ê$¿hýWÌ Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-09-08.18:48:10.ttyrec Time: (1757357290) Mon Sep 8 18:48:10 2025 ê$¿h¹f[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ê$¿hsgRestoring save file...ê$¿h|…ê$¿h؆e[BSOD2 the College Student ] St9 Dx7 Co5 In7 Wi11 Ch8 AugMimFemNeu S0 Dlvl:1 $0 HP 12(12)  Pw 25(25)  AC9 Xp1/0 Wt60/870 T1 You return to level 1 in The Dungeons of Doom.--More--ê$¿h½ú MÚ##ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúúúúúúúúú³eúúúúúúúúúúúúú?úú³³@úúúúúúúúúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙê$¿hèú o[BSOD2 the College Student ] St9 Dx7 Co5 In7 Wi11 Ch8 AugMimFemNeu S0 Dlvl:1 $0 HP 12(12)  Pw 25(25)  AC9 Xp1/0 Wt60/870 T1 Hello BSOD2, the mimic Augurer, welcome back to SlashEMExtended!ê$¿hû --More--ë$¿h0UyAttention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--ë$¿h¡Ñ b Ú##ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ë$¿hØÑ °[BSOD2 the College Student ] St9 Dx7 Co5 In7 Wi11 Ch8 AugMimFemNeu S0  12(12)  Pw 25(25)  AC9 Xp1/0 Wt60/870 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy. --More--ì$¿htb Ú##ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³úúúúúúúúúúúúúúúúúú[BSOD2 the College Student  12(12)  Pw 25(25) ì$¿hׂ=Ú##ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúúúúúúúúú³eúúúúúúúúúúúúú?úú³³@úúúúúúúúúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙì$¿hƒc[BSOD2 the College Student ] St9 Dx7 Co5 In7 Wi11 Ch8 AugMimFemNeu S0 Dlvl:1 $0 HP 12(12)  Pw 25(25)  AC9 Xp1/0 Wt60/870 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ì$¿h˜ÿ Nn Armor a - [ an uncursed +0 leather armor (being worn) {60} Scrolls e - ? 4 uncursed scrolls of healing {0} f - ? an uncursed strongly greased scroll of healing {0} g - ? 4 uncursed scrolls of mana {0} h - ? 3 uncursed scrolls of phase door {0} i - ? 2 uncursed scrolls of standard id {0} j - ? an uncursed scroll of cure {0} k - ? an uncursed scroll of heal other {0} Spellbooks c - + a blessed spellbook of identify (0:1) {0} Tools b - ( an uncursed blindfold {0} d - ( an uncursed magic marker (1:47) {0}(end) í$¿h™¿íDo you want to see your attributes? [ynq] (n) í$¿hš¾nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: warning. Scroll identification only worked 100 times out of 247. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 20. Implant identification only worked 1 times out of 13. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 117. Ring drop chance was reduced to 93%. Shop item generation was reduced to 81%. Monster death drops spawned with only 95% chance. Mastering the following skill taught you the hidden power: gun control. The following skill was trained at half the usual rate: healing spells. The follí$¿h³¾owing skill was limited to basic proficiency: attack spells. The following skill became untrainable if you tried to train it too early: devices (turn 1680). The following skill became untrainable after a while: dart (turn 45273). The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 59334). Items were more likely to be generated cursed by 12%. Monster spawn rate multiplier was currently 103. Number of artifacts generated was 1. Number of fake artifacts generated was 2. Your hairstyle was 'vortex bundle'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 27. Monster spawn increase would have started at turn 100572. Monster spawn increase had reached its maximum at turn 217608. In this game, Eevee's evolution was flareon. Maximum amount of coí$¿hÀ¾fmbined random monster spawn freqs was 2770. Your limit for ascension was at turn 7500160. The monster class that cannot be genocided was nymph. The monster species that was spawned more often: monkey chi-chu (freq bonus 6). The monster species that was spawned more often: slimy force patch (freq bonus 3). The monster species that was spawned more often: elonic master thief (freq bonus 2). The monster species that was spawned more often: Stella (freq bonus 6). The monster species that was spawned more often: ugret (freq bonus 2). --More--í$¿hò The monster species that was spawned more often: fucked-up person (freq bonus 4). The monster species that was spawned more often: drunkometer infraction armload (freq bonus 4). The monster species that was spawned more often: san fierro lady (freq bonus 9). The monster species that was spawned more often: infernal gel (freq bonus 24). The monster species that was spawned more often: hc destructor (freq bonus 8). The monster species that was spawned more often: hound of ordalos (freq bonus 2). The monster species that was spawned more often: syracuse proenforcement (freq bonus 6). The monster species that was spawned more often: armed migo warrior (freq bonus 18). The monster species that was spawned more often: irritator (freq bonus 14). The monster species that was spawned more often: Mandarina (freq bonus 12). The monster species that was spawned more often: misinterpret trouncer (freq bonus 2). The monster species that was spawí$¿h=ò ned more often: bueyue grue (freq bonus 4). The monster species that was spawned more often: night goblin (freq bonus 8). The monster species that was spawned more often: forest maggot (freq bonus 15). The monster species that was spawned more often: blank growth (freq bonus 12). The monster trait that was more common: monsters that make chicken sounds (freq bonus 1). The monster trait that was more common: monsters with soldier dialogue (freq bonus 2). The monster species that was never randomly spawned: tinged bridgework. The monster species that was never randomly spawned: torah indicatively. The monster species that was never randomly spawned: laawl. The monster species that was never randomly spawned: shakiest masturbator. The monster species that was never randomly spawned: cyclamen catchup. The monster species that was never randomly spawned: hph naga. The monster species that was never randomly spawned: resonant wort. í$¿hKò The monster species that was never randomly spawned: murder knight. The monster species that was never randomly spawned: batwoman guildry. The monster species that was never randomly spawned: strapper gargoyle. The monster class that was always generated with extra speed: ghost. The RNG hath decreed that this item was never generated: cloak of dimness (Armor). The RNG hath decreed that this item was never generated: blue dragon scales (Armor). The RNG hath decreed that this item was never generated: stalactite (Scrolls). The RNG hath decreed that this item was never generated: lower arm blade (Weapons). The RNG hath decreed that this item was generated more often: mesh chain (Chains, freq bonus 17). The RNG hath decreed that this item was generated more often: gain corruption (Spellbooks, freq bonus 20). The RNG hath decreed that this item was generated more often: ground stomp (Spellbooks, freq bonus 19). The RNG hath decreedí$¿hXò Õ that this item was generated more often: plugsuit (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: sleepstone (Gems, freq bonus 13). The RNG hath decreed that this item was generated more often: hollow-point MG bullet (Weapons, freq bonus 28). The RNG hath decreed that this item was generated more often: watermelon (Comestibles, freq bonus 10). The RNG hath decreed that this item was generated more often: bulletproof chainwhip (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: barnacle armor (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: confuse self (Spellbooks, freq bonus 7). The RNG hath decreed that this item was generated more often: cure blindness (Scrolls, freq bonus 9). The RNG hath decreed that this item was generated more often: scimitar (Weapons, freq bonus 11). --More--í$¿h<ã The RNG hath decreed that this item was generated more often: dissolve food (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: lembas wafer (Comestibles, freq bonus 5). The RNG hath decreed that this item was generated more often: boost (Potions, freq bonus 9). The RNG hath decreed that this item was generated more often: evil dragon scale shield (Armor, freq bonus 16). The RNG hath decreed that this item was generated more often: diskos (Weapons, freq bonus 2). The RNG hath decreed that this item was generated more often: broken shield (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: verisiert stone (Gems, freq bonus 9). The RNG hath decreed that this item was generated more often: tapered mail (Armor, freq bonus 5). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 93). The RNG hath decreed that this item was always generated curseí$¿hpã d: nonsacred stone (Gems). The RNG hath decreed that this trap was always invisible: score axe trap. The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 1). Trap randomization happened for 1 in 6 traps. Traps were spawned invisible 1 times in 90. Traps were extra hard to find 15% of the time. Next attribute increase check would have come at turn 453. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You saw invisible. You were telepathic. You had infravision. You had 1500 points of nutrition remaining. You were stealthy. You could survive without air. You had improved technique levels. You had higher chances of finding magical items. You had improved spell power. You had polymí$¿h~ã Ãorphitis. You were lucky (1). You had spell retention for remembering 200 spells. You could not have safely prayed (1637). You survived. --More--î$¿hÿ/Ú##ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúúúúúúúúú³úúúúúúúúúúúúúú?úú³³<úúúúúúúúúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙî$¿h%W[BSOD2 the College Student ] St9 Dx7 Co5 In7 Wi11 Ch8 AugMimFemNeu S0 Dlvl:1 $0 HP 12(12)  Pw 25(25)  AC9 Xp1/0 Wt60/870 T1 Do you want to see your discoveries? [ynq] (n) î$¿h,Zn Discoveries  Scrolls ? scroll of healing (BBQ BBQ) ? scroll of mana (UNFORTUNATELY NOT A STOIAKMIDM) ? scroll of phase door (THE ELDER PRIEST IS PRIMORDIAL) ? scroll of standard id (AND I KEEP ON FLOZING) ? scroll of cure (PHOL ENDE WODAN) ? scroll of heal other (CHEIAMOPSEI ERPEBOTH) ? * scroll of extra healing (MESSED AFTER RUSH AND WHIRLING ? * scroll of greater mana restoration (FILTHY CASUAL) Spellbooks + spellbook of identify (sonicboom) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of î$¿hOZ#venom)(end) î$¿hÿÿ%Do you want an account of creatures vanquished? [ynq] (n) î$¿hõ† n Vanquished creatures:  0 mimic ants (1 created) 0 little jackals (1 created) 0 jackals (2 created) 0 touch spores (1 created) 0 floating eyes (1 created) 0 slowlaines (1 created) 0 jellies (1 created) 0 time jellies (1 created) 0 gibbermimics (1 created) 0 inept nymphs (1 created) 0 wisdashes (1 created) 0 small predators (1 created) 0 papier-mache cows (1 created) 0 sua rats (1 created) 0 little cheatspiders (1 created) 0 nibble worms (1 created) 0 rot worms (1 created) 0 grid gropers (1 created) 0 large bats (1 created) 0 terminator ouvertures (1 created) 0 killer kops (7 created) 0 shambling automatons (1 created) 0 rustbash hunks (1 created) 0 hider trolls (1 created) 0 vampiroids (1 created) 0 friendî$¿h!‡ xly adventurers (1 created) 0 regular humans (1 created) 0 child nurses (1 created) 0 hc beginners (1 created) 0 early gaardiens (1 created) 0 ancipitals (1 created) 0 minighosts (1 created) 0 empty bottles (1 created) 0 novice roll walls (1 created) 0 novice light walls (1 created) 0 newborn rub monsters (1 created) 0 small turrets (1 created)  44 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--î$¿h @ [BSOD2 the College Student ] St9 Dx7 Co5 In7 Wi11 Ch8 AugMimFemNeu S0 Dlvl:1 $0 HP 12(12)  Pw 25(25)  AC9 Xp1/0 Wt60/870 T1 Do you want to see your conduct? [ynq] (n) ï$¿hì)en Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 1 time.--More--ï$¿h(¦ÄGoodbye BSOD2 the Augurer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you quit.--More--ð$¿hÊ  ð$¿h¹7 Since you quit, the score list will not be checked.