b9 Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-08-04.11:22:54.ttyrec Time: (1659612174) Thu Aug 4 11:22:54 2022 bDN[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. b8FRestoring save file...bQb#[BSOD2 the Survivor ] St16 Dx9 Co11 In12 Wi7 Ch11 AnaDinMalLaw S3 Dlvl:1 $3 HP 21(21)  Pw 2(2)  AC-5 Xp1/0 Wt162/1570 T1You return to level 1 in The Dungeons of Doom.--More--b(Ŀ@@b(4[BSOD2 the Survivor ] St16 Dx9 Co11 In12 Wi7 Ch11 AnaDinMalLaw S3 Dlvl:1 $3 HP 21(21)  Pw 2(2)  AC-5 Xp1/0 Wt162/1570 T1Hello BSOD2, the dinosaur Anachronist, welcome back to SlashEMExtended!b(--More--b Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--b6xĿ b6t[BSOD2 the Survivor ] St16 Dx9 Co11 In12 Wi7 Ch11 AnaDinMalLaw S3  21(21)  Pw 2(2)  AC-5 Xp1/0 Wt162/1570 T1Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--bĿ [BSOD2 the Survivor  21(21)  Pw 2(2)b#Ŀ@@b9#![BSOD2 the Survivor ] St16 Dx9 Co11 In12 Wi7 Ch11 AnaDinMalLaw S3 Dlvl:1 $3 HP 21(21)  Pw 2(2)  AC-5 Xp1/0 Wt162/1570 T1Do you want your possessions identified? DYWYPI? [ynq] (n) bVRMnobj id 316.obj corpsenm 0.--More--bMOobj id 316.obj corpsenm 0.--More--bOobj id 278.obj corpsenm 0.--More--blOobj id 278.obj corpsenm 0.--More--bJOobj id 321.obj corpsenm 0.--More--bc Oobj id 321.obj corpsenm 0.--More--bd3Oobj id 438.obj corpsenm 0.--More--bIeobj id 438.obj corpsenm 0.--More--obj id 403.obj corpsenm 0.--More--bvOobj id 403.obj corpsenm 0.--More--bOobj id 815.obj corpsenm 0.--More--bpOobj id 815.obj corpsenm 0.--More--bOobj id 935.obj corpsenm 0.--More--bobj id 935.obj corpsenm 0.--More--obj id 1081.obj corpsenm 0.--More--obj id 1081.b*obj corpsenm 0.--More--b[8Oobj id 610.obj corpsenm 0.--More--b"wOobj id 610.obj corpsenm 0.--More--bwPobj id 2268.obj corpsenm 0.--More--bPobj id 2268.obj corpsenm 0.--More--bPobj id 2548.obj corpsenm 0.--More--b&Pobj id 2548.obj corpsenm 0.--More--bPobj id 2550.obj corpsenm 0.--More--bzPobj id 2550.obj corpsenm 0.--More--blPobj id 2555.obj corpsenm 0.--More--b Pobj id 2555.obj corpsenm 0.--More--b obj id 2552.obj corpsenm 0.--More--obj id 2552.obj corpsenm 0.--More--b  Weapons  a - ) an uncursed +0 pistol (weapon in hand) {8}  b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80}  c - ) an uncursed +0 rifle {12}  Armor  d - [ an uncursed +0 plasteel armor (being worn) {50}  e - [ a cursed +0 T-shirt (being worn) {2}  f - [ an uncursed +0 plasteel helm (being worn) {2}  g - [ an uncursed burnt +0 pair of plasteel gloves (being worn) {2}  h - [ an uncursed +0 pair of plasteel boots (being worn) {2}  i - [ an uncursed +0 cloak of magic resistance (being worn) {4}  Comestibles  j - % 20 uncursed pills {0}  Scrolls  k - ? 5 uncursed scrolls of healing {0}  l - ? 4 uncursed scrolls of mana {0}  m - ? 2 uncursed scrolls of standard id {0}  n - ?b ? an uncursed scroll of cure {0} (end) bǭ Ŀ$<b [BSOD2 the Survivor ] St16 Dx9 Co11 In12 Wi7 Ch11 AnaDinMalLaw S3 Dlvl:1 $3 HP 21(21)  Pw 2(2)  AC-5 Xp1/0 Wt162/1570 T1Do you want to see your attributes? [ynq] (n) bJ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 32. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 107. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 66% chance. Monsters only dropped their equipment with 56% chance. Scroll drop chance was reduced to 81%. Ring drop chance was reduced to 73%. Amulet drop chance was reduced to 96%. Potion drop chance was reduced to 96%. Weapon drop chance was reduced to 57%. Armor drop chance was reducbJ ed to 79%. Tool drop chance was reduced to 64%. Food drop chance was reduced to 94%. --More--b! Monster death drops spawned with only 92% chance. The following skill was trained at half the usual rate: sling. The following skill was trained at one fifth the usual rate: sling. The following skill was limited to basic proficiency: long sword. The following skill was limited to expert proficiency: searching. The following skill became untrainable if you tried to train it too early: body spells (turn 14). The following skill became untrainable after a while: searching (turn 54960). The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 42763). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 47098. Monster spawn increase had reached its maximum at turn 102716. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2036056. The monster classb=  that cannot be genocided was centaur. The monster class that was spawned more often: mummy (freq bonus 8). The monster species that was spawned more often: dim ray (freq bonus 48). The monster species that was spawned more often: radioactive blob (freq bonus 24). The monster species that was spawned more often: unvaccinated wainscotting bespattering intoned deemed laugh isopropyl (freq bonus 22). The monster species that was spawned more often: rebelling downed coped --More--depriver (freq bonus 33). The monster species that was spawned more often: undead stormboy (freq bonus 10). The monster species that was spawned more often: gory pudding (freq bonus 20). The monster species that was spawned more often: nonexistant cop (freq bonus 22). The monster species that was spawned more often: nasty horned devil (freq bonus 78). The monster species that was spawned more often: ministrant bG hot (freq bonus 22). The monster species that was spawned more often: crystal drake (freq bonus 30). The monster species that was spawned more often: goggled incompatibly sleet (freq bonus 10). The monster species that was spawned more often: insecure hc invasor (freq bonus 36). The monster species that was spawned more often: opal warp patch (freq bonus 20). The monster species that was spawned more often: voodoo fetish (freq bonus 20). The monster species that was spawned more often: poesy british (freq bonus 11). The monster species that was spawned more often: rapold (freq bonus 20). The monster species that was spawned more often: tree spore (freq bonus 22). The monster species that was spawned more often: kobolt (freq bonus 40). The monster species that was spawned more often: supreme dimensional vortex (freq bonus 54). --More--b The monster species that was spawned more often: rastered fungus (freq bonus 27). The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4). The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2). The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1). The monster trait that was more common: monsters that gurgle (freq bonus 1). The monster species that was never randomly spawned: zombified lion. The monster species that was never randomly spawned: Chelsea Rorec. The monster species that was never randomly spawned: hanging property. The monster species that was never randomly spawned: Talpa, Ruler of the Netherworld. The monster species that was never randomly spawned: sistrum toenailed. The monster species that was never randomly spawned: jumping school kraken. The monster speciesb  that was never randomly spawned: troglodyte beastlord. The monster species that was never randomly spawned: banded golem. The monster species that was never randomly spawned: allcolor road. The monster species that was never randomly spawned: offerer angulating reaccustomed loom duckweed. The RNG hath decreed that this item was never generated: corpse ((null)). The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE). --More--b The RNG hath decreed that this item was never generated: stone of cursing (gray). The RNG hath decreed that this item was never generated: lapis lazuli (blue). The RNG hath decreed that this item was never generated: stone to flesh (thick). The RNG hath decreed that this item was never generated: remove blessing (light cyan). The RNG hath decreed that this item was never generated: ether horn (horn). The RNG hath decreed that this item was never generated: ribbed plate mail ((null)). The RNG hath decreed that this item was never generated: loadstone (gray). The RNG hath decreed that this item was never generated: rapier ((null)). The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: dark horn ((null), freq bonus 179). The RNG hath decreed that this item was generated more often: cubicb  star ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: farming (NATURE PRESERVATION AND ALL THAT, freq bonus 8). The RNG hath decreed that this item was generated more often: impossibly heavy sand ball ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 15). --More--bThe RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 16). The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 3). The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 20). The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 36). The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 9). The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 9).b7u The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 9). --More--b[+The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 4). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28). The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal). The RNG hath decreed that this item was always generated cursed: icky blade ((null)). The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown). The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)). The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)). The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak). The RNG hath decreed that this item wasb}+6 always generated cursed: giant foot (feetsy). The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic). The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots). --More--bZIThe RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray). The RNG hath decreed that this trap was always invisible: throwing star trap. The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 4). Trap randomization happened for 1 in 2 traps. Next attribute increase check would have come at turn 1345. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. Your sanity was 0. You were magic-protected. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You had discount action. You had full nutrients. You had scent view. Your luck was zero. You had spell retention for remembering 20 spells. You could have safely prayed (87). You survived. --More--bĿ$<[BSOD2 the Survivor ] St16 Dx9 Co11 In12 Wi7 Ch11 AnaDinMalLaw S3 Dlvl:1 $3 HP 21(21)  Pw 2(2)  AC-5 Xp1/0 Wt162/1570 T1Do you want to see your discoveries? [ynq] (n) b~n Discoveries   Weapons  ) force pike (long gray spear)  Armor  [ plasteel gloves (white gloves)  [ plasteel boots (white boots)  [ cloak of magic resistance (arcane cloak)  Scrolls  ? scroll of healing (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASC  ? scroll of mana (ACHAT SHTAYIM SHALOSH)  ? scroll of phase door (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TO  ? scroll of standard id (FORCE BOLT IS BROKEN)  ? scroll of cure (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2  ? * scroll of extra healing (HITME)  ? * scroll of greater mana restoration (GO TEAM NASTYTRAP)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  [b1m. * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (end) bĿ$<b [BSOD2 the Survivor ] St16 Dx9 Co11 In12 Wi7 Ch11 AnaDinMalLaw S3 Dlvl:1 $3 HP 21(21)  Pw 2(2)  AC-5 Xp1/0 Wt162/1570 T1Do you want an account of creatures vanquished? [ynq] (n) bn2nVanquished creatures: 0 mine kobolds (1 created) 0 knifolds (1 created) 0 pack kobolds (21 created) 0 destructomondaines (1 created) 0 clubbelgoblins (1 created) 0 easy piercers (1 created) 0 little spiders (1 created) 0 clockwork doods (1 created) 0 thrower children (1 created) 0 large humanoids (1 created) 0 easy vamps (2 created) 0 vampiroids (2 created) 0 house golems (1 created) 0 regular humans (1 created) 0 jedis (1 created) 0 twens (2 created) 0 forgotten plants (1 created) 0 piles of worthless coins (1 created) 0 novice light walls (1 created) 0 cold troves (1 created) 0 disintegration troves (1 created) --More--b744 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--b[Ŀ$<b[[BSOD2 the Survivor ] St16 Dx9 Co11 In12 Wi7 Ch11 AnaDinMalLaw S3 Dlvl:1 $3 HP 21(21)  Pw 2(2)  AC-5 Xp1/0 Wt162/1570 T1Do you want to see your conduct? [ynq] (n) ben Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 1 time.--More--bĿ$<Goodbye BSOD2 the Anachronist... You quit in The Dungeons of Doom on dungeon level 1 with 3 points, and 3 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you quit.--More--b(  bx7 Since you quit, the score list will not be checked.