aBf Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-05-13.18:51:06.ttyrec Time: (1715626266) Mon May 13 18:51:06 2024 aBf[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. aBfRestoring save file...aBf0 aBf,`[BSOD2 the Asterisk User ] St4 Dx18 Co3 In6 Wi5 Ch3 GenAsgMalLaw S0 Dlvl:1 $0 HP 9(9)  Pw 13(13)  AC5 Xp1/0 Wt0/510 T1 You return to level 1 in The Dungeons of Doom.--More--aBf= +@@O|aBfl v[BSOD2 the Asterisk User ] St4 Dx18 Co3 In6 Wi5 Ch3 GenAsgMalLaw S0 Dlvl:1 $0 HP 9(9)  Pw 13(13)  AC5 Xp1/0 Wt0/510 T1 Hello BSOD2, the asgardish Genderstarist, welcome back to SlashEMExtended!aBf --More--aBf yAttention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--aBf)( aBfW[BSOD2 the Asterisk User ] St4 Dx18 Co3 In6 Wi5 Ch3 GenAsgMalLaw S0  9(9)  Pw 13(13)  AC5 Xp1/0 Wt0/510 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy. --More--aBfC [BSOD2 the Asterisk User  9(9)  Pw 13(13) aBfh}+@@O|aBfW^[BSOD2 the Asterisk User ] St4 Dx18 Co3 In6 Wi5 Ch3 GenAsgMalLaw S0 Dlvl:1 $0 HP 9(9)  Pw 13(13)  AC5 Xp1/0 Wt0/510 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) aBf,n Amulets a - " an uncursed amulet of change {0} Scrolls b - ? 5 uncursed scrolls of healing {0} c - ? 4 uncursed scrolls of mana {0} d - ? 3 uncursed scrolls of phase door {0} e - ? 2 uncursed scrolls of standard id {0} f - ? an uncursed scroll of cure {0} g - ? an uncursed scroll of heal other {0}(end) aBf+Do you want to see your attributes? [ynq] (n) aBfnFinal Attributes: You had transgressed. Your alignment was -100. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: improved vision. You could not have the double effect of this property: psi resistance. Scroll identification only worked 100 times out of 103. Potion identification only worked 3 times out of 7. Implant identification only worked 1 times out of 47. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 4. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 77% chance. Monsters only dropped their equipment with 77% chance. Scroll drop chance was reduced to 96%. Wand drop chance was reduced to 93%. Potion drop chance was reduced to 93%. Armor drop chance was reduced to 90%. Tool drop chance was reduced to 88%. [22;1aBfHFood drop chance was reduced to 80%. Shop item generation was reduced to 87%. Concealing monsters were spawned underneath items 88% of the time only. Monster death drops spawned with only 88% chance. Mastering the following skill taught you the hidden power: elemental spells. The following skill was limited to basic proficiency: quarterstaff. The following skill was limited to skilled proficiency: memorization. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: bow (turn 29). The following skill became untrainable if you tried to train it too early: healing spells (turn 3234). The following skill became untrainable after a while: healing spells (turn 41853). Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'bald' and yoaBf  ur beard type is 'hand of the dead'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 10. Monster spawn increase would have started at turn 69428. Monster spawn increase had reached its maximum at turn 248191. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 3628. --More--aBf Your limit for ascension was at turn 2590770. The monster class that cannot be genocided was umber hulk. The monster class that was spawned more often: imp or minor demon (freq bonus 4). The monster species that was spawned more often: snake virus (freq bonus 12). The monster species that was spawned more often: traumatizing vitrifying (freq bonus 36). The monster species that was spawned more often: off-shitter (freq bonus 5). The monster species that was spawned more often: very normal ninja (freq bonus 30). The monster species that was spawned more often: muddling fractional (freq bonus 32). The monster species that was spawned more often: stunted kobold (freq bonus 42). The monster species that was spawned more often: turbobad nymph (freq bonus 14). The monster species that was spawned more often: undocking distinguishing teemer pro (freq bonus 48). The monster species that was spawned more often: scud myasthenic (freq bonus 48aBf ). The monster species that was spawned more often: weird force patch (freq bonus 36). The monster species that was spawned more often: gw5l 7f .??e oa1 (freq bonus 8). The monster species that was spawned more often: school food golem (freq bonus 5). The monster species that was spawned more often: brawn easygoing (freq bonus 6). The monster species that was spawned more often: lostester teenager (freq bonus 28). The monster species that was spawned more often: large cuban singer (freq bonus 32). The monster species that was spawned more often: baby sea dragon (freq bonus 32). The monster species that was spawned more often: escutcheon harpy (freq bonus 20). The monster species that was spawned more often: cop bike (freq bonus 36). The monster species that was spawned more often: bitty zruty (freq bonus 6). The monster species that was spawned more often: healing stalk (freq bonus 10). The monster trait that was more common: aBf monsters that are uncommon by a factor 2 (freq bonus 1). The monster trait that was more common: monsters who swap positions with you (freq bonus 12). The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1). The monster trait that was more common: monsters who originate from Age of Empires (freq bonus 12). The monster species that was never randomly spawned: blasphemous warp patch. The monster species that was never randomly spawned: elemental car. The monster species that was never randomly spawned: mule holdover. The monster species that was never randomly spawned: poffish. The monster species that was never randomly spawned: autogreen ooze. The monster species that was never randomly spawned: pean institutional. The monster species that was never randomly spawned: shadolith. The monster species that was never randomly spawned: skeletal warrior. The monster species that was aBf nnever randomly spawned: mofo orc. The monster species that was never randomly spawned: blank mind flayer. The RNG hath decreed that this item was never generated: amulet of increased frequency (Amulets). The RNG hath decreed that this item was never generated: aimbot lightning (Spellbooks). The RNG hath decreed that this item was never generated: stat reduction (Wands). The RNG hath decreed that this item was generated more often: implant of omen (Implants, freq bonus 13). The RNG hath decreed that this item was generated more often: implant of craftsmanship (Implants, freq bonus 6). The RNG hath decreed that this item was generated more often: dragon blood (Spellbooks, freq bonus 7). The RNG hath decreed that this item was generated more often: speed boots (Armor, freq bonus 23). --More--aBfn The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (Potions, freq bonus 25). The RNG hath decreed that this item was generated more often: opal (Gems, freq bonus 22). The RNG hath decreed that this item was generated more often: power healing (Scrolls, freq bonus 15). The RNG hath decreed that this item was generated more often: cyan stone (Gems, freq bonus 12). The RNG hath decreed that this item was generated more often: nurse cap (Armor, freq bonus 42). The RNG hath decreed that this item was generated more often: ass kicker boots (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: riding crop (Weapons, freq bonus 19). The RNG hath decreed that this item was generated more often: volcanic glass fragment (Gems, freq bonus 9). The RNG hath decreed that this item was generated more often: osfa chain mail (Armor, freq bonus 7). The RNG hath decreed that this item was generated aBf more often: robe of death resistance (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: radium (Potions, freq bonus 3). The RNG hath decreed that this item was generated more often: artificial stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: bad equipment (Wands, freq bonus 13). The RNG hath decreed that this item was generated more often: choiceless stone (Gems, freq bonus 9). The RNG hath decreed that this item was generated more often: evencore cloak (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: piercing (Rings, freq bonus 5). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 80). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 2). The RNG hath decreed that this item was always generated cursed: helm of discovery (Armor). The RNG hath decreed that thaBf is item was always generated cursed: meatsword (Weapons). The RNG hath decreed that this trap was always invisible: rememberance trap. The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 1). The spell school whose books are more common was protection spells (freq bonus 10). Trap randomization happened for 1 in 869 traps. Traps were spawned invisible 1 times in 92. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 1081. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (83). You survived. --MaBf ore--aBfw+<|aBfR[BSOD2 the Asterisk User ] St4 Dx18 Co3 In6 Wi5 Ch3 GenAsgMalLaw S0 Dlvl:1 $0 HP 9(9)  Pw 13(13)  AC5 Xp1/0 Wt0/510 T1 Do you want to see your discoveries? [ynq] (n) aBf!n Discoveries  Amulets " amulet of change (splatted) Scrolls ? scroll of healing (WORK ZONE) ? scroll of mana (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE ? scroll of phase door (DOGO FUTSF) ? scroll of standard id (MISTER SUNSHINE OF MELLENWAH) ? scroll of cure (IGNITE IGNITION IMMOLATION) ? scroll of heal other (RITSCHRATSCHRITSCHRATSCH) ? * scroll of extra healing (GNIK SISI VLE) ? * scroll of greater mana restoration (THE PLAY GOES 90 MINUTES Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)[20;aBf=!60H(end) aBf+<Do you want an account of creatures vanquished? [ynq] (n) aBf A n Vanquished creatures:  0 tuch blobs (1 created) 0 fuel barrels (1 created) 0 elochickens (1 created) 0 hidden gas spores (1 created) 0 haze spores (1 created) 0 baby mimics (1 created) 0 grain vortices (2 created) 0 grid bugs (1 created) 0 explode lights (2 created) 0 colorless wasers (1 created) 0 flapbats (1 created) 0 angsty bats (1 created) 0 red spores (1 created) 0 hider nagas (1 created) 0 sp-dos (1 created) 0 trolloids (1 created) 0 man zombies (1 created) 0 yakuza members (1 created) 0 genderstarists (1 created) 0 eh ghosts (1 created) 0 beh ghosts (1 created) 0 vestigeses (1 created) 0 demonoids (1 created) 0 lawn gnomes (1 created) 0 floor grues (1 created) 0 +1 nm walls (1 created) aBf,A 0 dream-beams (1 created) 0 cold troves (1 created)  30 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--aBf}*!+<|Do you want to see your conduct? [ynq] (n) aBffn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 3 times.--More--aBfK Goodbye BSOD2 the Genderstarist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 9 hit points when you quit.--More-- aBf@  aBf7 Since you quit, the score list will not be checked.