$h1 Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-09-08.18:46:33.ttyrec Time: (1757357193) Mon Sep 8 18:46:33 2025 $h[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. $hKWShall I pick a character's race, role, gender and alignment for you? [ynq] $hN y$hWContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--$h Ŀ@d%$hč [BSOD2 the Swing Student ] St17 Dx16 Co7 In10 Wi7 Ch10 DanImmFemNeu S0 Dlvl:1 $0 HP 11(11)  Pw 4(4)  AC8 Xp1/0 Wt16/1400 T1  It is written in the Book of Cryonax:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Cryonax seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Swing Student, have been heralded from birth as the instrument of Cryonax. You are destined[15;66$h H to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Cryonax!--More--$hf'Ŀ@d$h> $hcHello BSOD2, welcome to SlashEMExtended! You are a neutral female immunizer Dancer.$h--More--$hBYou are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--$h  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--$h Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 125x45. If you haven't already, open your terminal settings NOW and change it to 125x45 or you'll keep wondering why the bottom status line disappears or gets cut off when it gets too long! Use exactly 125x45 for best results, any other dimensions and it won't work properly!--More--$h_ 4 $hr_ [BSOD2 the Swing Student ] St17 Dx16 Co7 In10 Wi7 Ch10 DanImmFemNeu S0  11(11)  Pw 4(4)  AC8 Xp1/0 Wt16/1400 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy. --More--$h [BSOD2 the Swing Student  11(11)  Pw 4(4) $hĿ@d%$hc[BSOD2 the Swing Student ] St17 Dx16 Co7 In10 Wi7 Ch10 DanImmFemNeu S0 Dlvl:1 $0 HP 11(11)  Pw 4(4)  AC8 Xp1/0 Wt16/1400 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) $h)$n Weapons a - ) an uncursed +0 scimitar (weapon in hand) {16} Comestibles b - % 4 uncursed melons {0} c - % 4 uncursed lemons {0} d - % an uncursed apple {0} e - % 4 uncursed oranges {0} f - % 3 uncursed pears {0} Scrolls h - ? an uncursed scroll of identify {0} i - ? 5 uncursed scrolls of healing {0} j - ? 4 uncursed scrolls of mana {0} k - ? 3 uncursed scrolls of phase door {0} l - ? 2 uncursed scrolls of standard id {0} m - ? an uncursed scroll of cure {0} n - ? an uncursed scroll of heal other {0} Spellbooks g - + an uncursed spellbook of sniper beam (0:4) {0}(end) $hĿ@d%Do you want to see your attributes? [ynq] (n) $h nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sleep resistance. Scroll identification only worked 100 times out of 170. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 13. Implant identification only worked 1 times out of 24. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 6. Scroll drop chance was reduced to 92%. Ring drop chance was reduced to 70%. Amulet drop chance was reduced to 83%. Weapon drop chance was reduced to 98%. Armor drop chance was reduced to 97%. Food drop chance was reduced to 96%. Shop item generation was reduced to 88%. Monster death drops spawned with only 84% chance. Masterin$h g the following skill taught you the hidden power: attack spells. The following skill was trained at half the usual rate: general combat. The following skill was trained at one fifth the usual rate: two-handed weapons. The following skill was limited to skilled proficiency: boulder-throwing. The following skill was limited to expert proficiency: two-handed sword. The following skill became untrainable if you tried to train it too early: healing spells (turn 31). The following skill couldn't be trained before a certain turn number is reached: boulder-throwing (turn 55246). Monster spawn rate multiplier was currently 114. Number of artifacts generated was 1. Number of fake artifacts generated was 1. Your hairstyle was 'little devil'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 23. Monster s$h pawn increase would have started at turn 49998. Monster spawn increase had reached its maximum at turn 308046. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 3870. Your limit for ascension was at turn 2162376. The monster class that cannot be genocided was jabberwock. The monster class that was spawned more often: trapper or lurker above (freq bonus 2). --More--$hcThe monster species that was spawned more often: festered triviality (freq bonus 18). The monster species that was spawned more often: missingno (freq bonus 6). The monster species that was spawned more often: consenting warp patch (freq bonus 8). The monster species that was spawned more often: great unclean one (freq bonus 5). The monster species that was spawned more often: crappy growth (freq bonus 8). The monster species that was spawned more often: poffish (freq bonus 24). The monster species that was spawned more often: smash skeleton (freq bonus 12). The monster species that was spawned more often: fast humper (freq bonus 4). The monster species that was spawned more often: akkadian (freq bonus 7). The monster species that was spawned more often: quack trimly feinting (freq bonus 36). The monster species that was spawned more often: melchizedek prelate (freq bonus 6). The monster species that was spawned more often: inserti$hon exceptional punched (freq bonus 12). The monster species that was spawned more often: ionizer sorrowed (freq bonus 48). The monster species that was spawned more often: bastardizing laved (freq bonus 10). The monster species that was spawned more often: discriminately stateroom (freq bonus 6). The monster species that was spawned more often: rattiest skyhook (freq bonus 16). The monster species that was spawned more often: cornucopia duality working (freq bonus 20). The monster species that was spawned more often: gamboling disorganizer (freq bonus 12). The monster species that was spawned more often: off ooze (freq bonus 10). The monster species that was spawned more often: coffee spider (freq bonus 4). The monster trait that was more common: monsters that have no hands (freq bonus 3). The monster trait that was more common: monsters who always flee from you (freq bonus 2). The monster trait that was more common: monsters whose a$httacks cause you to hallucinate (freq bonus 2). The monster trait that was more common: monsters whose attacks numb you (freq bonus 4). The monster species that was never randomly spawned: steam-powered rocket sentry. The monster species that was never randomly spawned: artifact bibliographic fifth. The monster species that was never randomly spawned: really underclocked. The monster species that was never randomly spawned: growing troll. The monster species that was never randomly spawned: complied existed. The monster species that was never randomly spawned: Ina. The monster species that was never randomly spawned: superman bug. The monster species that was never randomly spawned: deep armorc. The monster species that was never randomly spawned: attributable countersignature fragrantly. The monster species that was never randomly spawned: prearranging puke. The monster class that was always generated with extra speed: fungus$h or mold. The RNG hath decreed that this item was never generated: call the elements (Spellbooks). The RNG hath decreed that this item was never generated: steel whip (Weapons). The RNG hath decreed that this item was never generated: amulet versus death spell (Amulets). The RNG hath decreed that this item was never generated: Magdalena combat boots (Armor). The RNG hath decreed that this item was never generated: checker boots (Armor). The RNG hath decreed that this item was never generated: alloy chain (Chains). The RNG hath decreed that this item was never generated: Lou's jewel (Gems). The RNG hath decreed that this item was generated more often: circular saw (Weapons, freq bonus 62). The RNG hath decreed that this item was generated more often: dragon horned headpiece (Armor, freq bonus 593). --More--$hThe RNG hath decreed that this item was generated more often: robe of fast casting (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: heroism (Potions, freq bonus 32). The RNG hath decreed that this item was generated more often: disconnected boots (Armor, freq bonus 14). The RNG hath decreed that this item was generated more often: starvation stone (Gems, freq bonus 60). The RNG hath decreed that this item was generated more often: cheese (Comestibles, freq bonus 51). The RNG hath decreed that this item was generated more often: reach trident (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: Jolt Cola (Potions, freq bonus 6). The RNG hath decreed that this item was generated more often: gain strength (Rings, freq bonus 20). The RNG hath decreed that this item was generated more often: lava (Wands, freq bonus 3). The RNG hath decreed that this item was generated more often: $hJane hugging boots (Armor, freq bonus 58). The RNG hath decreed that this item was generated more often: plate mail (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: jumping (Spellbooks, freq bonus 8). The RNG hath decreed that this item was generated more often: cartridge of having a horror (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: implant of the octopus (Implants, freq bonus 4). The RNG hath decreed that this item was generated more often: dark bar (Weapons, freq bonus 17). The RNG hath decreed that this item was generated more often: combat command (Spellbooks, freq bonus 3). The RNG hath decreed that this item was generated more often: implant of ennui (Implants, freq bonus 7). The RNG hath decreed that this item was generated more often: Lou sneakers (Armor, freq bonus 14). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 96). [$h20;1HThe RNG hath decreed that this item was always generated cursed: cheese (Comestibles). The RNG hath decreed that this item was always generated cursed: red dragon scale mail (Armor). The RNG hath decreed that this item was always generated cursed: eternal pole (Weapons). The RNG hath decreed that this item was always generated cursed: cloak of nonfollowing (Armor). The RNG hath decreed that this item was always generated cursed: blacky stone (Gems). The RNG hath decreed that this item was always generated cursed: sniper bullet (Weapons). The RNG hath decreed that this item was always generated cursed: wincing grimace (Armor). The RNG hath decreed that this item was always generated cursed: shickstake (Weapons). The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (Amulets). The RNG hath decreed that this trap was always invisible: pink spell trap. The RNG hath decreed that this trap was generate$hd more often: visibility trap (freq bonus 2). The spell school whose books are more common was healing spells (freq bonus 16). Trap randomization happened for 1 in 574 traps. Traps were spawned invisible 1 times in 88. Traps were extra hard to find 10% of the time. Next attribute increase check would have come at turn 171. Strength training was 0. Dexterity training was 0. Wisdom training was 3. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You were stealthy. --More--$hO\ Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (298). You survived. --More--$h} Ŀ@d%$h W[BSOD2 the Swing Student ] St17 Dx16 Co7 In10 Wi7 Ch10 DanImmFemNeu S0 Dlvl:1 $0 HP 11(11)  Pw 4(4)  AC8 Xp1/0 Wt16/1400 T1 Do you want to see your discoveries? [ynq] (n) $h": n Discoveries  Weapons ) scimitar (curved sword) Scrolls ? scroll of identify (ECHA ECHETATE) ? scroll of healing (DO NOT GOOGLE FOR DISTORTION FRACTURE) ? scroll of mana (MAPS CONTINUED) ? scroll of phase door (MANIC MINER) ? scroll of standard id (QUESTION MARK) ? scroll of cure (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS ? scroll of heal other (THE ELVENPING KLAMMERAFFELUXIDREAM) ? * scroll of extra healing (I DONT UNDERSTAND RUSSIAN) ? * scroll of greater mana restoration (BLUE SCREEN OF DEATH) Spellbooks + spellbook of sniper beam (angelic) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom)[20;$hJ: 62H . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) $h NĿ@d%Do you want an account of creatures vanquished? [ynq] (n) $h n Vanquished creatures:  0 little dogs (1 created) 0 hobbit younglings (1 created) 0 kobolds (1 created) 0 baby mimics (1 created) 0 easy piercers (1 created) 0 alla gazelles (1 created) 0 fast giant rats (1 created) 0 teethless bats (1 created) 0 mini centaurs (1 created) 0 colony lichens (1 created) 0 hahaha growths (1 created) 0 little grey aliens (1 created) 0 large humanoids (1 created) 0 ble ogres (1 created) 0 brown snakes (1 created) 0 noob horrors (1 created) 0 hc beginners (1 created) 0 shrieker mushroom patches (1 created) 0 coins from the trash (1 created) 0 stationary walls (1 created)  20 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--$hE kĿ@d%Do you want to see your conduct? [ynq] (n) $hM ?n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--$h $hN Goodbye BSOD2 the Dancer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 11 hit points when you quit.--More--$hI(  $hx 7 Since you quit, the score list will not be checked. $h  $h