher (Weapons, freq bonus 13). The RNG hath decreed that this item was generated more often: sin (Wands, freq bonus 22). The RNG hath decreed that this item was generated more often: geolysis (Scrolls, freq bonus 8). The RNG hath decreed that this item was generated more often: lead assault rifle bullet (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: iron prison (Spellbooks, freq (£jŽØ bonus 6). The RNG hath decreed that this item was generated more often: ice box of digestion (Tools, freq bonus 16). The RNG hath decreed that this item was generated more often: implant of chastity (Implants, freq bonus 7). The RNG hath decreed that this item was generated more often: medium healing (Spellbooks, freq bonus 8). The RNG hath decreed that this item was generated more often: call the elements (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: inimical stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: silk scourge (Chains, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of love (Implants, freq bonus 56). The RNG hath decreed that this item was generated more often: rotating chain (Chains, freq bonus 9). The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (Weapons, freq bonus 27). (£j—Ø The RNG hath decreed that this item was generated more often: resist contamination (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: boss visor (Tools, freq bonus 3). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 23). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31). The RNG hath decreed that this item was always generated cursed: torpedo (Weapons). The RNG hath decreed that this item was always generated cursed: granite impaler (Weapons). The RNG hath decreed that this item was always generated cursed: amulet of regeneration (Amulets). The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (Armor). The RNG hath decreed that this trap was always invisible: terrain trap. The RNG hath decreed that this trap was generated more often: u have been trap (freq bonus 1). Trap randomizat(£j©Ø éion happened for 1 in 122 traps. Traps were spawned invisible 1 times in 83. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 260. --More--(£jÞ)²Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having cold resistance (0). You had infravision. You had 1500 points of nutrition remaining. You had the ability to disarm traps. You had scent view. You were fast. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (412). You survived. --More--)£jyýÚÄÄÄÄÄÄ¿³<úúúúúú³³úú$úúúú³ÙúúúúúúúÀúúúú+úúú+ú)úúúúúú³úúúúúúúúú³¿úúúúúúúÚÙ³úúúúúúú³³úúúúúúú³ÀÄÄÄÄÄÄÄÙ)£j¬ýY[BSOD2 the Aimbot User ] St11 Dx11 Co15 In9 Wi13 Ch6 CamWylMalLaw+M S0 Dlvl:1 $0 HP 15(15)  Pw 12(12)  AC8 Xp1/0 Wt64/1490 T1 Do you want to see your discoveries? [ynq] (n) )£jÛ¬n Discoveries  Scrolls ? scroll of healing (PUTO FER LO) ? scroll of mana (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) ? scroll of phase door (SO WHAT FROM DEAD GONE) ? scroll of standard id (OUPH CHTHETHONIMEETHECHRINIA) ? scroll of cure (THRESH EM EXTENDED FARMING) ? scroll of heal other (ABOR EFECTOR) ? * scroll of extra healing (SEED SHOTED AS GUN 25 TIME) ? * scroll of greater mana restoration (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * physio venom (splash of venom) . * ice b)£jú¬klock (splash of venom) . * segfault venom (splash of venom)(end) )£j)%Do you want an account of creatures vanquished? [ynq] (n) )£jJP Ìn Vanquished creatures:  0 mimic ants (1 created) 0 older dog sisters (1 created) 0 racoons (1 created) 0 little dogs (1 created) 0 hobbits (1 created) 0 nonstandard kobolds (1 created) 0 goooblins (1 created) 0 killer giant rats (1 created) 0 yarn worms (1 created) 0 diagonalators (3 created) 0 hahaha growths (1 created) 0 public performers (1 created) 0 strict snakes (1 created) 0 smartphone users (1 created) 0 navis (2 created) 0 newts (1 created) 0 novice dark walls (1 created) 0 +1 nl walls (1 created) 0 waste heaps (1 created) 0 fire troves (1 created)  23 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--*£jGncDo you want to see your conduct? [ynq] (n) *£j÷Ç fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 2 times.--More--*£j ÕÊGoodbye BSOD2 the Camperstriker... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 15 hit points when you quit.--More--+£j¹ž  +£j_7 Since you quit, the score list will not be checked.