¨áleåÌ Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-12-03.20:14:32.ttyrec Time: (1701634472) Sun Dec 3 20:14:32 2023 ¨ále!5[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ¨álev7Restoring save file...¨ález+¨ále¾,X[BSOD2 the Crazy One ] St8 Dx21 Co5 In7 Wi15 Ch3 WeiAquMalCha S2000 Spa:41 $0 HP 7(7)  Pw 18(18)  AC0 Xp1/0 Wt74/820 T1 You return to level 41 in Space Base.--More--¨áleï— ÊÚÄÄÄ¿ ³úúú³ ÚÙúúúÀ¿ ³úú$úú³ ³úú@úú³ ³úúcúú+ À¿úúúÚÙ ³úúú³ ÀÄÄÄÙ¨ále˜ o[BSOD2 the Crazy One ] St8 Dx21 Co5 In7 Wi15 Ch3 WeiAquMalCha S2000 Spa:41 $0 HP 7(7)  Pw 18(18)  AC0 Xp1/0 Wt74/820 T1 Hello BSOD2, the aquarian Weirdboy, welcome back to SlashEMExtended!¨áleE˜ --More--©áleEŸyAttention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--ªáleÄï& ªáleóï¬[BSOD2 the Crazy One ] St8 Dx21 Co5 In7 Wi15 Ch3 WeiAquMalCha S2000  7(7)  Pw 18(18)  AC0 Xp1/0 Wt74/820 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy. --More--ªáleV ë [BSOD2 the Crazy One  7(7)  Pw 18(18) ªále>$ ºÚÄÄÄ¿ ³úúú³ ÚÙúúúÀ¿ ³úú$úú³ ³úú@úú³ ³úúcúú+ À¿úúúÚÙ ³úúú³ ÀÄÄÄÙªáleU$ _[BSOD2 the Crazy One ] St8 Dx21 Co5 In7 Wi15 Ch3 WeiAquMalCha S2000 Spa:41 $0 HP 7(7)  Pw 18(18)  AC0 Xp1/0 Wt74/820 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) «ále³^n Weapons g - ) an uncursed +1 bronze morning star (weapon in hand) {48} Armor f - [ an uncursed +0 helm of warning (being worn) {20} h - [ an uncursed +0 healer uniform (being worn) {6} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} q - ? an uncursed scroll of heal other {0} Spellbooks a - + an uncursed spellbook of induce vomiting (0:2) {0} b - + an uncursed spellbook of enchant weapon (6:3) {0} c - + an uncursed spellbook of enchant armor (0:2) {0} d - + an uncursed spellbook of inertia control (7:3) {0}[1«áleå^[8;61H e - + an uncursed finalized spellbook of spellbinder (0:3) {0} Potions i - ! 2 uncursed potions of Jolt Cola {0} j - ! an uncursed finalized potion of healing {0} k - ! an uncursed finalized potion of cure insanity {0}(end) «áleEb:Do you want to see your attributes? [ynq] (n) «áleËÌ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have the double effect of this property: corrosivity. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 16. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 48. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 222. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 81% chance. Ring drop chance was reduced to 88%. Wand drop chance was reduced to 89%. Amulet drop chance was reduced to 83%. Potion drop chance was reduced to 92%. Tool drop chance was reduced to 94%. Food drop chance w«áleäÌ as reduced to 98%. Shop item generation was reduced to 84%. Musable item generation frequency had a negative bias of 77%. Concealing monsters were spawned underneath items 95% of the time only. Monster death drops spawned with only 96% chance. Mastering the following skill taught you the hidden power: pick-axe. The following skill was trained at half the usual rate: healing spells. The following skill was trained at one fifth the usual rate: protection spells. The following skill was limited to basic proficiency: short sword. The following skill became untrainable after a while: boomerang (turn 19177). The following skill couldn't be trained before a certain turn number is reached: axe (turn 16991). Number of artifacts generated was 0. Number of fake artifacts generated was 3. Your hairstyle was 'sarge' and your beard type is 'tire tracks'. Your amount of casino chips was 1. The last time you got a new hai«ále Í Ïrcut was 5000 turns ago. Your areola diameter was 13. Monster spawn increase would have started at turn 58406. Monster spawn increase had reached its maximum at turn 303814. In this game, Eevee's evolution was jolteon. Maximum amount of combined random monster spawn freqs was 5589. Your limit for ascension was at turn 5615610. The monster class that cannot be genocided was dragon. --More--«áleuk The monster class that was spawned more often: rodent (freq bonus 9). The monster species that was spawned more often: stupid nickname inventor (freq bonus 72). The monster species that was spawned more often: translucent spore (freq bonus 96). The monster species that was spawned more often: developmentally rosary (freq bonus 22). The monster species that was spawned more often: quee vortex (freq bonus 40). The monster species that was spawned more often: chunk lord (freq bonus 20). The monster species that was spawned more often: kill maneki (freq bonus 66). The monster species that was spawned more often: nasty griffin (freq bonus 40). The monster species that was spawned more often: ornament styptic hellishly torqued premarital (freq bonus 12). The monster species that was spawned more often: Oremorj, the Cyberdemon Lord (freq bonus 22). The monster species that was spawned more often: bad guard (freq bonus 20). The monster spe«ále’k cies that was spawned more often: festival tourist (freq bonus 44). The monster species that was spawned more often: world fall fellow (freq bonus 44). The monster species that was spawned more often: white dragon bat (freq bonus 84). The monster species that was spawned more often: flemflam mimic (freq bonus 44). The monster species that was spawned more often: giant brown toad (freq bonus 14). The monster species that was spawned more often: infernal behemoth (freq bonus 56). The monster species that was spawned more often: litening brether (freq bonus 28). The monster species that was spawned more often: spotted sea bass (freq bonus 22). The monster species that was spawned more often: amusing thirteen-grader (freq bonus 20). The monster species that was spawned more often: clippy demon (freq bonus 12). The monster trait that was more common: monsters whose attacks curse your items (freq bonus 6). The monster trait that was more c«áleœk ommon: monsters that are extra nasty (freq bonus 1). The monster trait that was more common: joke monsters (freq bonus 4). The monster trait that was more common: monsters that spawn in large groups (freq bonus 4). The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 8). The monster trait that was more common: monsters who brag about their deeds (freq bonus 2). The monster trait that was more common: monsters that have no limbs (freq bonus 3). The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2). The monster species that was never randomly spawned: tin else. The monster species that was never randomly spawned: artist. The monster species that was never randomly spawned: Ina. The monster species that was never randomly spawned: drowsy mealier. The monster species that was never randomly spawned: bunyip. The monster species that w«ále¥k ?as never randomly spawned: birdlime forth. The monster species that was never randomly spawned: standstill toxemia bristlier blustering. The monster species that was never randomly spawned: fucked-up person. The monster species that was never randomly spawned: bleeding beam. The monster species that was never randomly spawned: prime cursed lizard. The monster class that was always generated with extra speed: elemental. The monster class that was more likely to generate with musable stuff: wall monster. The RNG hath decreed that this item was never generated: storm stone (Gems). The RNG hath decreed that this item was never generated: flail (Weapons). The RNG hath decreed that this item was never generated: stun monster (Wands). --More--¬áleqPThe RNG hath decreed that this item was never generated: horn of plenty (Tools). The RNG hath decreed that this item was never generated: wood chain (Chains). The RNG hath decreed that this item was never generated: charoite (Gems). The RNG hath decreed that this item was generated more often: unfair stilettos (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of real screwery (Amulets, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of explosion (Amulets, freq bonus 17). The RNG hath decreed that this item was generated more often: reinforced mace (Weapons, freq bonus 17). The RNG hath decreed that this item was generated more often: cure wounded legs (Spellbooks, freq bonus 39). The RNG hath decreed that this item was generated more often: bugle (Tools, freq bonus 13). The RNG hath decreed that this item was generated more often: cure (Scrolls, freq bonus 19). ¬ále‘PThe RNG hath decreed that this item was generated more often: stealth (Rings, freq bonus 48). The RNG hath decreed that this item was generated more often: natural stick (Weapons, freq bonus 19). The RNG hath decreed that this item was generated more often: helm of brilliance (Armor, freq bonus 19). The RNG hath decreed that this item was generated more often: wonder stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: elemental minion (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of discount action (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: radioactive dagger (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: make visible (Wands, freq bonus 10). The RNG hath decreed that this item was generated more often: disconnect stone (Gems, freq bonus 4). The RNG hath decreed that this item was ¬álešPgenerated more often: fire resistance (Rings, freq bonus 9). The RNG hath decreed that this item was generated more often: blue lightsaber (Tools, freq bonus 6). The RNG hath decreed that this item was generated more often: combat stilettos (Armor, freq bonus 13). The RNG hath decreed that this item was generated more often: anticall cloak (Armor, freq bonus 5). The RNG hath decreed that this item was always generated cursed: leather cloak (Armor). The RNG hath decreed that this item was always generated cursed: stat decrease (Rings). The RNG hath decreed that this item was always generated cursed: speed monster (Wands). The RNG hath decreed that this item was always generated cursed: wishing (Wands). The RNG hath decreed that this item was always generated cursed: tron boots (Armor). The RNG hath decreed that this item was always generated cursed: armor smash (Spellbooks). The RNG hath decreed that this item was always generated cursed: la¬ále¥PWser tin opener (Tools). The RNG hath decreed that this item was always generated cursed: cloak of respawning (Armor). The RNG hath decreed that this item was always generated cursed: pheonix staff (Weapons). The RNG hath decreed that this trap was always invisible: alignment trash trap. The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 4). Trap randomization happened for 1 in 575 traps. Traps were spawned invisible 1 times in 51. Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 280. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. --More--¬álen‹You had not decided on your sexuality yet. You were warned. You had 1500 points of nutrition remaining. You could swim. You could survive without air. You had psi resistance. Your luck was zero. You had spell retention for remembering 80 spells. You could not have safely prayed (396). You survived. --More--¬ále‰2°ÚÄÄÄ¿ ³úúú³ ÚÙúúúÀ¿ ³úú$úú³ ³úú<úú³ ³úúúúú+ À¿úúúÚÙ ³úúú³ ÀÄÄÄÙ¬ále²2S[BSOD2 the Crazy One ] St8 Dx21 Co5 In7 Wi15 Ch3 WeiAquMalCha S2000 Spa:41 $0 HP 7(7)  Pw 18(18)  AC0 Xp1/0 Wt74/820 T1 Do you want to see your discoveries? [ynq] (n) ¬álew7 n Discoveries  Armor [ helm of warning (order helmet) [ healer uniform (clean white clothes) Scrolls ? scroll of healing (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) ? scroll of mana (ALIUS PRA) ? scroll of phase door (PHOL ENDE WODAN) ? scroll of standard id (LITTLE STRAWBERRY ME BABY) ? scroll of cure (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) ? scroll of heal other (CAN A SNAIL AND A CARP HAVE OFFSPRING TOGETHER ? * scroll of extra healing (THE AMY HER ROOMMATE IS VERY WING TUFTED) ? * scroll of greater mana restoration (MULEPUPUSCHE A BIG ONE) Spellbooks + spellbook of induce vomiting (pitch black) + spellbook of enchant weapon (rolled) +¬áleŒ7 »[m spellbook of enchant armor (dark gray) + spellbook of inertia control (cyan) + spellbook of spellbinder (jade-studded) Potions ! potion of Jolt Cola (gastric) ! potion of healing (mulberry) ! potion of cure insanity (greasy) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ½áleµžDo you want an account of creatures vanquished? [ynq] (n) ¾ále‡wnVanquished creatures: 0 ants (1 created) 0 chicks (1 created) 0 schindas (1 created) 0 little jackals (1 created) 0 pack jackals (3 created) 0 thick jackals (1 created) 0 exploding jackals (2 created) 0 poison gas spores (1 created) 0 servals (2 created) 0 moontigers (1 created) 0 hobbit merchants (1 created) 0 aqua kobolds (1 created) 0 demimondaines (1 created) 0 marine goblins (2 created) 0 goblin smiths (1 created) 0 bathing sandals (2 created) 0 silky anteaters (1 created) 0 mini elephants (1 created) 0 gazelles (1 created) 0 young cows (1 created) 0 fearful hares (1 created) 0 beeprats (1 created) 0 angsty rabbits (2 created) 0 unnoticed rats (1 created) 0 snow letters (1 created) 0 squirrelhorns (1 created) 0 little spiders (1 created) 0 spikespiders (1 created) 0 fub crawlers (2 created) ¾áleÛwø[32;1H0 helpless spiders (1 created) 0 weit unicorns (1 created) 0 grain vortices (1 created) 0 microscopic space fleets (1 created) 0 mini centaurs (1 created) 0 nolds (1 created) 0 pw stealers (2 created) 0 japonses monsters (1 created) 0 Bloedstone Kops (6 created) 0 creep mummies (1 created) 0 dcss mummies (1 created) 0 novice mechanics (2 created) 0 shambling automatons (5 created) --More--¾áleò0 maintenance automatons (1 created) 0 mini xorns (2 created) 0 grid xorns (5 created) 0 covxorns (2 created) 0 kobold zombies (1 created) 0 newt zombies (1 created) 0 creeping 42's (3 created) 0 hallucinating survivors (1 created) 0 sailors (1 created) 0 lush lieders (1 created) 0 minighosts (1 created) 0 stationary shapes (1 created) 0 beh ghosts (1 created) 0 whoop goldfish (1 created) 0 turto fish (1 created) 0 swim hatas (1 created) 0 bug fish (1 created) 0 hata-hatas (1 created) 0 slaughterfish (1 created) 0 babelfish (1 created) 0 twens (1 created) 0 stealer plants (1 created) 0 dot grues (1 created) 0 novice dark walls (3 created) 0 nemi speakers (1 created) 0 newborn rub monsters (5 created) 0 low gurglers (2 created) 0 clear icky things (1 created) 0 biem turrets (1 created) 0 constant broadcasts (¾áleLòœ1 created) 106 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--¾ále’è°ÚÄÄÄ¿ ³úúú³ ÚÙúúúÀ¿ ³úú$úú³ ³úú<úú³ ³úúúúú+ À¿úúúÚÙ ³úúú³ ÀÄÄÄÙ¾ále´èO[BSOD2 the Crazy One ] St8 Dx21 Co5 In7 Wi15 Ch3 WeiAquMalCha S2000 Spa:41 $0 HP 7(7)  Pw 18(18)  AC0 Xp1/0 Wt74/820 T1 Do you want to see your conduct? [ynq] (n) ¾ále§" fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 5 times.--More--¾álev˜ ¾Goodbye BSOD2 the Weirdboy... You quit in Space Base on dungeon level 41 with 2000 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 7 hit points when you quit.--More--¾áleÙ7  ¾ále4¿  ¾áleGî 7 Since you quit, the score list will not be checked.